MK - Trilogy Tournaments/Competitions?
0
posted06/16/2005 01:04 PM (UTC)by
Avatar
jvaule
Avatar
Member Since
06/14/2005 08:28 PM (UTC)
Hey folks!

I was wondering if any of you know of any MK - trilogy tournaments going on these days at all? hehe...a little outdated game, but its the best fightinggame ever! Me and a friend plays it all the time on bigscreen..hard to find someone that actually stands a chance playing agains the two of us as we have played it for years :D
Avatar
dreemernj
06/15/2005 12:03 AM (UTC)
0
Not really any around. MK2KungBroken set up a PSX at a tourny a while back, but the last tourny around here had Arcade UMK3 which is a bit more tournament worthy since you don't have to ban anything to make it fair.
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
06/15/2005 05:50 AM (UTC)
0
Contact me if you'd like to play UMK3 at least online. I'm always looking for new players, there's about 25 regular players on this site.

Matt
Avatar
DeadMan90
06/15/2005 06:30 AM (UTC)
0

Wow...I haven't been online to play some MK in a LOOONG time...

maybe I should start getting back into it... I'm definitely not the best, but I sure as hell have the spunk.

Any particular place or room to go into while on MAME? I mean, I haven't done it in about a year.

I think the last two people I faced were Dan and Blackknight, but Dan is playing MK:D on his PS2 and I haven't heard from Knight in about a year.
Avatar
megatron187
06/15/2005 08:39 AM (UTC)
0
What mame emulator do you guys use for the online play, what name is the server your in and what version of UMK3 do you guys use for mame? I love UMK3! I played a lot of MK:D on xbox live, but the classics are way better and I'd love to play some people on the classic MK's online! peace

megatron187
Avatar
jvaule
06/15/2005 11:07 AM (UTC)
0
dreemernj - I haven't played UMK3...Seen lots of vids from people playing it though. For me it seems like UMK3 is more unfair than trilogy since UMK3 as 100% combos and a lot more bugs than trilogy. I haven't encountered any unfairness in MK- Triology (latest version) in the years I have played it with my friend.

I am very interested in knowing about any emulators/online possibilities. Haven't played classic MK on other than PSX before :P

Avatar
dreemernj
06/15/2005 12:39 PM (UTC)
0
I think almost all of the unfairness in UMK3 also exists in MKT, even the latest release, with only a couple of exceptions.

The relaunch infinites and the numerous 100% damage combos that are in UMK3 are still in trilogy, and then you add in MK2 Kung Lao who is uberly broken and extremely overpowering, plus Noob Saibot who is just wrong. And they added Rain with his easy infinite and boom its brokey.

I believe MK3 Kung Lao's spin infinite was dealt with but thats probably about it.

The Greatest hits version of MKT for psx faithfully reproduces Arcade UMK3's gameplay to the point where pretty much anything in UMK3 will work in MKT with only a couple of exceptions. And then you add on the broken new characters, and it adds to it. And then if you start using anything but the GH PSX MKT version its even buggier. The older PSX versions are buggy, the PC version is slightly buggier then Greatest Hits, and the N64 version is basically a different, easier game, all together.
Avatar
BustaUppa
Avatar
About Me

AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)

06/15/2005 03:46 PM (UTC)
0
jvaule Wrote:
dreemernj - I haven't played UMK3...Seen lots of vids from people playing it though. For me it seems like UMK3 is more unfair than trilogy since UMK3 as 100% combos and a lot more bugs than trilogy. I haven't encountered any unfairness in MK- Triology (latest version) in the years I have played it with my friend.


It takes players of extraordinary skill for any of that "unfairness" to affect anything. Like in my case... I know Ermac has tons of infinites, but I am nowhere near good enough to pull any of them off, ESPECIALLY in actual human vs. human gameplay. I didn't even know a lot of those tricks existed until nearly a decade after the games came out. I'm sure you could have 2 good players playing for years without finding any of the "unfair" infinites.... I bet only 1% of MK players know of them, and even less can actually pull them off.

I think the reason you have seen more UMK3 bugs is just because the creators of the video regard UMK3 as the most "official" MK... so they stick to UMK3 footage, unless it is a combo involving a MKT-exclusive character (like the numerous reverse lighting combos with Raiden).
Avatar
jvaule
06/15/2005 04:09 PM (UTC)
0
Hmm. Im not sure we have tried the same version of MKT then. Me and my friend have tried almost all of the supercombos and relaunch I've seen in the UMK3 vids on the Trilogy version I have with no success in reproducing. I read an article somewhere on the web where it said that the final version of trilogy fixed the infinites and relaunch that were possible in previous versions. Can't recall where I read it :(

They changed some timings and delays for making certain moves prohibiting the relaunch ability, and they changed the gravity so that it isnt possible to keep the opponent in the air or agains the wall that long anymore. They loose altitude much faster so the popular joggling thing wont work.

None of the characters have infinites/relaunch except perhaps Noob Saibot. He do have a relaunch ability but it is possible to avoid it. The ability Im talking about is the cloud+under the ground slam then cloud again when he bounce on the ground. But you can avoid that by jumping in the right direction when he tries to do the under the ground move again.

Im sure there are other versions of MKT that is buggy as I've seen the mkkompletion movie on www.darktemplarz.com. Impossible to recreate though. I feel confident that the version I have is a more fair one.

I havent played MK2 Kung Lao that much. I'll be investigating his uberness later :)






Avatar
dreemernj
06/15/2005 04:53 PM (UTC)
0
If you can do Noob Saibot's simple infinite then you are probably using a buggy version and just haven't figured out yet how to do the rest. Noob's easy infinite was removed in the final version of MKT. But, as I said, the final version of MKT is the closest to UMK3 as far as gameplay which is why almost all of the unfairness in UMK3 translates.

Relaunch combos are not easy. The timing is extremely precise. I have never used more then 2 relaunches in a single combo in an actual match. Also, for example, Sindel's flight cancel infinite I don't believe I have ever used in a match more then 1 or 2 repetitions and that takes tons of hits to do any real damage.

The stuff in the videos tends to be very difficult to do which is why so much of it was never discovered/talked about before we made those videos. I remember when MK2KB found the dozens of Ermac combos, a lot of people didn't believe they existed and were really unblockable. And then we blew the game up and found enormous damage for almost every character.
Which of the combos have you tried so far?
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
06/15/2005 07:19 PM (UTC)
0
Everything I'm going to talk about for MKT is inferred as Greatest Hits MKT which like DreemerNJ said, faithfully reproduces the UMK3 engine. They are all legitimate, unblockable, potential 100% situations.

In MKT, the only infinite that exists in UMK3 that doesn't in MKT is Kung Lao's corner spin infinite because they made the spin's limit of once usage per combo. It is still possible to get 100% combos with MK3 Kung Lao mid screen.

MK1 Raiden: corner pop up, walk in, ducking LK X like 25. It's possible to do, not that easy, but it does exist. He is however not much of a thread otherwise. I don't think he can relaunch infinite anyone beacuse he has the same laggy recovery as Reptile.

MK2 Raiden: On Robots and Sheeva, pop up combo, teleport, straight up jump kick, repeat. Very hard to time. He has the standard relaunch infinite but I think his usefulness for it is extremely limited.

MK2 Kung Lao: Pop up combo, JK, whiff the dash kick, HP, repeat til corner, depending on the distance from the wall, it is possible to get nearly 100% and beyond quite easily. He also has the same teleport infinite as MK2 Raiden. He also has the standard relaunch infinite.

Rain: Any one of his moves and his kick combo leads to his aaHP, RH infinite, which isn't easy on every character and take about 27 hits to complete.

Noob Saibot: In terms of legit infs and 100% combos, he really doesn't have any except relaunch combos.

Baraka: Very high damage simple combos off the blade spin, with the potential for 100% in the corner almost at the same degree as Ermac.

Johnny Cage only has relaunch infinites.

MK2 Jax, and MK1 Kano do not have any 100% as of GH MKT. Kano had an infinite similar to MK1 Raiden's in the corner, but they slowed his ducking LK down enough to make it not an infinite.

UMK3 infinites and 100%s that you *might* see in gameplay or at least attempts of.

Nightwolf still has his corner 3 hit kick combo infinite, and it also works on MK2 Raiden, Baraka, MK2 Kung Lao I believe, maybe MK1 Raiden and MK1 Kano, I could be mistake here, someone test it out please.

Kabal's corner 100%s, which are tough to set up, but still exist.

Ermac 100%s, still there.

Stryker's cross screen and corner infinites.

Shang's ground eruption infinite.

That's all I can think of right now. There really isn't that much compared to Capcom vs games where virtually every character has some kind of abusable infinite in most of their games.

As for relaunch combos, everyone who has a launcher combo can relaunch at least one other character except MK1 Raiden, Reptile, and Sheeva.

The easiest character to relaunch people with is Classic Sub-zero. His recovery, jump, and deep punch are designed for it. It's also pretty easy with Kabal. The characters you have to pause before jumping forward with are usually not even worth an attempt.

So in essence, MKT has a slightly higher ratio of broken characters than UMK3, but in a way that's good because it gives competition to Kabal, Human Smoke, and Kung Lao. Having to deal with MK2 Kung Lao's and Baraka's massive damage potential, Noob's disabler, Rain's infinite application versatility (otherwise shitty except for the fact he has the excellent Male Ninja properties for regulars), allows for more characters to be used in gameplay.

I don't include bosses or Chameleon in any of this by the way.

So the tallies for characters with some kind of 100%

UMK3: 17/23 = 74%
MKT: 24/32 = 75%

In terms of actual gameplay however, the fact that almost every added MKT character is a force and it only added 9 regular characters can be said it's more broken, or more balanced, since there is a high ratio of usable characters, under Noob Saibot, who again is beatable, if you treat the Disabler like it's Kabal's spin and kara jab it.
Avatar
jvaule
06/15/2005 09:45 PM (UTC)
0
Hmm. You guys know a lot. I will investigate and try more to reproduce some of the infinites etc. The MKT I have isnt greatest hits. It's in the Classics series of PSX games. Not sure if that means anything though. It's just that when I watch some of the UMK3 vids it seems like the game behave a little different.

Are there version(s) of MKT that has a different engine than UMK3?
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
06/15/2005 11:11 PM (UTC)
0
There are versions that just don't have the same gravity properties, which allows really ridiculous broken combos to happen.

Matt
Avatar
jtaylo
06/16/2005 01:43 AM (UTC)
0
i am so desperate to play someone. in order to do this, i would need a new laptop, which i cant afford till nov. (at least $500), pc version umk3, which i think i could only buy on ebay, and join kaillera, which i dont know how to do. it almost seems cheaper to fly to a tournament. if they exist for classic games i would do it. i can feel the arcade button setup like braille in my sleep........damn im a drunken idiot. i know there are those on this website who would bust an infinite on me at first chance.
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
06/16/2005 02:31 AM (UTC)
0
What are your computer specs? IM me on AIM sometime and we'll set this up. TakerECW is my AIM, you can run MKT for EPSXE with much lower specs than needed for UMK3 for Mame.
Avatar
jtaylo
06/16/2005 02:41 AM (UTC)
0
intel celeron processor. 160 mb ram. rage mobility AGP video card
(sighs).....
Avatar
dreemernj
06/16/2005 03:23 AM (UTC)
0
You could get a $200 desktop from overstock that could do it.
Avatar
InviladNoobWarrior
Avatar
About Me

<------- A TRUE SAIYA-JIN RIGHT THERE

06/16/2005 12:52 PM (UTC)
0
either that or at least buy some more ram. build a new computer piece by piece. the extra ram could help, but then again u are running a celeron processor....
Avatar
dreemernj
06/16/2005 01:04 PM (UTC)
0
Yeah, depending on what Celeron it is it could even be running old school EDO ram.
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.