Midway Arcade Treasures 2 reviews up at IGN
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posted10/12/2004 12:53 AM (UTC)by
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Raven900
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02/27/2004 12:11 PM (UTC)
http://cube.ign.com/articles/554/554727p1.html
Gamecube - 7.9
http://xbox.ign.com/articles/554/554729p1.html
Xbox - 8.0
http://ps2.ign.com/articles/554/554701p1.html
PS2 - 7.8

Unfortuntely, MK2 and MK3 have sound problems

"The graphics are handled a bit better than the sounds, and the games that required the more powerful hardware, like MK2 and MK3 fall a little short with more muffled audio than what the original system could pull off."

And Mk2 and Mk3 have some of the same problems as they do in MAME



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Raven900
10/07/2004 12:55 PM (UTC)
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Can a mod please delete the two other topics like this?
From the review:

"As good as the emulation, it's definitely not perfect. Whether it's from programming goof, lack of development time, or simply not enough horsepower in the system, there are some quirks in the emulation that keep the games from being 100% accurate to the original title. You'll notice little things mysteriously vanishing shadows in MK2 and MK3 for example."

sad
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Raven900
10/07/2004 04:24 PM (UTC)
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Kind of disappointed they aren't 100 percen perfect but as long as the graphics and gameplay are arcade perfect I guess the emulation flaws can be forgiven.
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MK2KungBroken
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10/08/2004 06:57 AM (UTC)
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That's 100% horse shit. Their laziness knows no bounds. It's truly sad that they can't pull off full emulation of games over 10 years old on systems that crush the requirements, whether it be use of the actual roms, or manipulating the software of MKT to use the arcade quality everything, and manually reduce the speed. There's no reaon for this. I'm offended.

Matt
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Raven900
10/08/2004 01:03 PM (UTC)
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You are right, no doubt. But the versions in Midway Arcade Treasures 2 are as arcade perfect as we are going to get as far as home converstions go. The version of MK1 in the Kollector's Edition of Deception has sound/music problems and a few other problems as well.
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ErmacWins
10/08/2004 06:19 PM (UTC)
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Should have known it was too good to be true.

It really is ridiculous that, with all this time that they've had working on these emulations, that they still can't seem to get them right. And how they could even release a product like that when they know it's not working properly.

I kinda figured that they (MK2 and 3) would be flawed in some way though, because neither Paperboy or Roadblasters ran perfectly on MAT1 and look how old those games are.

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Raven900
10/09/2004 02:17 AM (UTC)
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Well, at least Midway didn't claim these would be "arcade perfect" ports like they did for the MK1 emulation in the Kollector's Edition of Deception.
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SoulEdge316
10/09/2004 01:14 PM (UTC)
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Believe it or not, and specific chips aside(emotion engine etc.), the current gen of consoles are no more powerful than 4-5 year old PCs. It's easier to get a perfect or near perfect arcade version of those games on MAME because you are dealing with a PC where you can upgrade the sound and video cards and add more memory to get the games to run at full speed, with near perfect sound support, as opposed to gaming consoles that cannot be upgraded.

In other words with MAME, you upgrade with the PC to meet the game's requirements but with the consoles it's the other way around. They had no choice but to work with what they had.

I remember when I first got into the emulation scene around '98-'99 my PC barely handled MKII without any slowdown but had a lot of sound stuttering, and MK3 was a slow, unplayable mess, then in 2001 I upgraded to a better PC and it improved the emulation, but it took about another memory upgrade to get them running perfectly.

I guess as long as the speed and the gameplay are not affected and they still use every sound effect and music piece from the actual arcade, it'll be alright, at least for those of us who want MKII and MK3 for home consoles. It can't be worst than the Genesis/32X, Snes or even Saturn ports.
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Raven900
10/10/2004 03:39 PM (UTC)
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The 32X port of MK2 wasn't that bad actually
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Anyanka
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10/10/2004 03:55 PM (UTC)
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It's better than the Genesis one, but that's not saying much. It's still not as good as SNES. Like, Cage doesnt even have his full win pose....wtf is that?

The Saturn version is god awful.



There's no excuse for this. I don't care if they couldn't do a perfect emulation. I refuse to believe there's just nothing they could do. Like with MK1, there's no way they just had no choice but to have the music cut out in the end. That's krap.


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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
10/10/2004 08:28 PM (UTC)
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They didn't take advantage of everything they had. First off, when you're emulating over thousands of different PCs, it's harder to make something that will work pretty well for all them. The current generation systems are in fact powerful enough in the respect that everything is optimized for them, there's 3 systems to deal with, all with their own specifics, and they run more efficiently than PCs when it comes to playing games because that is what they were designed to do. Even if PS2 is the equivalent of a P3 700 mhz, that's enough to run on a PC without optimizations in code for the exact PC at full speed with no sound on and no graphical errors. When you're dealing with one type of hardware you're programming for, you can tweak the emulator almost infinitely to run something that requires less physical hardware power than it possesses, the only thing making it difficult is compatibility, which is worked around by the software emulation.

There is no excuse.

Again, if they saw that the finished product sucked for MK2 and MK3 because they didn't bother trying hard enough, then they should have gone with the PSX MK trilogy engine, replaced the graphics, wrote an algorythm to fix the collision boxes with the new bigger sprites, stuck the missing frames inbetween, and slowed it down, removed elements here and there, put in the full quality sounds, and just tricked it into thinking it was running MKT. I think a lot of you know what I'm talking about, but this is an outrage, even to someone who isn't going to buy it anyway.

Matt
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takermk
10/10/2004 09:24 PM (UTC)
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Even though there are sound problems, I'm still getting it. But to have sound problems in the first place is extremely stupid. Thanks for half-assing the game Midway!
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DRFATALITY
10/10/2004 10:25 PM (UTC)
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I was dissapointed in the MK1 disc also.It's good but the sounds annoy me(Scorpion's Spear).I guess we'll never get a Arcade Perfect MK game.Unless they do what Nintendo did with their old games and release them seperately just with the MK games and no options.Im still buying it though.Heres to hoping Konami's TMNT game will be Arcade Perfect.
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DRFATALITY
10/10/2004 10:25 PM (UTC)
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I was dissapointed in the MK1 disc also.It's good but the sounds annoy me(Scorpion's Spear).I guess we'll never get a Arcade Perfect MK game.Unless they do what Nintendo did with their old games and release them seperately just with the MK games and no options.Im still buying it though.Heres to hoping Konami's TMNT game will be Arcade Perfect.
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robs727
10/11/2004 12:56 PM (UTC)
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MK2KungBroken Wrote:
They didn't take advantage of everything they had. First off, when you're emulating over thousands of different PCs, it's harder to make something that will work pretty well for all them. The current generation systems are in fact powerful enough in the respect that everything is optimized for them, there's 3 systems to deal with, all with their own specifics, and they run more efficiently than PCs when it comes to playing games because that is what they were designed to do. Even if PS2 is the equivalent of a P3 700 mhz, that's enough to run on a PC without optimizations in code for the exact PC at full speed with no sound on and no graphical errors. When you're dealing with one type of hardware you're programming for, you can tweak the emulator almost infinitely to run something that requires less physical hardware power than it possesses, the only thing making it difficult is compatibility, which is worked around by the software emulation.

There is no excuse.

Again, if they saw that the finished product sucked for MK2 and MK3 because they didn't bother trying hard enough, then they should have gone with the PSX MK trilogy engine, replaced the graphics, wrote an algorythm to fix the collision boxes with the new bigger sprites, stuck the missing frames inbetween, and slowed it down, removed elements here and there, put in the full quality sounds, and just tricked it into thinking it was running MKT. I think a lot of you know what I'm talking about, but this is an outrage, even to someone who isn't going to buy it anyway.

Matt

Totally agree with that, no reason at all that an arcade perfect version could not be run on the current consoles. And its not like it would have been hard to do, or that the MK team had to do it themselves. A few programmers that had some spare time could have quite easily done what MK2KungBroken said. The thing is, it seems Midway wasn't prepared to do this sad
By the way, I currently playing MK2 on MAME via Kaillera online AND playing the real Arcade Machine against my friend.
And there is some difference in the timing, its really hard to tell but the timing is slightly different on the real machine.

Like roundhousekick someone out of the air, this works 100% on MAME for me but on the machine the timing must be different because it didnt work that good.

But that doesnt excused that Midway is not able to make a Arcade Perfect for a game that is more than 11 years old on the PS2 or XBox.
I mean, Midway must know the old MK,s better than anyone else because there freaking produced them lol!
So they must know how to port that game on a 20 times better hardware.



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Raven900
10/11/2004 02:36 PM (UTC)
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Midway had Digital Eclipse develop the game they didn't actually develop it. All they really did was monitor Digital's progress and gave them the video content to upload to the game. I am more disappointed in Digital Eclipse. They did a supreb job with the GBA version of Activision Anthology which was surprising considering the limited amount of memory in the GBA. All of the games in it run perfectly. Yet, they couldn't do a good job on desigining an emulator for consoles that far exceed the GBA's capabilities. If they tried hard enough, they could have designed an emulator that ran the games perfectly on the consoles.
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BustaUppa
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AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)

10/11/2004 03:31 PM (UTC)
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DRFATALITY Wrote:
I was dissapointed in the MK1 disc also.It's good but the sounds annoy me(Scorpion's Spear).I guess we'll never get a Arcade Perfect MK game.Unless they do what Nintendo did with their old games and release them seperately just with the MK games and no options.Im still buying it though.Heres to hoping Konami's TMNT game will be Arcade Perfect.

I hate to say this but I have heard bad things about the TMNT arcade game that comes with the new TMNT game. Supposedly there is some weird copyright BS that has forced them to change around the voices and music in the game.

See, I try to be good, I try and buy "official" software to complement my frequent ROM usage. But screw that when we get short-changed on these retail products. If I can get a far superior product with a free ROM, I'm sticking to that. MAME keeps everything intact (with the occasional glitch on my average-powered PC) and lets me go online. If these companies give me a good reason to pay for these, I WILL do it. I honestly would pay full price for a fully-featured, complete, flawless port of MKII or 3 with online play. But we didn't get that, so I'll gladly stick with glitchy-ass Kaillera until something better comes along.
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Raven900
10/12/2004 12:53 AM (UTC)
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I think that Konami will do a better job with TMNT than Midway did with MAT2
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