How to play aggressive against Sub Zero.
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posted06/09/2011 05:14 PM (UTC)by
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ZeroSymbolic7188
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04/09/2011 07:33 PM (UTC)
So thread = title. I tend to lose to some crappy Sub-Zero players simply because I cannot stand to sit and crouch block waiting on the slide all day. In general he bores me shitless to play against.

I think it can be done, how do I apply the "Right" pressure?
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microchip
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GT: Dimitri1033

06/09/2011 09:25 AM (UTC)
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What I've noticed, is that Subby users like to use their ice clone and just stand near it, hoping to bait you into a jump so they can freeze you, or just to keep you away.

there really isn't a way to play aggressive against sub-zero, but i have a few tactics against them.

If playing with a character that has a teleport, teleport AS SOON as you see them do an ice clone. If you wait, he may step in front of the ice clone, causing you to teleport right into the clone.

If playing with a character that has a low projectile, use that whenever you see them do an ice clone. the projectile will hit 90% of the time, because after a clone, the subby user is already planning on either attempting a freeze projectile, or a slide. the projectile will hit, destroy the clone, and ass kicking will ensue.

If playing with a character that doesn't have a teleport or a low projectile, just use a projectile of some sort as soon as he does an ice clone. If that doesn't work, then block low and turtle. He'll attempt to slide, and if he does, you'll block it and get a free combo. If not, he'll walk passed his own ice clone and then regular combat will ensue.

Sub-Zero's main play style revolves around the use of the ice-clone, so if you can get around it, fighting sub-zero is like fighting any other mid-tier figher. His combos don't have any low string openers, so his mix-ups are pretty weak.

If he does his 2-2-2 combo, which involves the ice-sword, don't block low because the last hit is an overhead. But after the combo, block low, because he may follow up with a slide.

I guess that is where most of Sub-Zero's mix-ups come into play whenever the fight gets aggressive. He'll use his slide to try and get a low hit on you, so be wary of that. So once you get passed his ice-clone, worry about the slide, and if you do that, then the fight should be fine.

If you find this helpful, just copy and paste it into your other thread.
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Nephrite
06/09/2011 11:07 AM (UTC)
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microchip Wrote:
If he does his 2-2-2 combo, which involves the ice-sword, don't block low because the last hit is an overhead. But after the combo, block low, because he may follow up with a slide.


If I'm not wrong Subby's recovery after the 2, 2, 2 combo is very long, so I think that's a good opportunity to move in and punish.

When Subby leaves an ice clone, I think a good thing to do is jump towards right in front of the clone (don't press any attack buttons). When Subby player sees you jumping towards they could get tricked and think you'll fall into the clone and start pressing attack buttons. Dash away to avoid his attacks and wait for the opener to punish. It's risky, but doing it occasionally might help you win fights.

I'm getting worried though, I play with Sub-Zero a lot, but I've lost most of my online battles against skilled players with him recently. sad
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microchip
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GT: Dimitri1033

06/09/2011 03:21 PM (UTC)
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Yeah they really toned down sub-zero after the demo in my opinion. In the demo you could do the ice clone much closer your opponent and it would still come out. Because of that, I was planning on maiming him. Now they nerfed the clone and made his combos weaker on a frozen opponent. Pisses me off. Oh well.
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TheDarkPassenger
06/09/2011 05:14 PM (UTC)
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Zone him to death--characters with quick projectiles (especially one that can also throw them in the air), can really control spacing against Sub. And of course, when he slides, block low, and punish with a full combo.

I used to main Sub, but I've since moved away because he's so easily zoned.
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