New Ideas for Sub-Zero & Scorpion
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posted01/11/2012 04:54 AM (UTC)by
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Esoteric
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04/10/2011 01:28 AM (UTC)
SUB-ZERO’S SPECIALTY MOVES:

Standard Freeze - Throws an ice projectile through his cusped hands towards his opponent and freezes them into an ice statue if not defended properly.

Deep Freeze – After a series of close knitted and fluid hand motions above/by his head to draw in the coldness from the air, Sub-Zero draws in a large amount of cold energy into himself to redirect and concentrate in a central focal point through his cusped hands and throws a ice ball projectile (dark blue) towards his opponent. It can be motioned very similar to the way Sub-Zero motions his "Exploding Ice Statue Fatality" in MK vs DC. It then freezes them into a thicker ice statue which allows a longer series of hits (12 hits approximately). This would make this move a little more difficult to execute successfully against a fast and elusive opponent. That way it wouldn’t take away the relevancy of the standard freeze being that that move would be easier to execute. The result of the deep freeze would be that the statue thaws out to a regular statue like the standard freeze after series of combos, gradually changing color from dark blue to light blue with each series of hits. Sub-Zero can then execute an additional series of combos after the deep frozen statue thaws into the standard frozen statue. The statue can thaw out with the series of hits like the mini-game portion of Street Fighter where the player throws a barrage of hits to breakdown the vehicle.

Slide - Slides in a motion across the ground on the frozen trail of ice with his hands clasped together in front of him in the same formation that he currently has.

Frozen Hologram - From fighting stance in a crouching position on one knee, Sub-Zero flings both of his intersecting arms at chest-level backwards past his waist which launches an advancing hologram image of himself that executes a brief series of punching/kicking combos towards his opponent similar to Sonya Blade’s current X-Ray without the bicycle kick. The hologram then freezes into an upstanding ice statue in a high punching pose and disappears in a blinking imprint of Sub-Zero. Touching the ice statue causes opponent to freeze into an ice statue leaving them open for combos.

Ice Hail Storm - Sub-Zero cocks back both of his hands to backside hip in the likeness of his ice ball move and throws a series of golf ball sized hail stones horizontally towards opponent from outstretched arms and open palm facing towards opponent causing a barrage of hits to the upper extremities of opponent.

Raining Hail Storm - Sub-Zero flings his forward arm facing camera to back shoulder and flings his extended arm forward and throws an ice ball in the air in a rainbow like motion that at the peak of the bell curve burst into shards of ice hail to rain golf ball sized hail stones on opponent on its way down.

Cold Shoulder – Skates/glides forward in a quick motion on own ice trail to charge opponent in thinking man’s pose to collide into opponent with shoulder sending opponent back peddling similar to the motion that a cross check is motioned from an ice hockey player.

Teleport Freeze - Teleports either horizontally in front or behind his opponent or vertically in a drop down sequencing and leaves a blinking hologram imprint of himself behind that disappears after he teleports. Once transported Sub-Zero quickly flashes an ice casing of himself in mid-air in the pose of a flying punch either behind his opponent, teleporting in front of his opponent, or dropping down from the top of the screen on the head to freeze his opponent in an ice statue when physically touched and not defended properly. Can be blocked or avoided.

Ice Clone – Flips, executes a back/side handspring or skips backwards and leaves a frozen image of himself behind that freezes opponent and disappears in a frozen blinking imprint of Sub-Zero.

Frozen Escape – Skates/glides backwards in a kneeling position on one knee with arms extended sideward slightly tilted perpendicular to the plane of the camera lens on his own ice trail to avoid opponent’s attacks or to provide room to recover from opponent's attacks.

Ground Freeze - Throws an ice ball projectile on ground with his front side knee raised directly from his cusped hands that forms a frozen puddle to lock opponent’s feet in place temporarily leaving opponent susceptible to combos and hits.

Reverse Freeze – Freezes himself in an ice casing image in his blocking stance which in turn freezes opponent if physically touched then immediately thaws out.

Ground Ice Picks - From fighting stance, Sub-Zero motions down into a crouching position and thrusts his hand to the ground in an open palm. This motion causes a stream of ice to race along the ground towards his opponent. The ice stream generates sequential knee-level sharpened picks of ice protruding upwards from the frozen ground stream propelling his opponent backwards with each stab for a possible air juggle combo. It can look similar to the move executed in the fight scene between Sub-Zero and Scorpion in the web series of MK.

Bear With Me – From fighting stance, Sub-Zero cocks back his forward side arm facing the camera, to backside shoulder and flings it towards his opponent to spray a gust of blizzard like ice mist that sails across the screen and expands into a large human sized cloud of mist which briefly takes on the flashing image of an upright holographic polar bear motioning in a maw and clawing movement towards his opponent before disappearing in a blinking imprint within the dissolving mist cloud scoring Sub-Zero with three slashes.

Dry Ice – From fighting stance, Sub-Zero flings his forward side arm towards his opponent and grapples their neck in a tightening grip while lifting them in the air slightly single-handedly. He then skips backward leaving a holographic blinking imprint of himself in the still stance of grappling his opponent while they struggle to loosen the image’s grip flinging their legs in the air. It could look like they were stuck in place as if it were an episode of freezer burn. Sub-Zero then can follow up with series of open-handed combos right before the holographic image disappears in a blinking imprint.

Freezer Burn - After a series of fluid motions by his head to draw in the coldness from the air, Sub-Zero redirects the cold energy through his punching hand and thrust his closed fist single-handedly into the mid-section of his opponent causing his opponent's chest region to freeze latching onto Sub-Zero's closed fist. Sub-Zero then can thrust into a quick jab to his opponent's face with his free hand sending his opponent into a backwards stumble and at the same time yanking his closed fists away from his opponent's chest, ripping off a piece of their garments or bare skin and depleting a portion of their energy bar. This causes opponent to clinched their chest region in agony while Sub-Zero can follow up with some hand-based combos or moves.

SUB-ZERO’S FATALITY:
Head Grip - Grapples opponent’s neck while they stand disoriented and slowly yet gradually freezes opponents head and neck region while they struggle to get loose from grip, then opponent’s arms drop to their side when head and neck region is fully frozen. Sub-Zero then rips off the head/spine from body like as if to be frozen by liquid nitrogen. Then his opponent’s headless body drops to the floor in a pool of blood.

Head Explosion - Grapples the neck of disoriented opponent and slowly freezing the head and upper extremities of upper torso with grappling hand. Opponent stiffens to fall down on their knees from the freezer burn. Sub-Zero then executes a roundhouse kick towards the camera shattering the head of his opponent into pieces and launching chunks of his head towards the camera.

SUB-ZERO’S MID-MATCH TAUNT:
Sub-Zero raises his left arm in victory slightly bent at the elbow and yells uttering the phrase “Gobeya!” while facing and looking down on his fallen opponent and then walks backwards to his fighting position in his fighting stance in a cool and calm level-headed mindset.

SUB-ZERO'S INTRO:
A full body shot cuts to Sub-Zero dropping down from the sky only to land with his head down in a crouching three point stance on one knee incased in ice. The ice casing then dissolves in the air like dry ice vapors revealing Sub-Zero in a crouching three point stance on one knee as he then ascends into a standing position uttering the phrase, "You don't know what I'm capable of." in a subtle yet cold and blank stare. He then transitions into his fighting stance. (Sound effects would be a whistling cold wind blizzard while the ice casing dissolves into the air.)

SUB-ZERO’S WINNING POSE:
Sub-Zero turns to the camera and raises his left arm in victory staring at the camera.

SUB-ZERO FIGHTING STANCE:
Sub-Zero can have the original fighting stance he had in MK1 to where it looks like he’s motioning to come here with his backside hand slightly raised up to chest level and his forward arm resting downward at his side as he subtly rocks back and forth from a standing position.

SCORPION’S SPECIALTY MOVES:
Standard Harpoon - Throws signature harpoon towards opponent to impale them in chest and pulls/drags his paralyzed opponent over to where he stands gliding his opponent across the ground instead of stumbling across the floor to execute additional hits/combos while opponent stands disoriented.

Reverse Harpoon – From close or mid-range, Scorpion takes a step forward with backside leg turning his back to the camera and performs a series of quick hand motions and impales tip of harpoon in opponent’s chest from close range then throws/kicks opponent away from him with a thrusting both of his hands in a quick push or with a front snap kick while they’re attached on rope to slam them on floor.

Ground Poke – From fighting stance, Scorpion thrusts his harpoon through the ground in a bent knee position only have it extend on the other side of the screen from the ground and to extend underneath his opponent’s feet to impale opponent in their upper torso causing opponent to clam up into a fetal position. He then recoils harpoon back in hand in swift motion and transitions into his fighting stance.

Ground Poke & Slam - From fighting stance, Scorpion thrusts his harpoon through the ground in a bent knee position and thrusts harpoon through the ground to have his harpoon extend out on the other side of the screen from the ground underneath his opponent’s feet to impale opponent in the back of his upper torso and propels opponent in air and then slam opponent with force to the ground causing opponent to bounce up and down against the ground on their back. Leaving opponents open for combos.

Teleport – Scorpion teleports leaving a blinking hologram imprint behind and transfers himself laterally across the screen behind his opponent, forward towards his opponent or to reappear and drop down vertically from the top of screen.

Upper Harpoon - Throws harpoon diagonally upwards towards a jumping opponent to impale them while in mid-air. Then Scorpion yanks his harpoon down to slam opponent on the ground diagonally past himself with force. Opponent bounces diagonally past Scorpion off the pavement from sudden impact of jerk bouncing off the ground directly behind him and leaving them open for combos yelling the phrase with ALOT of conviction “Get over here!” “Get down here!!” and “Come here!”

Tree of Life - Thrusts harpoon in crouching position down through the ground to extend on the other side of the screen from the ground underneath his opponent’s feet to strike opponent multiple times launching him in the air with each hit. Tip of harpoon impales opponent in mid-air interweaving across their body rapidly and hitting them multiple times to finally impale them in the back while in mid-air. Scorpion recoils harpoon back in his hand to jerk opponent down to the ground with force bouncing them up and down against ground.

Fighting Hologram – From crouching position on one knee, Scorpion flings his intersecting arms backward and launches hologram an advancing image replica that executes a brief free-handed combo towards opponent then disappears in a blinking imprint.

Scorpion’s Tail - From mid to long range Scorpion thrusts harpoon in crouching position through the ground to extend on the other side behind opponent to impale them in the back paralyzing them where they stand and pushing his opponent forward a bit in mid-glide forward. It can be motioned similar to a Scorpion’s tail impaling its prey. The forward momentum can push his opponent forward with their arms outstretched and then he can pull his harpoon back by recoiling harpoon back in hand to jerk opponent backwards off their feet into a ground slam with force bouncing up and down slightly and disorienting his opponent to leave them open for a series of combos to follow up with a possible teleport.

Mid-Air Throw - Scorpion somersaults in the air to grab and throw his opponent leaning backward and thrusting his foot upward to launch his opponent up and over across the screen. Scorpion lands on his back face up and springs up with no hands to transition into his fighting stance.

Chaotic Impale - Pulls his opponent by shoulder and thrusts his hand to the sternum of his opponent causing a multiple combo hit of Scorpion’s harpoon as it interweaves through the sternum and out of the back of his opponent, paralyzing them where they stand as they convulse from the multiple hits. He could then recoil the harpoon back into his hand while opponent drops to the floor on their knees, leaving them open for more combos to follow upon.

Hell-Spawn - Scorpion flings his intersecting arms backwards from fighting stance while a fiery inferno momentarily engulfs him and then disappears and forms his pupil eyes completely white. In this mode the physical punches and kicks have more impact with flashes of fire with each movement and he would move more quickly like being fast forwarded as if he were under the gun, in a state of panic/emergency or in a hurry. He also can perform a select few moves under this mode.

Spawned Back Flip - Performs a pair of sequential cross-over hooks and backwards flip kicking his opponent in the face and leaving a fiery inferno trail and streaks on the ground and in the air. The impact of this move sends his opponent peddling backwards.

Summoning Fire - From Hell-Spawn mode, Scorpion summons a fiery inferno from the ground by intersecting his arms and flinging them backwards to engulf his opponent from toe to head igniting a spark underneath their feet and triggering the blaze. The burn then brings his opponent’s to his knees in smoke, giving Scorpion a chance to execute a series of drawn out impactful combos on disabled opponent.

Whipper Snapper – Scorpion cocks back backside hand from fighting stance facing the camera, and throws his harpoon to impale his opponent in the chest. He then, instead of pulling the harpoon into him, he yanks down on the harpoon causing his harpoon to snap across the face of his opponent and have them grimacing in pain covering their face for a brief moment. This gives Scorpion an opportunity to execute a series of combos and hits on his disabled opponent.

Root Cause – Scorpion grabs his opponent by the hand and executes a half twist turning his back against the plane of his opponent’s body and throws them over his shoulder in a similar fashion as a Hapkido/Akido throw to the ground. While his opponent lies on the ground face up, Scorpion then kneels over their laid out body and thrusts into a crouching position on one knee driving his harpoon through the mid-section of his laid out opponent. The harpoon flows through his opponent’s chest as their body convulses from the multiple hits and then exits out the other side of the ground sporadically like a water geyser. Scorpion then recoils the harpoon back in his hand causing his opponent’s body to convulse once more from retracting the harpoon.

SCORPION’S FATALITY:
Flaming Harpoon - Throws signature harpoon towards opponent to impale them in the chest. He then takes off mask to blow a breath of fire on harpoon on the rope. The flame engulfs opponent in fire. Scorpion pauses for a second while opponent burns in flames. He then yanks flame engulfed harpoon from opponents chest back into hand to cause opponent to explode into different parts.

Flaming Skull - Flings his intersecting arms backwards and momentarily engulfs himself in fire before it disappears. He then takes off his mask revealing a flaming skull and blows a stream of fire at the feet of his opponent that engulfs and burns his opponent to death. Scorpion then strikes his winning pose and raises his right arm in victory to where the arm is slightly bent when raised in the air.

Hell Spawn – From long distance Scorpion flings his intersecting arms backwards and momentarily engulfs himself in fire going into to Hell Spawn Mode. He then performs a series of front and back handspring flips towards his opponent and in the end of the series of handsprings pops up into a series of front somersaults while spontaneously bursting into flames in mid-air. He then descends down into a flying punch to the ground and disperses a large backdraft of fire around his body that divides into two half circles above his head in mid-air and forms a large flaming skull. The skull then consequently dashes diagonally downward towards his disoriented opponent and explodes into a large backdraft of fire on the ground incinerating his opponent to thin air. Scorpion then strikes his winning pose.

SCORPION’S INTRO:
Scorpion ascends to the air from the ground in a backdraft of flames to land in a crouching position on one knee. He then stands into an outstretched posture with flames of fire rising off his body then disappearing. He then utters the phrase, “Somebody has to pay for what happened to the Shirai Ryu!”

SCORPION’S MID-MATCH TAUNT:
Scorpion flings his intersecting arms backwards by his waist igniting a flash of full body fire right before turning and walking back to his position on stage, adjusting his garments and then transitioning into his fighting stance.

SCORPION’S WINNING POSE:
Scorpion turns to the camera and raises his right arm in victory staring at the camera.

SCORPION’S FIGHTING STANCE:
Scorpion bounces back and forth in a stationary position with his backside arm raised up by the backside of his head as if insinuate throwing his signature harpoon while his forward side arm rest hanging down by his waist. It can look exactly how his stance looked in MK1.
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Scar_Subby
01/11/2012 04:54 AM (UTC)
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I only want one ice pose to happen for Sub-Zero.

You know how in Deadly Alliance he swings his arms and then drives his fist to the ground and looks at the screen. Well, I want to combine that one and the one from MKvsDC.

He still does the arm swings and punches the ground, but when he punches the ground Ice bursts up with snow and wind blowing upward and then he looks up at the screen. That's the win pose I want for Sub-Zero.

Correction. It was the Deception win pose I'm thinking of not Deadly Alliance. He swings his arms overhead and then punches the ground. My mistake. So combine Deception win pose and MKvsDC win pose and that's the win pose I want for him.
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