Bo Rai Cho's combo...Arrgh!
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posted06/13/2003 02:18 AM (UTC)by
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White_Pointer
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05/19/2003 01:07 AM (UTC)
Alright...this is really beginning to piss me off.

The object of my frustration is Bo Rai Cho's 7-hit Style branch combo that goes through his three fighting styles.

I only connect with the full combo about 10% of the time. The other 90% of the time I try it, this is what happens:

For those of you who are unaware, the combination is 2 - 2 - 1 - 1 - CS - 2 - CS (CS = Change Style). I connect with the first 4 hits, which is just 4 punches in the Drunken Fist Style. Then comes my problem. Even though I'm pulling off the combination correctly, the final punch in the Drunken style knocks the opponent backwards slightly, causing them to stagger out of my reach, which means when I switch to the Mi Zong style, the 5th hit in the combo doesn't connect because Bo doesn't step forward far enough to hit the opponent. This missed hit of course allows the opponent to block the remaining two hits of the combo (which, for the record, will always connect even if the 5th hit misses, but if the opponent blocks them it's next to useless) This doesn't happen when the opponent blocks the entire combo, of course, because they aren't knocked backward all that far whilst blocking.

I've tried everything. I've tried punching the combination faster. No result. I've tried punching the combination slower. No result. I've tried getting really close to the opponent so I'm right in their face before I start the combo. No result. I've tried starting it a little further back so they are just at an arm's distance when I begin. No result. I've tried starting it from somewhere in between those positions. No luck there either. I've tried holding direction forward on the d-pad as I'm performing the combo. Nope, that doesn't work. I've tried not touching the d-pad and just hitting the attack buttons. Again, same result.

On a rare occasion, I'll actually be able to pull off the full combo, when the 4th hit doesn't knock the opponent backwards, but most of the time, the above scenario happens and only allows me half a combo.

Does anyone have any ideas on why this is happening? Because it's becoming incredibly frustrating.

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Shinnox
06/08/2003 05:54 PM (UTC)
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do a back dash and then try it.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
06/08/2003 06:07 PM (UTC)
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That sounds like the 5th hit of 22111...which makes them stunned. Make sure you are pressing only the buttons necessary.
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White_Pointer
06/09/2003 12:43 AM (UTC)
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Konqrr Wrote:
That sounds like the 5th hit of 22111...which makes them stunned. Make sure you are pressing only the buttons necessary.


I didn't make a big long post to explain what's happening for nothing.

Firstly, I did explicitly say that it's 4 punches in the Drunken Style, not 5. I also never said the opponent staggers back holding their face which is what happens after the 2,2,1,1,1 combo. I just said they are knocked back slightly.

Secondly, you're not really thinking. If I was accidently pulling off the 2,2,1,1,1 combo, it would be IMPOSSIBLE for me to continue with the style branch combo. I do. The first 4 hits connect, and the 4TH hit (not the 5th) knocks the opponent backwards far enough (they don't stagger back holding their face) so that the style branch hit (the 5th hit in the combo which is the style change) misses, allowing the opponent to block the final 2 hits of the combo.

Is that clearer?

White_Pointer
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
06/09/2003 03:38 AM (UTC)
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No need to be a dick. I'm used to dealing with people who don't know what they are talking about.

I would recommend starting the combo closer to your opponent. If you are already doing this, then I don't know what to tell you as I have no problem with this combo.
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~Crow~
06/09/2003 06:55 AM (UTC)
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I do see this now that you mention it, I had never noticed before due to the fact I don't normally use Bo Rai Cho as much as others. Hmm... quite interesting, the connection rate seems to be greater for me if I am closer to the opponent. I think it is because the 5th punch seems to not have the distance as the first 4, so if you are around his max reach, then it is likely that the 5th punch will miss. Hope it helps, but it probably won't I see. Just posting my observation.
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White_Pointer
06/09/2003 10:55 AM (UTC)
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Konqrr Wrote:
No need to be a dick. I'm used to dealing with people who don't know what they are talking about.

I would recommend starting the combo closer to your opponent. If you are already doing this, then I don't know what to tell you as I have no problem with this combo.


I'm not being a dick, I'm just rewording what I said in my original post because you obviously misunderstood me. No harm done.

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Shinnox
06/09/2003 05:19 PM (UTC)
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like i said before, depending on the way you are standing, do a back dash. some times the same thing happens with sub-zero.

2-2-1-1-cs-2-cs

what youre saying is when you change your style, the hit does not connect. stop the combo. try it again. if it doesnt work, do a back dash (b,b) then walk up and try it again. it works for me.
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White_Pointer
06/10/2003 01:57 AM (UTC)
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Only problem with that, is that it's not practical to use in a real match. Oh well. guess no-one here has any idea what's going on, and admittedly, neither do I.

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Gurke
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Enter in someone's mind? Mmmhh... Maybe I've an idea... -Scorpion-

06/11/2003 06:42 PM (UTC)
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This combo works well, U're right... but only with a wall behind!
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White_Pointer
06/12/2003 11:24 AM (UTC)
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gurke Wrote:
This combo works well, U're right... but only with a wall behind!


You know what? You're 100% right. I never noticed that before. Now I know why it only works very seldomly...it's when the opponent has their back against the wall. That's the ONLY time you can pull it off because they don't stagger out of reach halfway through the combo.

So in other words, if you don't have them pinned against the wall, don't bother trying the combo. Great...that's the best help that anyone has offered on these boards! Thanks!

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MK_Legend
06/13/2003 02:09 AM (UTC)
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u dont need to have them back against the wall to do the combo. the main characters that r hard to hit the combo on r drahmin,quan chi, shang, and scorpion. except for quan chi the combo works most of the time on the other characters.
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White_Pointer
06/13/2003 02:18 AM (UTC)
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MK_Legend Wrote:
u dont need to have them back against the wall to do the combo. the main characters that r hard to hit the combo on r drahmin,quan chi, shang, and scorpion. except for quan chi the combo works most of the time on the other characters.


It doesn't matter what character I'm playing against...the full combo simply doesn't connect unless the opponent has their back to the wall (or if they are blocking the full thing). Otherwise, as I said, they just stagger out of reach after the 4th hit of the combo. I've tried it extensively. Only very occasionally (like, 5% of the time I try it) does the full thing connect on any character without the assistance of the wall.

White_Pointer
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