What is your favorite Kombo with your Online Main?
Gameplay & Strategy
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What is your favorite Kombo with your Online Main?
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posted06/27/2011 12:41 PM (UTC)bySnollaWhat Kombo brings you the most success online with your main? Reveal it if you like, it would help us all out. If not then that's fine too. I have been maining Reptile for the last week and I tend to rely on his 1,2,2, Forceball, 3,2, Forceball, 3, 2, 1, Slide.
lordofthenetherealm •06/15/2011 04:12 AM (UTC) •
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Been using Raiden. I do a little something like this: teleport, jump over punch, 2 2 electrocute, b+3 1 2, superman - 9 Hits, 32% damage
Or you can do: teleport, jump over punch, 2 2 electrocute, 3 3 4 , superman - 9 Hits, 33% damage.
I'm still working on getting the timing just right on these, but they seem to work well for me.
Or you can do: teleport, jump over punch, 2 2 electrocute, 3 3 4 , superman - 9 Hits, 33% damage.
I'm still working on getting the timing just right on these, but they seem to work well for me.
Zidane_FF •06/15/2011 04:55 AM (UTC) •
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Mileena is my favorite
Not much damage but its cool to see.
4 - 2 - Ground Roll, Up 4, Up 4, Jump Punch, EX Teleport Kick, EX Sai Throw.
Not much damage but its cool to see.
4 - 2 - Ground Roll, Up 4, Up 4, Jump Punch, EX Teleport Kick, EX Sai Throw.
microchip •06/15/2011 09:26 AM (UTC) •
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GT: Dimitri1033
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with cyber sub-zero,
jump in punch, 2 1 xx freeze, jump in punch 2 1 1+2, dash forwad, F2 2 1 xx slide. 12 hits 38%
with noob
IN CORNER
jump in punch, 2 1 2 xx shadow upknee, 1 2 xx shadow upknee, 1 2 xx shadow up knee, 1 2 xx Ex shadow upknee, jump punch xx teleport slam.
17 hits, 43% damage. This combo usually results in the opponent ragequitting.
with shang tsung
jump in punch F4 3 4 xx med ground skull xx far ground skull xx EX ground skull, F4 3 soul steal. 13 hits, 40%.
with kung lao
teleport kick 1 1 2 xx spin, dash 1 xx Ex hat toss, dash 1, dash 2 4 plum flower. 13 hits 42% damage. Substitute the teleport kick with a jump in punch and you get 13 hits 37% damage.
with ermac
jump in punch B1 1 2 xx lift, jump kick xx teleport punch, dash 2 xx force push. 12 hits 45% damage. You can fit in another 2 after the teleport punch, but i can barely land it half the time. just one is fine, especially with 45% damage. yaaaaay overpowered easy to do combo!
with sektor
jump in punch B3 4 xx teleport uppercut, F4 4 xx EX teleport uppercut, B2 1. 10 hits, 40% damage.
This is a great combo because the first hit after the jump in punch is a low, meaning that if you are fighting a noob who only blocks high, this combo will always land.
if the jump in punch does land, then i like to go with a little bit of...
jump in punch 1 2 B1, F4 4 xx teleport uppercut, jump kick xx EX teleport uppercut, B2 1. 12 hits, 47% damage.
(i'm surprised people aren't pissed at how much damage sektor can do with just one bar.)
Those two combos are great for mix ups ^ because of the low hit in the first one.
j
aaaaand that's it so far. i might come and add some more later
jump in punch, 2 1 xx freeze, jump in punch 2 1 1+2, dash forwad, F2 2 1 xx slide. 12 hits 38%
with noob
IN CORNER
jump in punch, 2 1 2 xx shadow upknee, 1 2 xx shadow upknee, 1 2 xx shadow up knee, 1 2 xx Ex shadow upknee, jump punch xx teleport slam.
17 hits, 43% damage. This combo usually results in the opponent ragequitting.
with shang tsung
jump in punch F4 3 4 xx med ground skull xx far ground skull xx EX ground skull, F4 3 soul steal. 13 hits, 40%.
with kung lao
teleport kick 1 1 2 xx spin, dash 1 xx Ex hat toss, dash 1, dash 2 4 plum flower. 13 hits 42% damage. Substitute the teleport kick with a jump in punch and you get 13 hits 37% damage.
with ermac
jump in punch B1 1 2 xx lift, jump kick xx teleport punch, dash 2 xx force push. 12 hits 45% damage. You can fit in another 2 after the teleport punch, but i can barely land it half the time. just one is fine, especially with 45% damage. yaaaaay overpowered easy to do combo!
with sektor
jump in punch B3 4 xx teleport uppercut, F4 4 xx EX teleport uppercut, B2 1. 10 hits, 40% damage.
This is a great combo because the first hit after the jump in punch is a low, meaning that if you are fighting a noob who only blocks high, this combo will always land.
if the jump in punch does land, then i like to go with a little bit of...
jump in punch 1 2 B1, F4 4 xx teleport uppercut, jump kick xx EX teleport uppercut, B2 1. 12 hits, 47% damage.
(i'm surprised people aren't pissed at how much damage sektor can do with just one bar.)
Those two combos are great for mix ups ^ because of the low hit in the first one.
j
aaaaand that's it so far. i might come and add some more later
lordofthenetherealm Wrote:
Been using Raiden. I do a little something like this: teleport, jump over punch, 2 2 electrocute, b+3 1 2, superman - 9 Hits, 32% damage
Been using Raiden. I do a little something like this: teleport, jump over punch, 2 2 electrocute, b+3 1 2, superman - 9 Hits, 32% damage
Haha, I do that one too. However, mine is 8 hits 31% damage and I think it's because I do one back punch less before the electrocute.
Here are mine:
Kitana: it's 40% damage (10 hits), no meter used
jump-in punch - f+2, 1 - short delay - b+2 into d, f+1 - dash - d, f+1 - f+2 into d, f+2
Sometimes I go for an even more damaging no-meter combo with Kitana (47% damage, 16 hits), but it's much harder to do since it's got some very tricky timing parts, it goes like this:
jump-in punch - f+2, 1 - extra short delay - vertical jumping punch - quick dash and short delay - 4 into d, f+1 - quick dash - 2 into b, b, 2 - double dash - b+2 into d, f+1 - dash - d, f+1 - f+2 into d, f+2
@microchip: Don't forget Sektor can combo from his extra stance as well after the jump-in punch (u+3, 4 into tele-uppercut). This combo starter has an overhead so you can't block it low, great for mix-up with his b+3, 4 which hits low. I'm surprised Sektor isn't showing up more often in tourneys. I think he's awesome. There was a player last week, called Sektroll (lol), who did pretty well though.
WhereThereIsSmoke •06/15/2011 01:37 PM (UTC) •
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If you use the term "spam" I have no time for your argument.
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K I'll play aloung. This is a fun Cyrax combo (not sure of damage)
JIP,11~ExBomb,Med bomb,Uppercut,(opponent falls on bomb and bounces back up,b+2,net,anything you feel like.
JIP,11~ExBomb,Med bomb,Uppercut,(opponent falls on bomb and bounces back up,b+2,net,anything you feel like.
TomTom •06/15/2011 08:38 PM (UTC) •
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WhereThereIsSmoke Wrote:
K I'll play aloung. This is a fun Cyrax combo (not sure of damage)
JIP,11~ExBomb,Med bomb,Uppercut,(opponent falls on bomb and bounces back up,b+2,net,anything you feel like.
K I'll play aloung. This is a fun Cyrax combo (not sure of damage)
JIP,11~ExBomb,Med bomb,Uppercut,(opponent falls on bomb and bounces back up,b+2,net,anything you feel like.
I actually use this when i play, although difficult in some lag because of the timing, also the damage is around 45%.
Another combo with cyrax is :whatever into net, 3,3,~ExBomb, dash, NJP, b+2, ~ExBomb, b+3: This is easier imo to pull off and is around 41%
TomTom Wrote:
I actually use this when i play, although difficult in some lag because of the timing, also the damage is around 45%.
Another combo with cyrax is :whatever into net, 3,3,~ExBomb, dash, NJP, b+2, ~ExBomb, b+3: This is easier imo to pull off and is around 41%
WhereThereIsSmoke Wrote:
K I'll play aloung. This is a fun Cyrax combo (not sure of damage)
JIP,11~ExBomb,Med bomb,Uppercut,(opponent falls on bomb and bounces back up,b+2,net,anything you feel like.
K I'll play aloung. This is a fun Cyrax combo (not sure of damage)
JIP,11~ExBomb,Med bomb,Uppercut,(opponent falls on bomb and bounces back up,b+2,net,anything you feel like.
I actually use this when i play, although difficult in some lag because of the timing, also the damage is around 45%.
Another combo with cyrax is :whatever into net, 3,3,~ExBomb, dash, NJP, b+2, ~ExBomb, b+3: This is easier imo to pull off and is around 41%
Both very cool combo's, i use a variation of the one WherethereIsSmoke posted cause it only takes one meter. If after the JIP you do 21 into Exbomb its a bit more damage too. Also, when doing the bomb trap, after the B2 sometimes I dash in and do the Xray, and then when that finishes dash in for a 121 for 57%. But that's only if I'm sittin on full meter which isn't often. And the bomb trap isn't too reliable these days.
What do you guys do though if you don't have meter, or need to save it for breakers when playing a talented player?? I kinda have trouble with Cyrax in this situation. My go to thing is 123 RagDoll for like 23% (think thats the damage after a net). Might be as high as 25% off of a JIP with no net but I'd have to double check that.
im certainly no expert, but a few great combos i've learnt and just LOVE to unleash on unsuspecting noobs online (no. of hits and damage are approximate):
ERMAC:
Back+1, 1, Force Lift, Jump Kick, Teleport, Dash in, 2, Force Push (10 HITS)
Back+1, 2, Forward+1, Dash in, EX Force Lift, Jump Punch, Teleport, EX Force Push (11 HITS - 38% damage)
REPTILE:
1, 2, 2, Force Ball, 2, 1, Force Ball, 3, 2, 1, EX Slide (13 HITS)
KUNG LAO:
1, 1, 2, Spin, Dash in, 1, Dash in, 1, 1, 2, Ultimate Hat, Dash in, 1, Spin (11 HITS)
ERMAC:
Back+1, 1, Force Lift, Jump Kick, Teleport, Dash in, 2, Force Push (10 HITS)
Back+1, 2, Forward+1, Dash in, EX Force Lift, Jump Punch, Teleport, EX Force Push (11 HITS - 38% damage)
REPTILE:
1, 2, 2, Force Ball, 2, 1, Force Ball, 3, 2, 1, EX Slide (13 HITS)
KUNG LAO:
1, 1, 2, Spin, Dash in, 1, Dash in, 1, 1, 2, Ultimate Hat, Dash in, 1, Spin (11 HITS)
iHeartXenomorphs •06/17/2011 12:21 AM (UTC) •
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Snolla Wrote:
What Kombo brings you the most success online with your main? Reveal it if you like, it would help us all out. If not then that's fine too. I have been maining Reptile for the last week and I tend to rely on his 1,2,2, Forceball, 3,2, Forceball, 3, 2, 1, Slide.
What Kombo brings you the most success online with your main? Reveal it if you like, it would help us all out. If not then that's fine too. I have been maining Reptile for the last week and I tend to rely on his 1,2,2, Forceball, 3,2, Forceball, 3, 2, 1, Slide.
thats almost literally every fucking reptile I EVER fight online, and thats really horrible. I use reptile time to time, and I'm pretty damn good with him without relying on spam. having to constantly jump because your opponent slides and dashing elbows at you every 5 god damn seconds is really annoying, especially when you have to also dodge big slow ass projectiles that pop you up for the same generic combo every does. It was cool and impressive the first time I saw it, now its just annoying.
WhereThereIsSmoke •06/17/2011 06:14 AM (UTC) •
About Me
If you use the term "spam" I have no time for your argument.
0
iHeartXenomorphs Wrote:
thats almost literally every fucking reptile I EVER fight online, and thats really horrible. I use reptile time to time, and I'm pretty damn good with him without relying on spam. having to constantly jump because your opponent slides and dashing elbows at you every 5 god damn seconds is really annoying, especially when you have to also dodge big slow ass projectiles that pop you up for the same generic combo every does. It was cool and impressive the first time I saw it, now its just annoying.
Snolla Wrote:
What Kombo brings you the most success online with your main? Reveal it if you like, it would help us all out. If not then that's fine too. I have been maining Reptile for the last week and I tend to rely on his 1,2,2, Forceball, 3,2, Forceball, 3, 2, 1, Slide.
What Kombo brings you the most success online with your main? Reveal it if you like, it would help us all out. If not then that's fine too. I have been maining Reptile for the last week and I tend to rely on his 1,2,2, Forceball, 3,2, Forceball, 3, 2, 1, Slide.
thats almost literally every fucking reptile I EVER fight online, and thats really horrible. I use reptile time to time, and I'm pretty damn good with him without relying on spam. having to constantly jump because your opponent slides and dashing elbows at you every 5 god damn seconds is really annoying, especially when you have to also dodge big slow ass projectiles that pop you up for the same generic combo every does. It was cool and impressive the first time I saw it, now its just annoying.
That is a great combo and if you are not using it with Reptile you are not playing him right. Sounds like you are a little kid who is a sore loser from this post. Go troll on the MK 2011 forum and leave the Strategy Zone to the grownups who want to have a serious discussion.
Back on topic:
To who asked about Cyrax wrt meter, if you are up against someone really good then save it for breaker, but in my opinion he does such good damage when you do get hold of your opponent that you can easily just take the beating and then dish out your own. As for Xray after the bomb trap I would reccomend doing it straight after the bomb goes off so there is slightly less scaling on the damage. Then remember to combo after the Xray (or anti-air throw)
kabal-zero There is no knowledge that is not power.
•06/18/2011 01:12 AM (UTC) •
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Kabal:
f+3,2, spin, f+3,2, X-ray = easy 40%
j.p, b+1,2,1, dash, f+3,2, spin, f+3,2, tornado slam= 41% meterless
I'm actually pretty surprised I don't see more Sektor and Kabal players online. They can deal some pretty nice damage.
f+3,2, spin, f+3,2, X-ray = easy 40%
j.p, b+1,2,1, dash, f+3,2, spin, f+3,2, tornado slam= 41% meterless
I'm actually pretty surprised I don't see more Sektor and Kabal players online. They can deal some pretty nice damage.
microchip •06/18/2011 02:30 AM (UTC) •
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GT: Dimitri1033
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kabal-zero Wrote:
Kabal:
f+3,2, spin, f+3,2, X-ray = easy 40%
j.p, b+1,2,1, dash, f+3,2, spin, f+3,2, tornado slam= 41% meterless
I'm actually pretty surprised I don't see more Sektor and Kabal players online. They can deal some pretty nice damage.
Kabal:
f+3,2, spin, f+3,2, X-ray = easy 40%
j.p, b+1,2,1, dash, f+3,2, spin, f+3,2, tornado slam= 41% meterless
I'm actually pretty surprised I don't see more Sektor and Kabal players online. They can deal some pretty nice damage.
good sir, what do you mean by "spin"?
microchip •06/19/2011 08:17 PM (UTC) •
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GT: Dimitri1033
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ahhh...i got the regular dash and nomad dash mixed up. i was thinking it was two nomad dash's in one combo, which didn't make since to me because the second nomad dash would end the combo.
all is clear now.
all is clear now.
soundeffectsandoverdramatics •06/22/2011 09:25 AM (UTC) •
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Snolla Wrote:
What Kombo brings you the most success online with your main? Reveal it if you like, it would help us all out. If not then that's fine too. I have been maining Reptile for the last week and I tend to rely on his 1,2,2, Forceball, 3,2, Forceball, 3, 2, 1, Slide.
What Kombo brings you the most success online with your main? Reveal it if you like, it would help us all out. If not then that's fine too. I have been maining Reptile for the last week and I tend to rely on his 1,2,2, Forceball, 3,2, Forceball, 3, 2, 1, Slide.
i'm trying this and i can't seem two get the second force ball in.. anyone able to help me.. like trying either ball the opponent lands to quick.. could someone help? EDIT: well.. sorry.. i got it haha..
Volcomdude412x •06/22/2011 09:44 AM (UTC) •
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jagro Wrote:
im certainly no expert, but a few great combos i've learnt and just LOVE to unleash on unsuspecting noobs online (no. of hits and damage are approximate):
ERMAC:
Back+1, 1, Force Lift, Jump Kick, Teleport, Dash in, 2, Force Push (10 HITS)
Back+1, 2, Forward+1, Dash in, EX Force Lift, Jump Punch, Teleport, EX Force Push (11 HITS - 38% damage)
REPTILE:
1, 2, 2, Force Ball, 2, 1, Force Ball, 3, 2, 1, EX Slide (13 HITS)
KUNG LAO:
1, 1, 2, Spin, Dash in, 1, Dash in, 1, 1, 2, Ultimate Hat, Dash in, 1, Spin (11 HITS)
im certainly no expert, but a few great combos i've learnt and just LOVE to unleash on unsuspecting noobs online (no. of hits and damage are approximate):
ERMAC:
Back+1, 1, Force Lift, Jump Kick, Teleport, Dash in, 2, Force Push (10 HITS)
Back+1, 2, Forward+1, Dash in, EX Force Lift, Jump Punch, Teleport, EX Force Push (11 HITS - 38% damage)
REPTILE:
1, 2, 2, Force Ball, 2, 1, Force Ball, 3, 2, 1, EX Slide (13 HITS)
KUNG LAO:
1, 1, 2, Spin, Dash in, 1, Dash in, 1, 1, 2, Ultimate Hat, Dash in, 1, Spin (11 HITS)
Nice i usually use a variation of that ermac combo, basically the same thing except it starts back+1, 1, 4 x Force lift, finished product should be around 12 hits at 40%
Another nice Ermac one is F+2,1, EX Force Lift, JK, Telepunch, force push
As for my main Sub Zero, its just your typical BnB
B1, 2 , Ice Ball, JIP , 2 , 1 , 4, Slide, EX as you see fit on the slide, other typical one i use is 2,1,2 - Ice Ball - 2,2 -Slide
I also have a nice little X-ray which does 50%, really helpful when your down on life, especially if your zoning right, the sudden aggression will make your opponent go wtf
JIP- 2, 1, 4 - X-Ray
microchip •06/22/2011 01:53 PM (UTC) •
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GT: Dimitri1033
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Sub-zero can do 50% damage?!!?!?!?!?!?!?!?!?
Volcomdude412x •06/22/2011 06:36 PM (UTC) •
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yepp just on one combo, unless they messed with the damage a bit, the JIP, 2, 1,4 combo into X-ray should be 50%
unseenwombat •06/24/2011 01:44 PM (UTC) •
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Jade and Mileena are my mains. These are the combos I use mostly.
Jade:
33% Jump Punch, B+1 xx overhead staff, dash, B+2, dash, B+3,2, double shadow kicks. (Replace the shadow kicks with an x-ray for 53%)
Mileena:
30% Jump Punch, B+1,4, teleport, sai, ball roll, 3,4, neck bite
Jade:
33% Jump Punch, B+1 xx overhead staff, dash, B+2, dash, B+3,2, double shadow kicks. (Replace the shadow kicks with an x-ray for 53%)
Mileena:
30% Jump Punch, B+1,4, teleport, sai, ball roll, 3,4, neck bite
ballplayer10123 •06/27/2011 07:44 AM (UTC) •
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I have been maining Scorpion and Reptile mostly. I use the combo other users mentioned above me.
I use this combo with scorpion:
Spear, Neutral Jump Punch, B+BP, Forward Dash, FP, FP, Teleport Punch, Jump Kick, Air throw
If you can manage to trick your opponent or catch them off guard you can sneak in a Forward Jump Punch, FP, FP before the spear to increase damage
Does anyone have any decent damage combos with Sindel, Baraka, or Cage? I am beginning to think they dont exist for Sindel or Baraka.
I use this combo with scorpion:
Spear, Neutral Jump Punch, B+BP, Forward Dash, FP, FP, Teleport Punch, Jump Kick, Air throw
If you can manage to trick your opponent or catch them off guard you can sneak in a Forward Jump Punch, FP, FP before the spear to increase damage
Does anyone have any decent damage combos with Sindel, Baraka, or Cage? I am beginning to think they dont exist for Sindel or Baraka.
ballplayer10123 Wrote:
Does anyone have any decent damage combos with Sindel, Baraka, or Cage? I am beginning to think they dont exist for Sindel or Baraka.
Does anyone have any decent damage combos with Sindel, Baraka, or Cage? I am beginning to think they dont exist for Sindel or Baraka.
I haven't spent an enormous time practicing with Sindel and Baraka, but I'll try to help with Sindel for now:
Sindel- these combos do between 25-32 % damage, no meter used:
*JIP = jump-in punch
JIP, b+3, f+2 - delay - b+1, 2 - 3, 1 into d, f+2 (or any other special move except scream)
JIP, b+2, 4 into d, f+1 (d, f+1 is her fireball, she'll do an air fireball and it will not count as a part of the combo, but the opponent cannot block, so it does not get damage scaled)
JIP, b+3, f+2, dash - short delay - 1 into d, b+2 - JIP, b+1, 2 - 3, 1 into d, f+2 (or any other special move except for her scream)
*If the 3, 1 string in the latter part of the combos does not connect regularly try by just doing 3 into a special move or substitute that string for her f+1, 2 string.
As for Baraka, I have played with him a bit, but I'm not certain on inputs at the moment so I'll just post two combos for now that I know precisely how they go:
JIP, b+3, 1, dash - b+1, 1 into d, f+2 (cca. 30% damage)
JIP, b+3, 1, dash - minimum delay - 4 into d, f+1 (cca. 30% damage)
I know he has some other good combos that do cca. 30% damage and have an overhead as part of the string, but I'm not sure on the inputs at the moment. I think it's his combo string that has 1+2 as part of it.
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