Wake-Up Attacks: one of the biggest problems for me about this game
Gameplay & Strategy
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Wake-Up Attacks: one of the biggest problems for me about this game
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posted11/08/2011 02:16 AM (UTC)bySonofArgusMember Since
08/24/2011 04:53 AM (UTC)
wake up attacks.. i havent seent his mentioned before, but idk why it is in this game. the frustration i get from a wake up attack, is the same as when i get killed by a call of duty player with second chance/final stand. anyone else agree?
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No I do not and you know why? Without wake up attacks, your opponent could dominate you and keep you on the ground, making the fght pretty one sided which is not a good thing.
If you have issues with wake up attacks, stop rushing your opponent down everytime they get taken down and play some defense, the point is to prevent the one sided domination that can happen in fighters when one person gets taken to the ground and without wake up attacks, there would be little to no way to get out of the dilemma.
They're a strategic tool that should never leave the series now.
If you have issues with wake up attacks, stop rushing your opponent down everytime they get taken down and play some defense, the point is to prevent the one sided domination that can happen in fighters when one person gets taken to the ground and without wake up attacks, there would be little to no way to get out of the dilemma.
They're a strategic tool that should never leave the series now.
KungLaodoesntsuck •10/23/2011 06:00 AM (UTC) •
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Very strategic very useful. A great addition to the game.
WeaponTheory •10/23/2011 06:15 AM (UTC) •
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Espio872 Wrote:
No I do not and you know why? Without wake up attacks, your opponent could dominate you and keep you on the ground, making the fght pretty one sided which is not a good thing.
No I do not and you know why? Without wake up attacks, your opponent could dominate you and keep you on the ground, making the fght pretty one sided which is not a good thing.
^THIS
Rockchalk5477 •10/23/2011 06:22 AM (UTC) •
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As much as they piss me off at times (because I tend to play pretty aggressively), they do add a layer of strategy to the game, as others have said.
You never know if the opponent will have a recovery, delay getting-up, or use a wake-up attack. It adds a sense of randomness (somewhat) and also keeps a good balance. Sometimes, AI on Hard+ won't always use them, which keeps you on your toes.
I think you'd be pissed if they took them out. They really are a blessing. Spirit Charge wake-ups are miracle-workers if you use Kenshi. Knocks your enemy back full-screen, and helps you collect yourself.
You never know if the opponent will have a recovery, delay getting-up, or use a wake-up attack. It adds a sense of randomness (somewhat) and also keeps a good balance. Sometimes, AI on Hard+ won't always use them, which keeps you on your toes.
I think you'd be pissed if they took them out. They really are a blessing. Spirit Charge wake-ups are miracle-workers if you use Kenshi. Knocks your enemy back full-screen, and helps you collect yourself.
WeaponTheory •10/23/2011 08:57 AM (UTC) •
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Rockchalk5477 Wrote:
As much as they piss me off at times (because I tend to play pretty aggressively), they do add a layer of strategy to the game, as others have said.
You never know if the opponent will have a recovery, delay getting-up, or use a wake-up attack. It adds a sense of randomness (somewhat) and also keeps a good balance. Sometimes, AI on Hard+ won't always use them, which keeps you on your toes.
As much as they piss me off at times (because I tend to play pretty aggressively), they do add a layer of strategy to the game, as others have said.
You never know if the opponent will have a recovery, delay getting-up, or use a wake-up attack. It adds a sense of randomness (somewhat) and also keeps a good balance. Sometimes, AI on Hard+ won't always use them, which keeps you on your toes.
I feel you on that, I'm also an aggressive player. I learned wake up attacks the hard way. I can thank Street Fighter IV for that. It took me a loooong time to get used to Ken scrubs waking up Shoryukening me hahahaha.
In Mortal Kombat, fighting Johnny Cage and Sindel on a higher difficulty is a pain in the ass. They always wake up attack.
Tekunin_General •10/23/2011 05:21 PM (UTC) •
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Wake-up attacks was one of the most beckoned things during MKD thus their inclusion in MKA and so forth.
I don't even know why we are on the subject. They are essential.
If you knock somebody down and blindly rush without anticipation and get hit while well knowing the capabilities of every characters moves if your serious enough to complain on a forum, then that is your own problem and you need only to look inward.
I'm not trying to offend or be mean, but just because something doesn't work for people giving them easy access to wins, does NOT mean it should be taken out of the game.
I personally remember when I reached a point of no longer seeing things as "cheap" or "one sided" or "bullshit" so long ago. What a great day that was.
Instead. Look at it this way.
You have a toolbox, I have a toolbox, whomever uses their tools better in comparison to other will win. Knowing counters, not throwing out punishable moves or unsafe strings at inopportune times. May the best fighter (of that individual fight) win.
Its around that time that you really start to dissect the game and characters. Instead of favourite characters, its suitable toolsets and strategies that best fit your preference for play. Then you are welcome to the world of most of the pro-level players. There is a reason most of them use kabal, kung lao, kitana etc. Not because they are popular.
Defense is far greater a tool than offense. You, I and anybody else will never get away by blind rush-down against somebody with good defense. Its called a challenge. I love every second of it.
I don't even know why we are on the subject. They are essential.
If you knock somebody down and blindly rush without anticipation and get hit while well knowing the capabilities of every characters moves if your serious enough to complain on a forum, then that is your own problem and you need only to look inward.
I'm not trying to offend or be mean, but just because something doesn't work for people giving them easy access to wins, does NOT mean it should be taken out of the game.
I personally remember when I reached a point of no longer seeing things as "cheap" or "one sided" or "bullshit" so long ago. What a great day that was.
Instead. Look at it this way.
You have a toolbox, I have a toolbox, whomever uses their tools better in comparison to other will win. Knowing counters, not throwing out punishable moves or unsafe strings at inopportune times. May the best fighter (of that individual fight) win.
Its around that time that you really start to dissect the game and characters. Instead of favourite characters, its suitable toolsets and strategies that best fit your preference for play. Then you are welcome to the world of most of the pro-level players. There is a reason most of them use kabal, kung lao, kitana etc. Not because they are popular.
Defense is far greater a tool than offense. You, I and anybody else will never get away by blind rush-down against somebody with good defense. Its called a challenge. I love every second of it.
ZeroSymbolic7188 •10/27/2011 08:19 AM (UTC) •
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My issue with wake up attacks, is that some like Lao spin or Kano ball ext are amazing, but then some like Sheeva are completely worthless, and then Sindel's are just flat inconsistant. The biggest problem with the game is inconsistancy.
ZeroSymbolic7188 Wrote:
My issue with wake up attacks, is that some like Lao spin or Kano ball ext are amazing, but then some like Sheeva are completely worthless, and then Sindel's are just flat inconsistant. The biggest problem with the game is inconsistancy.
My issue with wake up attacks, is that some like Lao spin or Kano ball ext are amazing, but then some like Sheeva are completely worthless, and then Sindel's are just flat inconsistant. The biggest problem with the game is inconsistancy.
100% this.
The invincibility frames on wake up attacks is completely fucked in this game. I still get knocked out of En TU with Sektor online. Drives me crazy.
Another major problem i have with wake up attacks, although this more so has to do with the online, is that the slightest bit of lag can completely fuck me up on doing a wake up attack. i hate getting thrown after getting knocked down ESPECIALLY when I know without a doubt my opponent is coming to throw me. Very frustrating sometimes.
TemperaryUserName New sig on the way •11/06/2011 12:18 AM (UTC) •
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ZeroSymbolic7188 Wrote:
The biggest problem with the game is inconsistancy.
The biggest problem with the game is inconsistancy.
And also...
Spaceman Wrote:
The invincibility frames on wake up attacks is completely fucked in this game. I still get knocked out of En TU with Sektor online. Drives me crazy.
Another major problem i have with wake up attacks, although this more so has to do with the online, is that the slightest bit of lag can completely fuck me up on doing a wake up attack. i hate getting thrown after getting knocked down ESPECIALLY when I know without a doubt my opponent is coming to throw me. Very frustrating sometimes.
The invincibility frames on wake up attacks is completely fucked in this game. I still get knocked out of En TU with Sektor online. Drives me crazy.
Another major problem i have with wake up attacks, although this more so has to do with the online, is that the slightest bit of lag can completely fuck me up on doing a wake up attack. i hate getting thrown after getting knocked down ESPECIALLY when I know without a doubt my opponent is coming to throw me. Very frustrating sometimes.
You see, this is what I thought the author was going to say. The fact that anyone could be against wake-up attacks blows my mind.
Anyway, this game has just become frustrating for me in general. It's hard to formulate a good wake-up game because I have no faith in what the game considers "invincibility."
Spaceman Wrote:
The invincibility frames on wake up attacks is completely fucked in this game. I still get knocked out of En TU with Sektor online. Drives me crazy.
The invincibility frames on wake up attacks is completely fucked in this game. I still get knocked out of En TU with Sektor online. Drives me crazy.
Bro, I feel your pain. I play with Sektor a lot, my 2nd most used character and this thing drives me KRAZY!
GodlyShinnok •11/06/2011 05:57 PM (UTC) •
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Nephrite Wrote:
Bro, I feel your pain. I play with Sektor a lot, my 2nd most used character and this thing drives me KRAZY!
Spaceman Wrote:
The invincibility frames on wake up attacks is completely fucked in this game. I still get knocked out of En TU with Sektor online. Drives me crazy.
The invincibility frames on wake up attacks is completely fucked in this game. I still get knocked out of En TU with Sektor online. Drives me crazy.
Bro, I feel your pain. I play with Sektor a lot, my 2nd most used character and this thing drives me KRAZY!
Some characters that really suffer from that (that I've noticed) are Kabal, Skarlet, Sindel, and Sektor. Offline that is, online is a whole different world, magic things happen there lol.
Trini_Bwoi •11/08/2011 02:16 AM (UTC) •
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The wake-up system is fine and not inconsistent at all, all perfect wake-up attacks have the same number of invisibility frames (I think it's 12). You can be knocked out if the start-up of your wake-up attack has more than 12 frames. Also, the later you do the wake-up attack in the given window, the less invincibility frames of the 12 will cover the attack. A handful of moves are totally invincible on start-up when done perfectly:
Kung Lao (Spin)
Johnny Cage (Shadow kick, flip kick)
Raiden (Superman, teleport)
Nightwolf (Shoulder charge, reflect)
Sheeva (Air grab)
Kabal (Ground saw)
Reptile (Dash, slide)
Liu Kang (Counter)
Sub-Zero (Slide)
Kenshi (Spirit shoulder)
Kano (Upball, cannonball)
Mileena (Ball roll)
Jade (Flash)
Noob (Tackle)
CSZ (Slide, counter)
Baraka (Blade spin, charge, slices)
And the one important thing to notice is all of these can be baited out or blocked and punished except 2 (Baraka's blade spin and Jade's flash (which isn't really even an attack so only 1)).
Kung Lao (Spin)
Johnny Cage (Shadow kick, flip kick)
Raiden (Superman, teleport)
Nightwolf (Shoulder charge, reflect)
Sheeva (Air grab)
Kabal (Ground saw)
Reptile (Dash, slide)
Liu Kang (Counter)
Sub-Zero (Slide)
Kenshi (Spirit shoulder)
Kano (Upball, cannonball)
Mileena (Ball roll)
Jade (Flash)
Noob (Tackle)
CSZ (Slide, counter)
Baraka (Blade spin, charge, slices)
And the one important thing to notice is all of these can be baited out or blocked and punished except 2 (Baraka's blade spin and Jade's flash (which isn't really even an attack so only 1)).
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