Sub zero slide
0
posted07/20/2011 01:14 AM (UTC)by
Avatar
PenguinIceNinja
Avatar
Member Since
04/03/2006 09:13 PM (UTC)
I feel that if you anticipate your opponent's sub zero slide, that you should be able to jump backwards to avoid it. Often times I will jump backwards and it will still hit me, and I'm not in a corner. Just seems a tad too long but I will defer to the majority on this one.
Avatar
TheDarkPassenger
07/07/2011 01:12 AM (UTC)
0
PenguinIceNinja Wrote:
I feel that if you anticipate your opponent's sub zero slide, that you should be able to jump backwards to avoid it. Often times I will jump backwards and it will still hit me, and I'm not in a corner. Just seems a tad too long but I will defer to the majority on this one.


I tend to agree--it can hit from a great distance, however, if I'm anticipating Sub-Zero's Slide, I will definitely block low and take my free combo smile
Avatar
Snolla
Avatar
About Me

>

07/20/2011 01:04 AM (UTC)
0
PenguinIceNinja Wrote:
I feel that if you anticipate your opponent's sub zero slide, that you should be able to jump backwards to avoid it. Often times I will jump backwards and it will still hit me, and I'm not in a corner. Just seems a tad too long but I will defer to the majority on this one.


Just program yourself not to jump back when you think Subby is going to slide. A low block is all you need and then a nice punish for his troubles.
Avatar
TemperaryUserName
Avatar
About Me
New sig on the way
07/20/2011 01:14 AM (UTC)
0
IMO, the slide is so punishable that it warrants beating out back jumps. My character can teleport in the air, so it's not even an issue for me. tongue
Pages: 1
Download on the App StoreGet it on Google Play
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Read our Privacy Policy.
Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.