MK1 on MAME - Reptile
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posted02/23/2004 06:15 AM (UTC)by
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Jason Shearer
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02/16/2004 04:59 PM (UTC)
Has anyone actually fought Reptile on MK1 for MAME? Neither I nor my friend have even seen a silhouette fly pass the moon.
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CorrezZ
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Reiko = S.U.V.

02/21/2004 09:00 PM (UTC)
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I did, it takes about 20/30 matches to make the shaddows apear though. That's prolly why you didn't see them.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
02/21/2004 10:28 PM (UTC)
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IIRC, it's 40 matches then on the next pit stage the shadows will appear. If you fail to get Reptile, then you have to wait another 40.

MK2KungBroken tested the T-Unit revisions (4.0 and 5.0) only to find that Reptile has been removed from them. Reptile is only in Revision 3.0 and 4.0, not T-Unit.
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Bloofy
02/21/2004 10:28 PM (UTC)
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CorrezZ,What is that picture in your av?
On topic, iv'e also never seen Reptile.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
02/21/2004 10:52 PM (UTC)
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Best way to do it is play against the comp with drain all energy, infinite life for P1, and just boost of the match number by using throttle (F10) but you have to make sure it's enable in the properties for the game.

Matt
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Jason Shearer
02/22/2004 12:56 AM (UTC)
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Ah, okay. Thanks guys.

Hey Matt. Get to transcribing that SP3. ;D
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dreemernj
02/22/2004 04:27 AM (UTC)
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Has anybody ever tried to make a cheat that just ups the variable for the number of wins? Would that work?
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CorrezZ
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Reiko = S.U.V.

02/22/2004 11:04 PM (UTC)
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Konqrr Wrote:
IIRC, it's 40 matches then on the next pit stage the shadows will appear. If you fail to get Reptile, then you have to wait another 40.

MK2KungBroken tested the T-Unit revisions (4.0 and 5.0) only to find that Reptile has been removed from them. Reptile is only in Revision 3.0 and 4.0, not T-Unit.


Reptile in T-Unit 5.0
Screencap I took months ago
Look at the title bar.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
02/23/2004 06:15 AM (UTC)
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Correzz...that's sweet!

Thx for the pic...off to try now :)
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