"dial-a-combo"?
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posted03/03/2003 09:11 PM (UTC)by
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Trouserpants
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02/28/2003 06:03 AM (UTC)
in reviews and the like i've heard people describing mk3/mk4/mkda's combo systems as "dail-a-combo". wtf? what does this mean? and what are the (supposedly far superior) alternatives for a combo system?
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

03/02/2003 01:59 AM (UTC)
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Dial a combo is like, well, a set "string" that has been impletmented into the game, which is the builk of the DA and few previous MK games. sad. You know, shangs 3,3,3,4 - is that one 3 to many - is a dial a combo. I prefer to call em' auto crap, but whatever.

Why are there frowned upon? Becuase there for noobs, thats why. No creativity or skill from the player. Peace and love ya'll.
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Trouserpants
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03/02/2003 02:05 AM (UTC)
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thanks.

i still dont understand the alternatives which have more skill and creativity. call me old fashioned but i can't think of any other way of doing combos... what are some games that have non-dial-a-combos?
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Aurorasaurus
03/02/2003 02:24 AM (UTC)
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street fighter games.
where you would combine lighter attacks to heavy attacks and then usually finish with a special.
i.e ryu

jump in heavy kick, ducking medium punch into a fireball.

i guess thats not dial a combo cuz u can be more creative and your less restrictive. but doesnt necessarily mean its better. i like both stylez. but in the long run i find the street fighter method more flexible.
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antanca666
03/02/2003 05:15 AM (UTC)
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i like the combo style in mkda, although sometimes i do wish it was a little more flexible, meaning that you could string more of the attacks together into a combo, whereas only certain attacks string together in sequence with certain other ones. i don't have a problem with the dial-a-combo system, because in mkda the combo is at least 99% of the time a sum of its parts, in that when you execute a string, all the attacks in the string were the individual buttons you hit. in mk3 combos, it seemed sometimes like the button combination just had to be memorized and didn't actually have much relationship to the individual attacks.
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Khardynyl
03/02/2003 12:18 PM (UTC)
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I don't know how they can criticise MKDA for having dial-a-combo when Virtua Fighter and Tekken use a similar technique.
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androooog
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Tekken > MK

03/02/2003 07:57 PM (UTC)
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no tekken doesnt have a similar combo system. sure that have like one 10 string combo per person, but no one uses them in fact when people do use them you usually get owned cause everyone has them memorized and can either side step out counter or parry the moves. you have to admit mk:da has a crappy combo system, almost reminds me of mavel vs capcom where you jus memorize a button combination and use it like 500 times a match. only mavel vs capcoms were harder to do (and thats not hard at all)
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devilgene
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03/03/2003 03:03 PM (UTC)
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it's NOT the dial-a-combos that win the game for you, rather your skill at set-ups, mix-ups and actually landing one!!!! just like most other fighting games....(rollz eyez)
peace out bro.
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Satyagraha
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03/03/2003 06:14 PM (UTC)
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Exactly, but like you say, slip in an iWS+2 and it's 3/4 over. Combos useless...nah. Peace and love ya'll.
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TRUschwartzJG
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03/03/2003 09:11 PM (UTC)
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devilgene Wrote:
it's NOT the dial-a-combos that win the game for you, rather your skill at set-ups, mix-ups and actually landing one!!!! just like most other fighting games....(rollz eyez)
peace out bro.



How True, how true. Whatever system is in place, its just that, a system. Implement it however you want
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