The GameCube version of Deception will be a perfect port of the PlayStation 2 and Xbox versions, which are scheduled to release this October. However, it will not feature online play, as the other builds will. A Midway spokesperson revealed to IGN that the company will add two new, exclusive features to the GCN incarnation in place of online play.
IGN contacted chief marketing officer, Steve Allison to get his input on why this turn of events has been decided on. From their interview:
Midway has a lot of GameCube fans and as you pointed out in your first question, it's upwards of 300,000 plus on GameCube worldwide. Again the decision to hold or delay Deception from the GameCube platform was really driven from a need to turn the team's focus towards getting online gameplay solved on the PlayStation 2 and Xbox…in the end, the team's theory of getting Deception working flawlessly online for both proved absolutely true.
The announcement on IGN is available here, while you can continuing reading the interview with Allison by clicking here. We received an overabundance of news leads on this story, but we would like to thank the guys over at GameDaily for the initial heads up. They reported the rumor to us last night that such an announcement would be made, however when after contacting Midway we were told that their claims were "unconfirmed and unjustified". Well, justification certainly came today.





