Ermac Question (UMK3)
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posted07/27/2005 03:33 AM (UTC)by
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SaDo_The_Sandman
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Member Since
04/19/2005 10:21 PM (UTC)
i was playing the stand-up version of UMK3 today (not the emulator if that makes a difference) and i have a question about ermac

is this combo possible...
*half screen away from opponent*
fireball, teleport punch, run up 2 hit launcher, tele-slam, standing HP, jump kick, tele-slam.....etc.

i couldnt get to the second tele-slam, i couldnt figure out if i wasnt quick enough or it gets cancled out by the first tele-slam or what. anyone know?

also i was trying this one and couldnt land the sweep...
standing HPs until opponent falls back, fireball, teleport punch, run up 2 hit launcher, tele-slam, run up 2 hit launcher in mid slam, jump kick, sweep

one more thing, i was doing ermac's 4 hit launcher (HP, HP, b+LP, d,f+LP) and throwing a fireball right after it to catch the opponent standing (sheeva) and it included it in the combo, but the teleport punch gets cancled out by the combo, is there any combo possibilitys from this? maybe a tele-slam near the corner?

Pz
SaDo
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dreemernj
07/22/2005 02:25 AM (UTC)
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None of those combo. Your opponent can always block after the green ball hits if the impact is making them wobble back.

Same goes for the standing HPs until they stumble, they will always be able to interrupt that by blocking.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
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07/22/2005 05:01 AM (UTC)
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I think we answered this exact question before... http://mortalkombatonline.com/content/forum/showmessage.cds?id=50923
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SaDo_The_Sandman
07/27/2005 03:33 AM (UTC)
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good lookin out, the computer fucked up the last time i posted this question and i thought it didnt go thru and i couldnt find it

well thx for answering it again

Pz
SaDo
Closed due to the question being answered.

~Crow~
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