MK: Armageddon Nominated for Best Fighting Game of 2006 by 1UP!

Hot on the heels of the Spike TV Video Game Awards show this past week, another video game awards ceremony has announced its nominees for the best games of 2006. This time, it's 1UP announcing their nominees, and Mortal Kombat: Armageddon has been nominated for Best Fighting/Wrestling Game! Like the Spike TV Video Game Awards, these awards are voted on by the fans; however, the awards voting page does not give a date by which the votes need to be entered in by. So, don't hesitate to head on over to put in your vote!

To vote in the 2006 1UP Awards, click here. Our congratulations to the MK: Armageddon development team for this nomination, and good luck!

MK: Armageddon Now (Really) Playable on Xbox 360!
360 KOMBAT!

After a false alarm two days ago concerning backwards compatibility for Mortal Kombat: Armageddon on the Xbox 360, the day has now actually finally arrived. Major Nelson of Xbox Live announced today that the latest backwards-compatibility update has hit the Xbox 360, and among the games now playable is MK: Armageddon!

While writing this update, I have had MK: Armageddon playing on my own Xbox 360, and while the game so far appears to have no major glitches, the emulation isn't 100% perfect. For example, the title screen flickers badly. However, in what little gameplay I have had to try, I have not noticed any glitches. Keep in mind, though, that the emulation was handled by Microsoft and not Midway themselves.

If you're an Xbox 360 owner and have Xbox Live Silver or Gold, your 360 will download the needed update automatically. Otherwise, click here to download a CD image file with the updates.

To read Major Nelson's blog post about the backwards compatibility update, click here.

Our thanks to forum member for letting us know about this important update, and again, thanks to all of you who signed the petition to help bring MK: Armageddon to the Xbox 360!

Mortal Kombat: Armageddon Soon Playable on Xbox 360!

After the petitions to Microsoft, and two months of waiting, the day Mortal Kombat fans owning Xbox 360 consoles have been waiting for has arrived. Microsoft has added Mortal Kombat: Armageddon to the official backwards compatibility list for Xbox 360! Now Xbox 360 owners without an original Xbox can play the Xbox version of MK: Armageddon, provided they have some form of Xbox Live membership, download the backwards-compatibility update from the Xbox website, or order the update on CD from the site.

To see the full Xbox 360 backwards-compatibility list, click here.

Our thanks to forum member for the heads-up on this important update, and our thanks to everyone who signed the backwards-compatibility petition, for helping show Microsoft that there was a demand for this game and helping make a difference!

UPDATE - 3:14 PM CST - Apparently this update is only for Great Britain and possibly Europe. The US compatibility list is still only listed as recent as August, and US 360 users are commenting that there is no update yet. With Great Britain updated, however, we're certain that the US update can't be far behind; we'll keep an eye on the US list, and when it changes we'll report it here.

UPDATE - 10:39 PM CST - MK Online forum member redsaleen02 makes the valid point that MK: Armageddon was not released for Xbox in PAL territories, including Great Britain and Europe; my apologies for forgetting this crucial detail. However, there might be indications that this is a valid list that was posted early; once we learn that this list is implemented in NTSC territories we'll be sure to report it here.

GameStop Announces Tentative MK: Armageddon Wii Pre-Release Date!

Video game retailer GameStop has released new information and a preorder option for the Nintendo Wii version of Mortal Kombat: Armageddon! The tentative shipping date for this game is March 1st, 2007. There is currently no box art posted or ESRB rating given (though it can be safely assumed it will mirror the PS2 and XBox versions, in regards to both) and any additional Wii features will remain a mystery for now as the game information is identical to its counterparts. Regardless of this factor, the site is now accepting pre-orders for the game at a cost of $49.99 in U.S. dollars. A mirror of this page can be found here, at EB Games' website. We will monitor the shipping date closely, and should it change the updated information will be announced.

To view the Wii version of MK: Armageddon's page at GameStop, click here.

Thanks to forum member for notifying us to this development.

IGN Posts Mortal Kombat: Unchained Review!

Popular gaming site IGN has followed their counterparts and posted up a review of the latest Mortal Kombat title, MK: Unchained! The IGN review of the PSP port/upgrade of MK: Deception is as thorough as the Gamespot counterpart with a similar overall score being given in the end of things. MK: Unchained mustered a 7.0/10 (translates to "Decent" by IGN standards) after the review cites such issues as the extremely long loading times (from 20-30 seconds between even the most common of actions) and the poor camera control in both fighting modes and Konquest mode. Below are some selections from the article:

Sounds like a much more improved version of Deception, right? Well, it would be, if it wasn't for the fact that the translation to the PSP is rife with issues. First of all, the control scheme can leave much to be desired. While the analog nub is okay, it's not as precise as you'd need it to be to accurately pull off some moves. That leaves the directional pad for pulling off sidesteps, inputting special attack commands and other things. Of course, as most PSP owners know, the directional pad can be horrendous without a third party peripheral, especially for fighting games where tight control is a must. If you don't happen to have one, you may be extremely frustrated during gameplay. The same can be said when you're trying to accurately pull off fatalities or hara-kiris, which require accurate key input to trigger the animation.

Another issue comes with the ridiculous load times that are attached to Unchained. You'll commonly suffer your way through twenty to thirty second loads for almost everything, and they happen with just about everything. Whether it's moving from one fight to another, or loading up a new opponent in a mini-game, you're stuck waiting the UMD to load up everything. After a while, this constant grind is extremely frustrating and tedious. What's worse, it makes everything, from the fighting to the mini-games, feel slow and much older than they actually are. Fans of the original title will also be somewhat disappointed to find that the multiplayer options for Unchained have only been relegated to Ad Hoc mode. It would've been much better had it also supported Infrastructure mode, especially considering that was a feature for Deception, but for some reason it's left out entirely.

For the most part, Unchained looks okay, as long as the camera is pulled back to a medium view of a stage. Stages look nice on the PSP, and the various environmental hazards come across particularly well on the system's screen. The same can be said about Fatalities and Hara-kiris, which look particularly harsh. Character models can look relatively good from a distance, although if you watch the camera zoom in tight on a fighter, especially at the end of a match, you'll notice a lot of low resolution textures and a generally bland appearance for many fighters. At least the sound hasn't been impacted with the move from the console to the handheld. Everything from the screams of characters to the environmental sound effects have been recreated without anything being lost, although the poor voiceover work from the Konquest mode is still a bit underwhelming.

To read the entire review, click here.

Thanks to forum member for noticing the posting of this review.

Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.