How do you do these Fatalities?
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posted05/14/2005 04:57 PM (UTC)by
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nobrainer
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05/14/2005 12:54 AM (UTC)
I was wondering if anyone could help me out and do me a favour here.
I would like to know how to do Fatalities involving 'up' d-pad directions; what usually happens when I attempt these is that my Character simply jumps...
I have attempted to hold block while doing Fatalities involving up, but this doesn't seem to work either. Scorpions' Toasty! is a finisher I managed to do, but the only way to achieve this was to press block at exactly the same time as the jumping parts and this lead to hit and miss results.
There are also alot of finishers NOT involving up which I find difficult, these include; Scorpions' second(Hold HP,d, f, f, f, release Hp) and Sub-Zeros' second(Hold LP, b, b, d, f)...
...Sorry, to bother anyone, but I was just wondering if I could have some tips?confusedconfusedconfusedconfused
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takermk
05/14/2005 01:48 PM (UTC)
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When it's a fatality that involves an up motion, just hold block, and release it when you need to press another input.

For Example: Scorpion's Toasty. Hold Block, Up, Up, Release Block, HP.

The fatalities where you have to hold down the attacks are pretty much the same.

For Example: Scorpion's Body Slice. Hold HP, Down, Fwd, Fwd, Fwd, Release HP. You have to make the timing perfect.

Also don't forget to be the right distances away from the opponent. Hope that helps.
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nobrainer
05/14/2005 02:24 PM (UTC)
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Thanks for the Info! There is However, something else; When you do Scorpions' Mk2 Double cut, do you have to be right next to the enemy when you begin holding HP, or can you hold HP from further away and let the Forwards parts of the sequence move you into the required close distance?
If you have to begin holding HP next to the opponent, then wouldn't the closeness between you and them result in your Character punching them as you initiate the holding HP part of the sequence? ...Unless of course you finish them with a High Punch, before Kahn says "Finish Him/Her!"

....Do you know what i'm talking about?
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
05/14/2005 02:29 PM (UTC)
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Just stand away and press and hold High Punch and then walk up and continue on as normal.
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nobrainer
05/14/2005 02:55 PM (UTC)
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Yep, that sorted that problem out! Hey, I know this may be off-topic, but what on earth does Scorpions' "Scizzors" move look like?
The reason I'm asking this, is because I have a moves list for Scorpion(Mk2) at home and on the list a move called "Scizzors"(F, B, LK, alledgedly) appears, and I'm not sure what this move does... Yes, I've tried it, but it doesn't seem to work...
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takermk
05/14/2005 04:09 PM (UTC)
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nobrainer Wrote:
Yep, that sorted that problem out! Hey, I know this may be off-topic, but what on earth does Scorpions' "Scizzors" move look like?
The reason I'm asking this, is because I have a moves list for Scorpion(Mk2) at home and on the list a move called "Scizzors"(F, B, LK, alledgedly) appears, and I'm not sure what this move does... Yes, I've tried it, but it doesn't seem to work...

The move is actually F, D, B+LK, in a half-circle rotation. Scorpion grabs the waist of the opponent with his legs like scissors, then he trips them down. It's not a really effective move, but it looks neat.
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nobrainer
05/14/2005 04:49 PM (UTC)
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Thanks, my moves list must have been wrong...grin
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tgrant
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About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
05/14/2005 04:57 PM (UTC)
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Well, since that's all settled, I see no more need for this topic.

Thread closed!
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