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In Konversation: Brian Chard - Sound Designer & Writer

Way back in July, we learned resident Sound Designer Brian Chard would be parting ways with NetherRealm Studios.

For more than a decade, Chard has helped shape the worlds of Mortal Kombat through sound and spoken word. Since MK: Deception, he's been responsible for directing some of fandoms most combed moments. From Konquest Mode dialogues, to profound Mortal Kombat X Story Mode and Fight Intros -- Chard has helped give once silent arcade kombatants a voice.

Some months ago, Mortal Kombat Online contacted Mr. Chard to discuss Mortal Kombat X, his career at Midway and NetherRealm, and his recent departure from the developer. We're now pleased to present the complete conversation, which illuminates the development process, and Chard's candid thoughts on a variety of topics.

Kommunity: Full Mortal Kombat HD Q&A with Bleed

To users on Mortal Kombat Online he's known as Bleed: A long time contributor with a talent for developing characters in 3D models & 2D sprites [gallery].

To date; Gabriel "Bleed" Melendez has been noted as one of the driving forces behind a much discussed fan-made Mortal Kombat (1992) HD remake. His talents as a character artist have been exemplary, producing a professional level of content that has had fans salivating, and license owners justifiably concerned.

In the wake of Warner Brothers' intervention in "Mortal Kombat HD: Kommunity Edition" -- Melendez has become the voice of fate. A conduit through which a major corporation has made its presence known. When news of the shutdown spread, we talked to Bleed about what went down, and his general feelings about the project. You've read excerpts in the Saga of Mortal Kombat HD feature. Here is the unedited Q&A;: