Regular vs enhanced special moves
0
posted05/06/2012 05:25 PM (UTC)by
Avatar
Nephrite
Avatar
About Me

Member Since
03/09/2010 11:13 PM (UTC)
Sonya's dive kicks- shouldn't these two be swapped?

They're equally fast on start-up, neither has armor, but the normal one leads to massive damage, resets and mix-ups while the enhanced one does up to 20% damage, leads to nothing (?) and costs one bar of meter. I guess the only thing the enhanced one does better is dealing chip damage. The enhanced one also seems to have longer recovery on block, but it also has more push back on block so I guess that makes up for it (however, she seems to end up outside of her d+4 range so I'm not sure how good that actually is).

Obviously the normal version is far superior to the enhanced version. Of all the tourney footage I've watched, I don't think I've ever seen a Sonya player do the enhanced dive kick. This doesn't make any sense to me.

Her enhanced dive kick actually seems like a decent move on its own, but it ends up pretty much useless due to the regular one being a monster that it is.

--- --- ---

I also think Kitana's enhanced pretty kicks are pretty much useless, but it's a different case from Sonya's dive kick. Kitty's enh. pretty kicks are actually useless because everything this move does the enhanced cutter does better. I wish her enh. pretty kicks either had armor or hit mid or be plus on block or any other thing that would make it worth using. I want to use that pretty looking move lol.

--- --- ---

What do you guys think? Do you have any more examples? I'll try to think of more tomorrow.
Avatar
Unknown265
04/05/2012 01:54 AM (UTC)
0
Noob Saibot's Black Hole vs. Darkness (EX Black Hole)

Noob's Black Hole can be thrown on top, behind, or in front of the opponent. Darkness can only be thrown on top of the opponent, not in front or behind. It doesn't matter if you did the input for the in front or behind version, Noob will always do Darkness above.

Sektor's Double Missile (EX Straight Missile) seems like a useless Enhanced move, because the Meter is better spent on a Homing Missile or Metal Uppercut.

Cyber Sub-Zero's Cyber-Slide doesn't seem very useful, other than for switching sides with the opponent. The Cyber-Slide doesn't have any armor, is horribly unsafe when blocked, and sends the opponent far away from Cyber Subby. Cyber Sub-Zero doesn't have many options for far-range Kombat, and his Teleport doesn't have the invincibility of Cyrax's Teleport.
Avatar
redman
04/05/2012 02:29 AM (UTC)
0
Kabal has most of what you described, lol.

Kabals enh gas blast sucks balls lol. It has a little bit more damage, does really nothing at all, and is unsafe. What the fuck is the point. I NEVER use this. lol.

ENH buzzsaws also blow lol. Only thing they can really be usefull for is more chip damage or end of round damage.
Avatar
TemperaryUserName
Avatar
About Me
New sig on the way
04/05/2012 02:45 AM (UTC)
0
Man, all of Smoke's enhanced moves are badass. Sucks to be you guys. :P
Avatar
Spaceman
04/05/2012 02:49 AM (UTC)
0
Sektor's enhanced flame, just as unsafe as normal flame and only does slightly more damage. Really, really rare for this move to be useful.

Also Cyrax's enhanced air grab is a move you'll never really see because it only adds a little bit more damage. However that said it is fast and goes a farther distance and now that I think about it I have used that move to escape pressure before. Overall tho its unnecessary because enhanced ragdoll gets people off you quicker and does damage. Enhanced teleport is also a better get the fuck off me move as well.

Don't know if this one has been said yet, but Sub Zero's enhanced clone is a great example of a useless move as far as I know. Totally not worth the meter or ever needed.

I'd also say maybe Ermac's enhanced teleport and maybe Smoke's for that matter too since they're just as unsafe as normal teleports but basically accomplish the same thing. That being said however i have used both to get out of pressure and end a match so I guess they have their perks damage wise. Also Smoke's just looks cool as fuck.
Avatar
TemperaryUserName
Avatar
About Me
New sig on the way
04/05/2012 03:03 AM (UTC)
0
Spaceman Wrote:
Also Smoke's just looks cool as fuck.

Yep. glasses

That said, I do use Smoke's Ex-telepunch for chip finishes. Out of all his specials, it has the fastest start up, and it hits at any distance. If Smoke's opponents are running on pixels of life, they're basically dead. The only danger is that I don't think the third hit comes out on whiff.

Not sure about Ermac. Are any of his Enhanced specials worthwhile other than just for damage?
Avatar
superbn0va
04/05/2012 11:18 AM (UTC)
0
some ex moves don't add much, but giving disadvantages is stupid. i hope these silly things won't come back in the future. so far i know, ermac has some ok Xmoves, except for his X teleport... X uplift gives u more juggle time to increase damage. X air blast has more reach and maybe armor. never used X ground slam or X fire ball tho.
Avatar
Osu16Bit
04/05/2012 09:37 PM (UTC)
0
I want to know why Fake Out Kick doesn't have an EX version. Armor would be nice.
Avatar
Nephrite
04/10/2012 10:18 AM (UTC)
0
Unknown265 Wrote:
Noob's Black Hole can be thrown on top, behind, or in front of the opponent. Darkness can only be thrown on top of the opponent, not in front or behind. It doesn't matter if you did the input for the in front or behind version, Noob will always do Darkness above.


I think the enhanced version is much faster though, right? However, I'm still not sure if it's really useful. I don't play as Noob Saibot that often, so I lack the experience.


Spaceman Wrote:
Sektor's enhanced flame, just as unsafe as normal flame and only does slightly more damage.


Does it have greater reach though?


Spaceman Wrote:
I'd also say maybe Ermac's enhanced teleport...


Ah yes, I never use it.
Avatar
Unknown265
04/10/2012 07:34 PM (UTC)
0
Nephrite Wrote:
Unknown265 Wrote:
Noob's Black Hole can be thrown on top, behind, or in front of the opponent. Darkness can only be thrown on top of the opponent, not in front or behind. It doesn't matter if you did the input for the in front or behind version, Noob will always do Darkness above.


I think the enhanced version is much faster though, right? However, I'm still not sure if it's really useful. I don't play as Noob Saibot that often, so I lack the experience.


Yes, Darkness is faster. Without the ability to place it in front or behind the opponent, Noob's space limiting is reduced slightly. Darkness travels fast and Noob Saibot has better recovery, but will not be able to make the opponent pay attention to where it's landing (stop paying attention to Noob) because Noob cannot place it anywhere else other than above.
Avatar
PickleMendip
Avatar
About Me

STATE FED LIES CHARM EMPTY EYES. Anon.

05/06/2012 11:14 AM (UTC)
0
barely even warrants mentioning becaues everyone should know it by now. Sindel's EX scream. wtf!!! the least they could have done is add bigger range to it. that being said her other EX moves are decent & likeable.

Cyrax's buzzsaw does the same amount of damage whether EX or not, it can be done from further away but is still just as blockable.

Kitana's fake-out kick doesn't need EX version because it sucks anyway. too slow for just a low kick.

Sub-Zero's EX ice clone seems like a waste of energy.

Smoke's EX cloud projectile does what special? and why EX the smoke towards/away tp moves?

Shang's EX soul steal does what different?

...and don't forget Kabal's useless EX dash.
Avatar
Unknown265
05/06/2012 12:11 PM (UTC)
0
PickleMendip Wrote:
barely even warrants mentioning becaues everyone should know it by now. Sindel's EX scream. wtf!!! the least they could have done is add bigger range to it. that being said her other EX moves are decent & likeable.

Cyrax's buzzsaw does the same amount of damage whether EX or not, it can be done from further away but is still just as blockable.

Kitana's fake-out kick doesn't need EX version because it sucks anyway. too slow for just a low kick.

Sub-Zero's EX ice clone seems like a waste of energy.

Smoke's EX cloud projectile does what special? and why EX the smoke towards/away tp moves?

Shang's EX soul steal does what different?

...and don't forget Kabal's useless EX dash.


>Cyrax EX Buzzsaw
I'm sure it only does more damage if it hits the opponent from the same range as a normal Buzzsaw.

>Kitana's Fake-Out Kick.
I don't understand why it doesn't have an Enhanced version, could've made it faster and with armor. The Fake-Out Kick might be good to throw out very sparingly, as a surprise mixup special used in mid-combo.

>Sub-Zero's EX Ice Clone.
I agree.

>EX Smoke Cloud and Phase Toward/Away
Smoke Bomb can catch opponents in the air, and it does chip damage. Not really sure what the Enhanced Phase moves do either, besides being faster, but I'm sure they allow Smoke to not be hit out of.

>EX Soul Steal.
Soul Capture has faster startup and is armored. Practically Shang Tsung's best wakeup option.

>EX Nomad Dash.
Nomad Charge has armor frames and faster startup. Not exactly useless.
Avatar
Nephrite
05/06/2012 12:48 PM (UTC)
0
PickleMendip Wrote:
barely even warrants mentioning becaues everyone should know it by now. Sindel's EX scream. wtf!!! the least they could have done is add bigger range to it. that being said her other EX moves are decent & likeable.


Not really true. Sindel's enhanced scream comes out faster than the regular one. For example you can link 2, 1 ~ enh. scream while the same combo with a regular scream won't connect (there are more examples). You can also dash cancel her enhanced scream for mind games. Actually her enhanced hair grab is pretty useless- does tiny bit of extra damage, same start-up and no armor just like the normal version and both are -7 frames on block (not sure if there's any extra push back on the enhanced version, I think there isn't).
Avatar
TemperaryUserName
Avatar
About Me
New sig on the way
05/06/2012 05:25 PM (UTC)
0
PickleMendip Wrote:
Smoke's EX cloud projectile does what special? and why EX the smoke towards/away tp moves?


Ex-Bomb does a little more damage I think, but more importantly, it has a bigger hitbox, so it creates new combo opportunities. It's also a good tool for beginners who struggle with the timing of the regular Smoke bomb in combos but want to do more damage; hitting with Ex-bomb is a lot easier.

As for Phase, it's his best wake-up move. Unlike the regular version, it has full invincibility, so you can take yourself out of the guessing game on knockdown.
Pages: 1
Download on the App StoreGet it on Google Play
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Read our Privacy Policy.
Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.