Kombat Kombo Kontest
2D Kombat Klassics
Pages: 1
Kombat Kombo Kontest
0
posted10/10/2003 09:53 AM (UTC)by

I've decided to create a thread where we can discuss or list the highest kombos that we've pulled off. Here's my list for each character(in order from highest to lowest):
Reptile: 10 Hits 100% Damage
Nitara: 6 Hits 69% Damage
Kano: 4 Hits 65% Damage
Drahmin: 5 Hits 62% Damage
Hsu Hao: 10 Hits 51% Damage
Cyrax: 6 Hits 48% Damage
Quan Chi: 7 Hits 45% Damage
Shang Tsung: 7 Hits 39% Damage
Jax: 8 Hits 38% Damage
Sonya: 10 Hits 37% Damage
Kitana: 9 Hits 37% Damage
Mavado: 6 Hits 36% Damage
Mokap: 5 Hits 33% Damage
Sub-zero: 7 Hits 31% Damage
Kung Lao: 6 Hits 31% Damage
Bo' Rai Cho: 11 Hits 30 % Damage
Scorpion: 8 Hits 26% Damage
Blaze: 8 Hits 25% Damage
Kenshi: 6 Hits 24% Damage
Li Mei: 5 Hits 24% Damage
Frost: 8 Hits 23% Damage
Johnny Cage: 6 Hits 23 % Damage
Raiden: 5 Hits 22% Damage
I'm not done experimenting with the characters on their kombos. If I get any chages, I'll edit my post and change the records. If you like, after you post your highest kombos, you can tell how you got them or you could ask others how they pulled off one of their kombos.
Reptile: 10 Hits 100% Damage
Nitara: 6 Hits 69% Damage
Kano: 4 Hits 65% Damage
Drahmin: 5 Hits 62% Damage
Hsu Hao: 10 Hits 51% Damage
Cyrax: 6 Hits 48% Damage
Quan Chi: 7 Hits 45% Damage
Shang Tsung: 7 Hits 39% Damage
Jax: 8 Hits 38% Damage
Sonya: 10 Hits 37% Damage
Kitana: 9 Hits 37% Damage
Mavado: 6 Hits 36% Damage
Mokap: 5 Hits 33% Damage
Sub-zero: 7 Hits 31% Damage
Kung Lao: 6 Hits 31% Damage
Bo' Rai Cho: 11 Hits 30 % Damage
Scorpion: 8 Hits 26% Damage
Blaze: 8 Hits 25% Damage
Kenshi: 6 Hits 24% Damage
Li Mei: 5 Hits 24% Damage
Frost: 8 Hits 23% Damage
Johnny Cage: 6 Hits 23 % Damage
Raiden: 5 Hits 22% Damage
I'm not done experimenting with the characters on their kombos. If I get any chages, I'll edit my post and change the records. If you like, after you post your highest kombos, you can tell how you got them or you could ask others how they pulled off one of their kombos.


About Me
Bring it :)
0
Cool. Your kombo stuff is interesting. How did you find out that info? I haven't done anything of that sort but, ok. Maybe I should try. Again great job on your post.
About Me
It's time to run away with the sideshow.
Full speed, right ahead.
Don't stop, you can sleep when you're dead."
0
have yall ever noticed that the name of this threads initials could mean something bad lol.
but i dont play with many, but heres some
sub-zero 12 hits 97% mavado 12 hits 42%
nitara 20 hits 99% jax 17 hits 69%
shang tsung 9 hits 99% frost 12 hits 39%
sonya 30 hits 79% kung lao 11 hits 28%
scorpion 12 hits 99% kano 9 hits 45%
quan chi 5 hits 28% kitana 21 hits 99%
hsu hao 7 hits 47% bo' rai cho 5 hits 19%
kenshi 9 hits 54% johnny cage 18 hits 67%
li mei 19 hits 62% raiden 12 hits 99%
reptile 11 hits 74% cyrax 14 hits 64%
drahmin 6 hits 32%
some of this combos i cannot remember, but i wrote them down as i figured them out, now this combos i did all myself, no internet no nothing, pure imagination, and they pay off lol
but i dont play with many, but heres some
sub-zero 12 hits 97% mavado 12 hits 42%
nitara 20 hits 99% jax 17 hits 69%
shang tsung 9 hits 99% frost 12 hits 39%
sonya 30 hits 79% kung lao 11 hits 28%
scorpion 12 hits 99% kano 9 hits 45%
quan chi 5 hits 28% kitana 21 hits 99%
hsu hao 7 hits 47% bo' rai cho 5 hits 19%
kenshi 9 hits 54% johnny cage 18 hits 67%
li mei 19 hits 62% raiden 12 hits 99%
reptile 11 hits 74% cyrax 14 hits 64%
drahmin 6 hits 32%
some of this combos i cannot remember, but i wrote them down as i figured them out, now this combos i did all myself, no internet no nothing, pure imagination, and they pay off lol


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
0
Numbers and percentages mean nothing, if it's not garuanteed. So, please, post the notations if you would. Thanks in advance. Peace.
About Me
It's time to run away with the sideshow.
Full speed, right ahead.
Don't stop, you can sleep when you're dead."
0
well actually, if you train with the character, you can learn some really cool tricks, they say only scorpion and frost have infinites, you never know, perhaps every character has one, but i create my own combos
Scorpion doesn't have an infinite... Bo Rai' Cho and Frost are the only one's... In Practice one cannot really check if a combo is guaranteed, you need somebody blocking or tech-rolling... mid-combo.
Wall combo's (punch, wall-hit, punch wall-hit etc.) are NOT guaranteed, not only that, but they are also very boring (can U believe that I accualy saw a combo-video with somebody showing his 113% combo with doing the above??? It was extremely lame.)
Wall combo's (punch, wall-hit, punch wall-hit etc.) are NOT guaranteed, not only that, but they are also very boring (can U believe that I accualy saw a combo-video with somebody showing his 113% combo with doing the above??? It was extremely lame.)


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
0
CorrezZ Wrote: ...can U believe that I accualy saw a combo-video with somebody showing his 113% combo with doing the above??? It was extremely lame.) |
Are you serous? Where did you see that? Sigh, well, at least effort is being made.
If you peeps want to see combos just wait till Konqrr puts his vids back online. In the mean time, peep my Raiden Combo Arts Act 1 here....
http://www.angelfire.com/ak5/isop/
0
Gamecube Version:
10 hit combo-Raiden
Start in Nan Chun:
B,B,Y,L Trigger, B, B, A, L trigger, X, X, Back+Y, X, Z
(In the practice mode, you can get up to 30 hits or even a hundred hit combo by just pressing Z after the combo above.)
Scorpion 11 hit combo for Gamecube:
Start in Hopkido
Y, Y, X, Forward+X, UP+X, UP+X, L trigger, B, B, L Trigger, B, B, B, A, A, X, B, B, A.
There is allot of juggles in this combo. Work with it, I promise that it works. It takes all three styles to pull these big boys off. Only a true master dare attempt it.
10 hit combo-Raiden
Start in Nan Chun:
B,B,Y,L Trigger, B, B, A, L trigger, X, X, Back+Y, X, Z
(In the practice mode, you can get up to 30 hits or even a hundred hit combo by just pressing Z after the combo above.)
Scorpion 11 hit combo for Gamecube:
Start in Hopkido
Y, Y, X, Forward+X, UP+X, UP+X, L trigger, B, B, L Trigger, B, B, B, A, A, X, B, B, A.
There is allot of juggles in this combo. Work with it, I promise that it works. It takes all three styles to pull these big boys off. Only a true master dare attempt it.


About Me
Itchy. Tasty.
0
CorrezZ Wrote: I'm pretty sure Reptile DOENS'T have a 100% combo... |
Well, it worked for me. I'm not exactly sure how I did it, but I remember that it was a 100% kombo. I think what happened was this:
At the start of the round, I impaled my oppenent with the Kirehashi. Then, I kept using one Reptile's Hung Gar attacks (Something like Forward+Attack 4)over and over until I won the round. Then, it said "10 Hits 100% damage" on the screen. I'm pretty sure that's what happened.


About Me
Itchy. Tasty.
0
noob_sareena Wrote: have yall ever noticed that the name of this threads initials could mean something bad lol. |
Heh...I never noticed that. That's not good...
Dark_Reptile Wrote: I've decided to create a thread where we can discuss or list the highest kombos that we've pulled off. Here's my list for each character(in order from highest to lowest): Reptile: 10 Hits 100% Damage Nitara: 6 Hits 69% Damage Kano: 4 Hits 65% Damage Drahmin: 5 Hits 62% Damage Hsu Hao: 10 Hits 51% Damage Cyrax: 6 Hits 48% Damage Quan Chi: 7 Hits 45% Damage Shang Tsung: 7 Hits 39% Damage Jax: 8 Hits 38% Damage Sonya: 10 Hits 37% Damage Kitana: 9 Hits 37% Damage Mavado: 6 Hits 36% Damage Mokap: 5 Hits 33% Damage Sub-zero: 7 Hits 31% Damage Kung Lao: 6 Hits 31% Damage Bo' Rai Cho: 11 Hits 30 % Damage Scorpion: 8 Hits 26% Damage Blaze: 8 Hits 25% Damage Kenshi: 6 Hits 24% Damage Li Mei: 5 Hits 24% Damage Frost: 8 Hits 23% Damage Johnny Cage: 6 Hits 23 % Damage Raiden: 5 Hits 22% Damage I'm not done experimenting with the characters on their kombos. If I get any chages, I'll edit my post and change the records. If you like, after you post your highest kombos, you can tell how you got them or you could ask others how they pulled off one of their kombos. |
I think there are many mistakes there. For example, Nitaras highest combo is 100%+ !!!! And Reptile dosent have a 100 in the arcade and VS fights.


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
0
CorrezZ Wrote: No shit. The vid was pretty professional made, the site was something like, Dragon-something... he also had (lame) Mvs.C2 vid's... I know about Konqrr's vid's... yo Raiden act 1 is tight, not amazing, but tight. :) |
MvC2 noobs. And, ya, my vid is like hella old, in it's defense
Man, DA is totally low tier. -_- Peace and love ya'll.
Rivercrest Wrote: Gamecube Version: 10 hit combo-Raiden Start in Nan Chun: B,B,Y,L Trigger, B, B, A, L trigger, X, X, Back+Y, X, Z (In the practice mode, you can get up to 30 hits or even a hundred hit combo by just pressing Z after the combo above.) Scorpion 11 hit combo for Gamecube: Start in Hopkido Y, Y, X, Forward+X, UP+X, UP+X, L trigger, B, B, L Trigger, B, B, B, A, A, X, B, B, A. There is allot of juggles in this combo. Work with it, I promise that it works. It takes all three styles to pull these big boys off. Only a true master dare attempt it. |
You are such a n00bie... any normal person would just hold down+block and then block, to block and retaliate on all of your 30 Z button hits... So don't even start talking about true mastership...
Dark_Reptile Wrote: CorrezZ Wrote: I'm pretty sure Reptile DOENS'T have a 100% combo... Well, it worked for me. I'm not exactly sure how I did it, but I remember that it was a 100% kombo. I think what happened was this: At the start of the round, I impaled my oppenent with the Kirehashi. Then, I kept using one Reptile's Hung Gar attacks (Something like Forward+Attack 4)over and over until I won the round. Then, it said "10 Hits 100% damage" on the screen. I'm pretty sure that's what happened. |
And I'm pretty sure that's nonsence... either U was playing nobody in VS. mode or somebody who doesn't know how 2 wall-roll or even block... the CPU or any semi-experienced player would've punished for even trying that...
About Me
It's time to run away with the sideshow.
Full speed, right ahead.
Don't stop, you can sleep when you're dead."
0
um, you all do know that with it having the ability to change martial arts, theres a possibility of EVERYONE having a high ass combo possible, just you have to create one, i always create my own combos, even in the old mk's, just there could be the possibility in mk:da having everyone with a infinite, perhaps thats the final secret, so perhaps we should all try to create some combos, i created some wild one before


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
0
No, some of you are still not understanding. It is not an infinate - let alone a combo - if a "human" opponent can blcok, tech, or use any other method to get out of the combo. A combo is an in-escapable string of moves which cannot be escaped unless the player makes a mistake or the combo system limits your efforts. What you can do in practice mode does not translate over into a real "human" match much of the time.
Yes, in practice mode you can pick whoever and simply press 1,1,1,1,1 or whatever when they are against a wall. Fact of the matter is that a real "human" opponent is going to either tech off of the wall or block it. When you see 27 hits 80-100% or whatever in practice mode it is simply a retarded calculation/glitch by the CPU.
The only infinites in the game are Frost and BRC, as stated. I do beleive these glitches were fixed in the PAL version, however. Someone else can clarify this.
Nothing is garaunteed in DA unless it's a branch combo or a juggle. Any stuns - besides the obvious ones like the Kiss, Spear, freeze, the few block glitches, etc - mean nothing in DA, you can cancel the stun simply by blocking when the opponent attacks. Go to versus and try your combos on a human which will block after the first hit of the "combo" or will tech off of wall stuns. If you don't have a freind/family member handy then use your toes, like the rest of us.
Yes, in practice mode you can pick whoever and simply press 1,1,1,1,1 or whatever when they are against a wall. Fact of the matter is that a real "human" opponent is going to either tech off of the wall or block it. When you see 27 hits 80-100% or whatever in practice mode it is simply a retarded calculation/glitch by the CPU.
The only infinites in the game are Frost and BRC, as stated. I do beleive these glitches were fixed in the PAL version, however. Someone else can clarify this.
Nothing is garaunteed in DA unless it's a branch combo or a juggle. Any stuns - besides the obvious ones like the Kiss, Spear, freeze, the few block glitches, etc - mean nothing in DA, you can cancel the stun simply by blocking when the opponent attacks. Go to versus and try your combos on a human which will block after the first hit of the "combo" or will tech off of wall stuns. If you don't have a freind/family member handy then use your toes, like the rest of us.


About Me

0
Nitara has a 156-180% combo that has been proven in the acrade and practice mode.
first is the power up and then the ultimate combo followed up by some thing.
as for the system glitch, NOT True, the combo calc is fairly accurate.
to do so:
start with all the attacks and measure the damage they do, subtract it from the total with of the life bar and there is a basic percentage for each attack. now add up all the attacks they do and the percentage of each one then decide if the system is glitchy.
first is the power up and then the ultimate combo followed up by some thing.
as for the system glitch, NOT True, the combo calc is fairly accurate.
to do so:
start with all the attacks and measure the damage they do, subtract it from the total with of the life bar and there is a basic percentage for each attack. now add up all the attacks they do and the percentage of each one then decide if the system is glitchy.
DeadlyFrost6 Wrote: Nitara has a 156-180% combo that has been proven in the acrade and practice mode. first is the power up and then the ultimate combo followed up by some thing. as for the system glitch, NOT True, the combo calc is fairly accurate. to do so: start with all the attacks and measure the damage they do, subtract it from the total with of the life bar and there is a basic percentage for each attack. now add up all the attacks they do and the percentage of each one then decide if the system is glitchy. |
Sigh... that's because if they put the same amount damage for an attack during a combo, it would be EASY 2 get extremly high damage ratings...
Ow and Bo' Rai Cho still has his infinite in the PAL, me thinks Frost also does have it, but it's pretty hard, cuz they slowed down the last couple of frames of her slide, or so I've heard...
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.