Where do you look when you play?
Gameplay & Strategy
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Where do you look when you play?
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posted08/25/2011 10:17 AM (UTC)byWhereThereIsSmokeAbout Me
If you use the term "spam" I have no time for your argument.
Member Since
04/14/2011 07:56 AM (UTC)
ZeroSymbolic mentioned this right at the bottom of his (rather excellent) post about beginner strategy.
Sorry for making this a seperate thread but I was afraid this question would get lost if I just posted it in there.
Anyways: Where do you guys look when fighting? It is obviously not a good idea to look at your own character but should you just focus on your opponent? I have never really thought much about this but what I seem to do is to sort of look between the two fighters, focussing on my opponent slightly more especially when they are far apart. When it is close quaters I will look at the opponent exclusively. I like to know exactly how far apart we are at all times.
Any tips, hints, recommendations ?
Sorry for making this a seperate thread but I was afraid this question would get lost if I just posted it in there.
Anyways: Where do you guys look when fighting? It is obviously not a good idea to look at your own character but should you just focus on your opponent? I have never really thought much about this but what I seem to do is to sort of look between the two fighters, focussing on my opponent slightly more especially when they are far apart. When it is close quaters I will look at the opponent exclusively. I like to know exactly how far apart we are at all times.
Any tips, hints, recommendations ?
ZeroSymbolic7188 •08/24/2011 07:16 AM (UTC) •
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Well like I said, I watch the opponent. You should know what your character is doing, and its your opponent that you must react to, so I watch them and try to take notes. Also watching my character throws off my timing on strings, because the animations don't always match.
WhereThereIsSmoke •08/24/2011 07:45 AM (UTC) •
About Me
If you use the term "spam" I have no time for your argument.
0
Hmmm. That timing thing is a good point. When learning a new combo I can honestly pull it off a lot easier when looking down at my stick (get your heads out the gutter ) than looking on the screen. Then I just practice untill muscle memory kicks in.
Like I said, I only look between them when there is a significant gap so I know the exact spacing.
Like I said, I only look between them when there is a significant gap so I know the exact spacing.
ZeroSymbolic7188 Wrote:
Well like I said, I watch the opponent. You should know what your character is doing, and its your opponent that you must react to, so I watch them and try to take notes. Also watching my character throws off my timing on strings, because the animations don't always match.
Well like I said, I watch the opponent. You should know what your character is doing, and its your opponent that you must react to, so I watch them and try to take notes. Also watching my character throws off my timing on strings, because the animations don't always match.
That's what I do pretty much. I watch the opponent mainly so I can counter and make necessary adjustments.
ZeroSymbolic7188 •08/24/2011 07:48 AM (UTC) •
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WhereThereIsSmoke Wrote:
Hmmm. That timing thing is a good point. When learning a new combo I can honestly pull it off a lot easier when looking down at my stick (get your heads out the gutter ) than looking on the screen. Then I just practice untill muscle memory kicks in.
Like I said, I only look between them when there is a significant gap so I know the exact spacing.
Hmmm. That timing thing is a good point. When learning a new combo I can honestly pull it off a lot easier when looking down at my stick (get your heads out the gutter ) than looking on the screen. Then I just practice untill muscle memory kicks in.
Like I said, I only look between them when there is a significant gap so I know the exact spacing.
Does this help in block dashing VS zoning?
WhereThereIsSmoke •08/24/2011 07:54 AM (UTC) •
About Me
If you use the term "spam" I have no time for your argument.
0
ZeroSymbolic7188 Wrote:
Does this help in block dashing VS zoning?
WhereThereIsSmoke Wrote:
Hmmm. That timing thing is a good point. When learning a new combo I can honestly pull it off a lot easier when looking down at my stick (get your heads out the gutter ) than looking on the screen. Then I just practice untill muscle memory kicks in.
Like I said, I only look between them when there is a significant gap so I know the exact spacing.
Hmmm. That timing thing is a good point. When learning a new combo I can honestly pull it off a lot easier when looking down at my stick (get your heads out the gutter ) than looking on the screen. Then I just practice untill muscle memory kicks in.
Like I said, I only look between them when there is a significant gap so I know the exact spacing.
Does this help in block dashing VS zoning?
For me it does. Also good for working out where your or the opponent's jump-ins are gonna land. Like in range of a attack or just out of reach. Don't want to wiff a combo because you misjudge distance.
ZeroSymbolic7188 •08/24/2011 07:56 AM (UTC) •
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WhereThereIsSmoke Wrote:
For me it does. Also good for working out where your or the opponent's jump-ins are gonna land. Like in range of a attack or just out of reach. Don't want to wiff a combo because you misjudge distance.
ZeroSymbolic7188 Wrote:
Does this help in block dashing VS zoning?
WhereThereIsSmoke Wrote:
Hmmm. That timing thing is a good point. When learning a new combo I can honestly pull it off a lot easier when looking down at my stick (get your heads out the gutter ) than looking on the screen. Then I just practice untill muscle memory kicks in.
Like I said, I only look between them when there is a significant gap so I know the exact spacing.
Hmmm. That timing thing is a good point. When learning a new combo I can honestly pull it off a lot easier when looking down at my stick (get your heads out the gutter ) than looking on the screen. Then I just practice untill muscle memory kicks in.
Like I said, I only look between them when there is a significant gap so I know the exact spacing.
Does this help in block dashing VS zoning?
For me it does. Also good for working out where your or the opponent's jump-ins are gonna land. Like in range of a attack or just out of reach. Don't want to wiff a combo because you misjudge distance.
Good call. Imma lab this and see how it works for me.
GoshinX03 •08/24/2011 01:30 PM (UTC) •
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Icy_X Wrote:
That's what I do pretty much. I watch the opponent mainly so I can counter and make necessary adjustments.
ZeroSymbolic7188 Wrote:
Well like I said, I watch the opponent. You should know what your character is doing, and its your opponent that you must react to, so I watch them and try to take notes. Also watching my character throws off my timing on strings, because the animations don't always match.
Well like I said, I watch the opponent. You should know what your character is doing, and its your opponent that you must react to, so I watch them and try to take notes. Also watching my character throws off my timing on strings, because the animations don't always match.
That's what I do pretty much. I watch the opponent mainly so I can counter and make necessary adjustments.
Same here, but (obviously) only after I run my character through practice mode/challenges a few times to see how their moves fair when it comes to distance, countering, etc.
PenguinIceNinja •08/25/2011 10:17 AM (UTC) •
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Every few seconds, look at your opponent's meter. If it's full, prepare for an xray.
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