Official Raiden Strategy Superthread!
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Official Raiden Strategy Superthread!
06/10/2011 10:23 PM EST


This is the first of a series of official character threads that will be gradually rolled out into the Gameplay Strategy forum. We're kicking things off with the god of thunder and upper tier contender in the competitive stakes -- Raiden!

Discuss strategy, combos, and all manner of mechanics in this thread!

Basic Attacks
Static Touch - Away + 2
Gut Strike - Toward + 2
Side Kick - Away + 3
Spinning Kick - Toward + 3
Heel Smash - Toward + 4
Uppercut - Down + 2
Sweep - Away + 4

Chain Combos
Heavenly Hand - 1, 2, 1, 2
Sudden Energy - 2, 2, Toward + 1
White Lightning - 2, 2, Away + 4
Violent Thunder - Away + 2, Toward + 1,1 + 2
Quick Burn - Toward + 2, 4
Flash Storm - Toward + 2, 3, 1 + 2
Spark Kicks - 3, 3, 4
Thunder God - Away + 3, 1, 2

Fast Tags (Tag Mode)
Distant Thunder - 3, 3, 4, Tag
Elder Fury - Away + 3, 1, 2, Tag
God Fist - Toward + 2, 4, Tag

Tag Combos (Tag Mode)
Godlike - 2, 2, Tag
Supernatural - Away + 2, Toward + 1, Tag
Divine Power - Toward + 2, 3, Tag

Special Moves
Lightning - Down, Away, 1
Electrocute - Down, Toward, 2
Electric Fly - Away, Toward, 3 [Also Aerial]
Teleport - Down, Up
Vicinity Blast - Down, Away, 2

Finishing Moves
Just a Scratch - Down, Toward, Down, Toward, 1 [Jump]
Transplant - Away, Toward, Toward, Down, 4 [Sweep]
Stage Fatality - Down, Down, Down, 2 [Varied]
Babality - Down, Away, Down, 4 [Jump]

Threads for all the other characters will come soon. Please do not create new threads for them. Official superthreads will be easily accessed via the sticky menu and our 2011 sub-site (coming soon).

So, what you got, guys?

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RE: Official Raiden Strategy Superthread!
06/10/2011 11:58 PM EST
Awesome thread!! Unfortunately, I don't use Raiden all that much, but I'll start off with some basic combos!

B+3,1,2 Dash B+3,1 xx Electrocute (D,F+2) B+3,1 xx Electric Fly (B,F+3)

34%

3,3,4 xx Teleport B+3,1 xx Electrocute (D,F+2) B+3,1 xx Electric Fly (B,F+3)

36%

I think those percentages are correct. Sorry wish I had something more to give, but I just don't know that much about Raiden. I'll be much more useful in other character threads

grin
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RE: Official Raiden Strategy Superthread!
06/11/2011 01:55 AM EST
Teleport Sweep

Teleport Throw

Teleport B+3, 1, 2, fly

In corner 3,3,4,3,3,4,3,3,4


Raiden Thread complete.
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RE: Official Raiden Strategy Superthread!
06/11/2011 02:48 PM EST
Raiden is an excellent Character. I main him in this new game, so i know a few things about him. He does supply great mix-up and very damage dealing combos. His main game is Mix-Up, Corner traps, and Teleporting.

Mix-Up:

Try doing 3,3,4 which is still a bit safe on block and dash forward and throw. If opponent is jumpy, after 3,3,4, immediately jump and do the jump Kick into Electric fly. Now that b+3,1,2 isn't as safe as it used to be, I wouldn't use it unless the opponent doesn't have fast reflexes. The best Mix-Up Raiden has, is after connecting Electric, when the opponent falls down near the end of it, Do it again IMMEDIATELY after the opponent lands. Then, you will land right next to the fallen opponent as they are getting up and will whiff the attack. A smart opponent would block obviously, however, when the attack whiffs, you mix it up with a throw.

Corner Traps:

This is Raiden's game. Its easy as hell to get the opponent to the corner, all one has to do is do the electric fly, followed by a combo or two. Maybe even Teleport. Once in the corner, Raiden can do some insane damage. Best combo to do is 3,3,4, *slight pause* 3,3,4 *Slight pause* 3,3, Electric grab,*Once attack is done* 3,3 [Or 2,2,], electric fly. This combo itself does somewhere around 39-43% if my memory serves me correct. You can also add the X-Ray at the end instead of Electric Fly to add 4-6% more. Another good thing to do in the corner is after you are done with your corner combo, check what the opponent does. If they try to jump out, take note, and next time they are in the corner, do the jump kick into electric fly combo to keep them in the corner and force them to do something else. If attack offensively (Ermac and Mileena) then try to block the incoming attack and do your combo again. If They block, dash and throw. HOWEVER, THIS WON'T BE AS EFFECTIVE UNLESS YOU BLOCK THE FIRST TIME.

Teleporting:

This is Raiden's main game for mix-up and zoning. After doing a Mid screen combo, end it with electric fly if possible. Then, you have three smart choices. One, Block if or in case your opponent does something. Two, Shoot a spark. I would do this in general because you have time to block if the opponent tries to counter it with their projectile or your opponent does a Teleporting attack if they have one. They will usually be forced to block it, so I would just go ahead and shoot another one, UNLESS THEY HAVE X-RAY AND IT IS SCORPION, SMOKE, JADE, REPTILE, NOOB, BARAKA, or SHEEVA (lol). And Third, teleport. Teleporting behinding him leaves great opportunities because the opponent will be blocking unless they were in the middle of an attack. The thing you should do is 2,2, b+4. That starts as a normal attack, but switches to a low attack. Another time to teleport is after the opponent shoots a projectile. Then you can go behind and them and begin a lengthy combo, starting with b+3,1,2. Another time to teleport behind them is when they have knocked you down. Then you can go behind them and throw them, while they would probably be waiting for you to spam the electric fly. Or just go behind them and uppercut or sweep to knock them down and continue your mix-up.

Combos:

B+3,1,2, Dash, B+3, 1, Electric throw, *When attack is done* 3,3,4, electric fly.

3,3,4, Teleport, f+2, Electric throw, *When attack is done* 2, Vicinity Blast, Dash, 2, Electric fly.

3,3,4, Teleport, f+2, Electric throw, 2, Vicinity Blast, 3,3, Electric Fly [or X-Ray]

Corner Combos:

3,3,4, *slight pause* 3,3,4 *Slight pause* 3,3, Electric grab,*Once attack is done* 3,3 [Or 2,2,], electric fly [or X-Ray].

3,3,4 Vicinity Blast, 3,3,4, *Slight Pause* 3,3, Electric Grab, *Once Attack is done* 3,3, [or 2,2], Electric Fly [X-Ray]

3,3,4, 4, Electric Grab, 3,3,4, 1,2, Electric fly [or 2, X-Ray]

Hope this helps
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Official Raiden Strategy Superthread!
06/11/2011 03:10 PM EST
Awesome!! I use Raiden ALL the time. This will come in handy!wow



One day, you must choose between what is easy, and what is right, and what is easy is not always right. -Albus Percival Wulfric Brian Dumbledore RIP
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RE: Official Raiden Strategy Superthread!
06/16/2011 05:29 PM EST
muazzam Wrote:
Raiden is an excellent Character. I main him in this new game, so i know a few things about him. He does supply great mix-up and very damage dealing combos. His main game is Mix-Up, Corner traps, and Teleporting.

Mix-Up:

Try doing 3,3,4 which is still a bit safe on block and dash forward and throw. If opponent is jumpy, after 3,3,4, immediately jump and do the jump Kick into Electric fly. Now that b+3,1,2 isn't as safe as it used to be, I wouldn't use it unless the opponent doesn't have fast reflexes. The best Mix-Up Raiden has, is after connecting Electric, when the opponent falls down near the end of it, Do it again IMMEDIATELY after the opponent lands. Then, you will land right next to the fallen opponent as they are getting up and will whiff the attack. A smart opponent would block obviously, however, when the attack whiffs, you mix it up with a throw.

Corner Traps:

This is Raiden's game. Its easy as hell to get the opponent to the corner, all one has to do is do the electric fly, followed by a combo or two. Maybe even Teleport. Once in the corner, Raiden can do some insane damage. Best combo to do is 3,3,4, *slight pause* 3,3,4 *Slight pause* 3,3, Electric grab,*Once attack is done* 3,3 [Or 2,2,], electric fly. This combo itself does somewhere around 39-43% if my memory serves me correct. You can also add the X-Ray at the end instead of Electric Fly to add 4-6% more. Another good thing to do in the corner is after you are done with your corner combo, check what the opponent does. If they try to jump out, take note, and next time they are in the corner, do the jump kick into electric fly combo to keep them in the corner and force them to do something else. If attack offensively (Ermac and Mileena) then try to block the incoming attack and do your combo again. If They block, dash and throw. HOWEVER, THIS WON'T BE AS EFFECTIVE UNLESS YOU BLOCK THE FIRST TIME.

Teleporting:

This is Raiden's main game for mix-up and zoning. After doing a Mid screen combo, end it with electric fly if possible. Then, you have three smart choices. One, Block if or in case your opponent does something. Two, Shoot a spark. I would do this in general because you have time to block if the opponent tries to counter it with their projectile or your opponent does a Teleporting attack if they have one. They will usually be forced to block it, so I would just go ahead and shoot another one, UNLESS THEY HAVE X-RAY AND IT IS SCORPION, SMOKE, JADE, REPTILE, NOOB, BARAKA, or SHEEVA (lol). And Third, teleport. Teleporting behinding him leaves great opportunities because the opponent will be blocking unless they were in the middle of an attack. The thing you should do is 2,2, b+4. That starts as a normal attack, but switches to a low attack. Another time to teleport is after the opponent shoots a projectile. Then you can go behind and them and begin a lengthy combo, starting with b+3,1,2. Another time to teleport behind them is when they have knocked you down. Then you can go behind them and throw them, while they would probably be waiting for you to spam the electric fly. Or just go behind them and uppercut or sweep to knock them down and continue your mix-up.

Combos:

B+3,1,2, Dash, B+3, 1, Electric throw, *When attack is done* 3,3,4, electric fly.

3,3,4, Teleport, f+2, Electric throw, *When attack is done* 2, Vicinity Blast, Dash, 2, Electric fly.

3,3,4, Teleport, f+2, Electric throw, 2, Vicinity Blast, 3,3, Electric Fly [or X-Ray]

Corner Combos:

3,3,4, *slight pause* 3,3,4 *Slight pause* 3,3, Electric grab,*Once attack is done* 3,3 [Or 2,2,], electric fly [or X-Ray].

3,3,4 Vicinity Blast, 3,3,4, *Slight Pause* 3,3, Electric Grab, *Once Attack is done* 3,3, [or 2,2], Electric Fly [X-Ray]

3,3,4, 4, Electric Grab, 3,3,4, 1,2, Electric fly [or 2, X-Ray]

Hope this helps


Excellent post--thanks for sharing. (It will be helpful if I ever decide to use Raiden)
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RE: Official Raiden Strategy Superthread!
07/03/2011 12:29 PM EST
Just wanted to contribute some variations on things already posted, great thread and some great info here....

I like to mix in the 1,2,1,2 chain in the corner for some flash...so I usually go with the following corners:

Jump in 1, b+3, 1, 2, 3, 3, 4, 1, 2, 1, 2, Electrocute (DF+2), 3, 3, X-Ray (18 hits)

you can also mix in the proximity blast if you're only working with a bar of meter and find yourself with the corner advantage.

Jump in 1, b+3, 1, 2, Ex Proximity Blast, 3, 3, 4, 1, 2, 1, 2, Electrocute, 3, 3, Electric Dash

wow
"A wise man sees failure as progress / a fool divorces his knowledge and misses the logic / and loses his soul in the process / - canibus
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