question on nightwolfs attacks..
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posted06/29/2011 12:13 AM (UTC)by
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soundeffectsandoverdramatics
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02/18/2011 06:37 AM (UTC)
so using nightwolfs towards 4.. i think it is.. (it's towards x on ps3 just to clarify) anyways. he does what looks like to be some sort of low attack.. like a foot stomp.. but it comes up as a high.. i dno why that is, anyone have any ideas? try it in practice,, thank you in advance
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raidenthefridge
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Thanks to MINION for taking my Siginity!

06/22/2011 10:03 AM (UTC)
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Lots of moves are like this,

Cages punch-to-the-dick-punch is a high attack.

and its a punch to the dick.
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unseenwombat
06/22/2011 03:50 PM (UTC)
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It's actually f+3, and I thought the SAME thing. MK's attack heights are majorly screwed up. I know they're trying to balance the game, but they're completely arbitrary, and in this case it's actually wrong. It's not even a high attack! I mean, if you duck, will it go "over" you? I haven't tried it, but I doubt it. I think, like most mids in MK, except overheads, it's actually a Special Mid, to use SC/Tekken notation, (which actually makes sense), blockable standing or crouching.

They really need to get their act together on this. It doesn't even make sense. If they don't know what High, Mid and Low mean, or if they don't want to abide by those standards, they shouldn't even have the words high mid and low in practice mode. It just makes them look dumb.
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rayden4u2335
06/22/2011 04:16 PM (UTC)
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Well it's for balance reasons, the toe stomp is like on of the faster moves in the game and if it hit low, nightwolf would be seriously unbalanced. He already does high damage, and unblockable move, an unblockable popup when does as an EX move, a sweep with more range than like 90% of the cast, a fast shoulder charge move with practically no startup and good recovery, a nice array of overheads, an popup move that can also be used as an AA.

NRS doesn't classify it as a mid attack as to not confuse the player. It hits high, but if the person has eyes he can see it hits crouch blockers, or stand blockers. Many characters have "special mid" attacks.
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unseenwombat
06/22/2011 04:52 PM (UTC)
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rayden4u2335 Wrote:
Well it's for balance reasons, the toe stomp is like on of the faster moves in the game and if it hit low, nightwolf would be seriously unbalanced. He already does high damage, and unblockable move, an unblockable popup when does as an EX move, a sweep with more range than like 90% of the cast, a fast shoulder charge move with practically no startup and good recovery, a nice array of overheads, an popup move that can also be used as an AA.

NRS doesn't classify it as a mid attack as to not confuse the player. It hits high, but if the person has eyes he can see it hits crouch blockers, or stand blockers. Many characters have "special mid" attacks.
Yeah, of course it's for balance, but if they wanted to give him a high attack, why did they have to animate it as a toe stomp? Seriously, WTF? That was a bad decision on the animation team's part.

And anyone who's studying the game mechanics enough to care about the hit level of an attack should be more confused by it saying high and yet hitting special mid, all while being animated as what a reasonable person would consider a low. That makes no sense at all.
rayden4u2335 Wrote:
Well it's for balance reasons, the toe stomp is like on of the faster moves in the game and if it hit low, nightwolf would be seriously unbalanced. He already does high damage, and unblockable move, an unblockable popup when does as an EX move, a sweep with more range than like 90% of the cast, a fast shoulder charge move with practically no startup and good recovery, a nice array of overheads, an popup move that can also be used as an AA.

NRS doesn't classify it as a mid attack as to not confuse the player. It hits high, but if the person has eyes he can see it hits crouch blockers, or stand blockers. Many characters have "special mid" attacks.


most of what you said is accurate just pointing out though that his far ranged sweep is sooooooooooo slow and easy to block haha
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PurpleRainNinja
06/23/2011 01:45 AM (UTC)
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A n00b question, but what is so special about a "overhead" attack. Does that means it hits crouch blocks, and doesn't go over their head, or do they have some other property to them.
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unseenwombat
06/23/2011 01:10 PM (UTC)
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An "overhead" attack is what Tekken and SC call a mid. (In MK a mid is whatever they feel like it should be based on their arbitrary (nonexistent) rules.) It hits crouching blockers.

In MK it usually causes a bound stun too. (Jade's staff overhead, Mileena's jumping splits kick, Skarlets db+2). I can't actually think of any that don't create a bound stun.
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WhereThereIsSmoke
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If you use the term "spam" I have no time for your argument.

06/24/2011 07:40 AM (UTC)
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PurpleRainNinja Wrote:
A n00b question, but what is so special about a "overhead" attack. Does that means it hits crouch blocks, and doesn't go over their head, or do they have some other property to them.


You are correct. An overhead hits downward thus hiting a crouching opponent even when blocking (thus must block standing).
Mixing up overheads and low attacks (which must be crouch blocked) is what is refered to as "mixup" Also if you have a combo (or other situation like on wakeup) where you can use either, this is called a 50/50 game (opponent has a 50% chance of guessing what you are going to do and succesfully block it). Eg, Kabal doing his f+3 2 can end it in either saw(low) or slam (overhead)

Now pls explain to me WTF Unseenwombat was talking about. Guy was either trolling or is just stupid. He seems more concerned with the cosmetics of the combo than the gameplay anyways so best to disregard anything he says.
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unseenwombat
06/24/2011 01:09 PM (UTC)
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I'm sorry my comment went over your head. Yes, I was complaining that Nightwolf's F+3 toe stomp which hits you in the F***ING TOE says "high" when you do it in practice mode. This is the first f***ing retarded thing about the move.

The second retarded thing about the move is that it doesn't even hit high. It hits special mid. NRS however doesn't know what the term special mid means, so all of their mids and special mids are just labeled as "mid" in practice mode. Except this one. This toe stomp, (which hits you in the f***ing TOE), for some imbecilic reason, they say is a high.

Understand now?
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WhereThereIsSmoke
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If you use the term "spam" I have no time for your argument.

06/24/2011 01:34 PM (UTC)
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unseenwombat Wrote:
I'm sorry my comment went over your head. Yes, I was complaining that Nightwolf's F+3 toe stomp which hits you in the F***ING TOE says "high" when you do it in practice mode. This is the first f***ing retarded thing about the move.

The second retarded thing about the move is that it doesn't even hit high. It hits special mid. NRS however doesn't know what the term special mid means, so all of their mids and special mids are just labeled as "mid" in practice mode. Except this one. This toe stomp, (which hits you in the f***ing TOE), for some imbecilic reason, they say is a high.

Understand now?


I'm not arguing that it is stupid to animate a mid/high to look like it is hitting your toe. I understand and agree with that part.

What I was arguing about is your explenation of what it is. But having read the thread again I think the main confusion was because I assumed you were responding to the post just above yours and you seem (looking at it now) to be reponding to the OP. Apologies.
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WhereThereIsSmoke
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If you use the term "spam" I have no time for your argument.

06/24/2011 01:39 PM (UTC)
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WhereThereIsSmoke Wrote:
unseenwombat Wrote:
I'm sorry my comment went over your head. Yes, I was complaining that Nightwolf's F+3 toe stomp which hits you in the F***ING TOE says "high" when you do it in practice mode. This is the first f***ing retarded thing about the move.

The second retarded thing about the move is that it doesn't even hit high. It hits special mid. NRS however doesn't know what the term special mid means, so all of their mids and special mids are just labeled as "mid" in practice mode. Except this one. This toe stomp, (which hits you in the f***ing TOE), for some imbecilic reason, they say is a high.

Understand now?


I'm not arguing that it is stupid to animate a mid/high to look like it is hitting your toe. I understand and agree with that part.

What I was arguing about is your explenation of what it is. But having read the thread again I think the main confusion was because I assumed you were responding to the post just above yours and you seem (looking at it now) to be reponding to the OP. Having said that you are still completely wrong about what an overhead is. Unlike your clever arguement, it does not go over anyone's head.
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unseenwombat
06/24/2011 01:50 PM (UTC)
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Well, I'm sorry it seemed you were disagreeing with my argument of the F+3 move looking stupid as a low that hits "high" when you said that I was more concerned with the aesthetics than the game play.

I don't think I'm wrong about the definition of overhead. It's an attack that can be blocked standing, but not crouching. That's called a mid in real fighting games. In MK, the "overheads" also put the opponent in bound stun, whereas not all mids do.

So I guess all overheads are mids, but not all mids are overheads. Kinda like all squares are rectangles, but not all rectangles are squares. Or something like that.
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Kushh
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06/24/2011 03:08 PM (UTC)
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Who honestly cares, he would be stupidly unbalanced if the F+3 hit low, relax unseenwombat.
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rayden4u2335
06/25/2011 03:28 AM (UTC)
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well this game seems to be more liberal with high's and lows in terms of animation. Cyrax's standing 3 can hit crouch blockers but only as chip if they are blocking high or low but if the opponent isn't blocking it's a force stand. Mileena's ball looks like it should hit low but hits high for balance reasons. Reptile's green hand move looks like it should hit high but it hits mid for some reason.
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TheDarkPassenger
06/29/2011 12:13 AM (UTC)
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Yeah, in practice mode when the game gives you the hit type (High, Mid, Low), it refers to both High attacks and Special Mid attacks as High--a little confusing. As for the animation not matching the hit type, the probably intended for it to be a low attack, but during testing/balancing realized that having the move hit low would make the character overpowered, so instead of re-doing a completely new animation, they just changed the hit type.
I guess the point of this post was to say that I think NRS intended for it to be a low attack at one point, but was forced to change it. So, they didn't purposely make an attack that stomps on your toes, but counts as High.
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