possible infinite
Gameplay & Strategy
Pages: 1
possible infinite
0
posted07/01/2011 04:03 PM (UTC)byPenguinIceNinjaMember Since
04/03/2006 09:13 PM (UTC)
I'd like to see if this is truly an infinite or not. Will someone please test this with another human opponent?
Select reptile and force your opponent into a corner. Then simply press down and circle for the slower low kick. Spam that button like there is no tomorrow. As your opponent blocks, you will be pushed away a bit for the first kick, but the kick will still keep connecting from its max distance.
I have tried this against many online players and I've made many many people quit mid-match. It seems like they are trying to jump out of it but no matter what they try, they can't escape. Some block, which still takes away from the lifebar. But I am convinced that this is at least something to look at. The kick's spam rhythm seems just right to really corner someone with no escape.
If anyone can test this for me, I would appreciate it. I have no problems spamming a move, but i won't use it if it's truly an infinite. Let me know, thanks!
Select reptile and force your opponent into a corner. Then simply press down and circle for the slower low kick. Spam that button like there is no tomorrow. As your opponent blocks, you will be pushed away a bit for the first kick, but the kick will still keep connecting from its max distance.
I have tried this against many online players and I've made many many people quit mid-match. It seems like they are trying to jump out of it but no matter what they try, they can't escape. Some block, which still takes away from the lifebar. But I am convinced that this is at least something to look at. The kick's spam rhythm seems just right to really corner someone with no escape.
If anyone can test this for me, I would appreciate it. I have no problems spamming a move, but i won't use it if it's truly an infinite. Let me know, thanks!
mkwhopper •06/30/2011 11:00 PM (UTC) •
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Why spam people online for? That's not cool
zerosebaz •06/30/2011 11:09 PM (UTC) •
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With a wakeup atack you can get out from that.
That's the funniest thing I've ever heard.
Just goes to show how fucked this game really is online, That one of the slowest fucking moves in the game can create what seems like a block stun.
In reality, It's just shit online latency.
Put your opponent in the corner on training mode ( Any character ), then set the cpu on expert and try to keep him or her in the corner with that.
Let me know how that works out for ya.
Just goes to show how fucked this game really is online, That one of the slowest fucking moves in the game can create what seems like a block stun.
In reality, It's just shit online latency.
Put your opponent in the corner on training mode ( Any character ), then set the cpu on expert and try to keep him or her in the corner with that.
Let me know how that works out for ya.
PenguinIceNinja •07/01/2011 12:54 AM (UTC) •
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Right, so what I'm trying to find out is, is it escapable online with lag/etc? This is not a spam debate. If anyone wants to test this out let me know and I'll look for you online tomorrow. I'll let you do it to me.
PenguinIceNinja •07/01/2011 12:55 AM (UTC) •
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zerosebaz Wrote:
With a wakeup atack you can get out from that.
With a wakeup atack you can get out from that.
I don't think you get knocked down with this move, there's no wake up.
Sanguinius •07/01/2011 12:59 AM (UTC) •
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I'm guessing that it also builds up meter, right? The opponent could just do an x-ray. There's some armor when you do one, so that should break your spam.
rayden4u2335 •07/01/2011 01:00 AM (UTC) •
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of course it's escapable even online the move is slow and has little if no blockstun when blocked which gives plenty of time to jump out of it.
And yes, you can get knocked down when someone does that: jump and if the kick contacts you in midair, you'll be grounded and you can procede with a wakeup. I doubt it'll even need invincibility frames
And yes, you can get knocked down when someone does that: jump and if the kick contacts you in midair, you'll be grounded and you can procede with a wakeup. I doubt it'll even need invincibility frames
PenguinIceNinja •07/01/2011 01:11 AM (UTC) •
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Okay, so for now I will apply the "if you know what's coming (same move over and over), you should be able to adapt eventually" logic.
If anyone actually does try it please let me know.
If anyone actually does try it please let me know.
TheDarkPassenger •07/01/2011 01:11 AM (UTC) •
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PenguinIceNinja Wrote:
I'd like to see if this is truly an infinite or not. Will someone please test this with another human opponent?
Select reptile and force your opponent into a corner. Then simply press down and circle for the slower low kick. Spam that button like there is no tomorrow. As your opponent blocks, you will be pushed away a bit for the first kick, but the kick will still keep connecting from its max distance.
I have tried this against many online players and I've made many many people quit mid-match. It seems like they are trying to jump out of it but no matter what they try, they can't escape. Some block, which still takes away from the lifebar. But I am convinced that this is at least something to look at. The kick's spam rhythm seems just right to really corner someone with no escape.
If anyone can test this for me, I would appreciate it. I have no problems spamming a move, but i won't use it if it's truly an infinite. Let me know, thanks!
I'd like to see if this is truly an infinite or not. Will someone please test this with another human opponent?
Select reptile and force your opponent into a corner. Then simply press down and circle for the slower low kick. Spam that button like there is no tomorrow. As your opponent blocks, you will be pushed away a bit for the first kick, but the kick will still keep connecting from its max distance.
I have tried this against many online players and I've made many many people quit mid-match. It seems like they are trying to jump out of it but no matter what they try, they can't escape. Some block, which still takes away from the lifebar. But I am convinced that this is at least something to look at. The kick's spam rhythm seems just right to really corner someone with no escape.
If anyone can test this for me, I would appreciate it. I have no problems spamming a move, but i won't use it if it's truly an infinite. Let me know, thanks!
Just tried it out, and it's not an infinite--as a matter of fact, pretty much any character can escape with D+1. Also, if jumping, it causes a knockdown, which grants a wakeup attack.
If you're looking for an infinite in the corner, you may want to start with something a little faster--Kitana's D+1 comes to mind, it's a 6 frame startup. Though, almost anything will work online, as the lag is absurd. None of this stuff would be even the slightest bit effective offline.
ZeroSymbolic7188 •07/01/2011 07:24 AM (UTC) •
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Its not an infinite. Just Beat the shit out of a moron that tried that on me.
Block then jump over real quick. If Sheeva can do it, you can too.
Block then jump over real quick. If Sheeva can do it, you can too.
PenguinIceNinja •07/01/2011 10:58 AM (UTC) •
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If Sheeva can do it, you can too.
Hehe
ZeroSymbolic7188 •07/01/2011 04:03 PM (UTC) •
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LOL, so when are you gonna play me bro?
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