MK2 Jax and Mileena
2D Kombat Klassics
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MK2 Jax and Mileena
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posted03/27/2005 09:50 AM (UTC)by

I'm a frequent MK2 player but I am by no means a "master." I have some knowledge of deeper strategy of MK2 but nothing that would seperate me from the average MK fan. However I was wondering to myself why Jax and Mileena hold the first two spots on the tier list for MK2?
For Mileena I think it has to do with the fact that you can charge her projectile instead of moving the joystick. Allowing the plower to throw a projectile whenever they need while still resuming normal gameplay. She has obvious anti-air and anti projectile with her ball and teleport kick. I was thinking to myself maybe Lui Kang would be good against her. He could turtle using low fireballs when Mileena throws projectile. And Block teleport kick and ground ball with a roundhouse to keep mileena on the other side of the screen. Or maybe scorpion. He could counter projectile with teleport punch, and block teleport kick and ball.
For Jax I think it is two reasons. 1) His ground pound which only needs to be charged similar to Mileena's projectile with same principle. 2) His projectile seems to be a little longer than normal, and hits high making the timing to jump over it awkward. Again I think Lui Kang could be decent against him. Turtling with low fireballs would keep Jax from turtling with ground pound. And would hit while Jax's projectile went overhead. Then if Jax tried to come in with a Jump kick Lui Kang has an excellent uppercut.
These are just ideas I had. I posted them to see what other people thought and tell me why I am probably wrong. I hope to read some good input from and thanks guys.
For Mileena I think it has to do with the fact that you can charge her projectile instead of moving the joystick. Allowing the plower to throw a projectile whenever they need while still resuming normal gameplay. She has obvious anti-air and anti projectile with her ball and teleport kick. I was thinking to myself maybe Lui Kang would be good against her. He could turtle using low fireballs when Mileena throws projectile. And Block teleport kick and ground ball with a roundhouse to keep mileena on the other side of the screen. Or maybe scorpion. He could counter projectile with teleport punch, and block teleport kick and ball.
For Jax I think it is two reasons. 1) His ground pound which only needs to be charged similar to Mileena's projectile with same principle. 2) His projectile seems to be a little longer than normal, and hits high making the timing to jump over it awkward. Again I think Lui Kang could be decent against him. Turtling with low fireballs would keep Jax from turtling with ground pound. And would hit while Jax's projectile went overhead. Then if Jax tried to come in with a Jump kick Lui Kang has an excellent uppercut.
These are just ideas I had. I posted them to see what other people thought and tell me why I am probably wrong. I hope to read some good input from and thanks guys.

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When you do a low Fireball with Liu Kang and the other player is really fast, he make an Telekick with Millena that you cant block, and please explain me how you will counter the Ball with a roundhousekick?
You can counter the Telekick but it need serious good timing.
And I dont know how you will turtle with Liu kang, you make 1 Low Fireball, the Player blocks and move forward, then you make the second and he can already jump over and hit you, or block and low kick you.
When you play against a very good Millena you nearly cant jump, because you get a telekick in your face everytime you jump.
Millena can also Spam her Sai by firing it up in midair and repeating this.
The ball is a good surprising attack in close combat, you can nearly lock someone down by doing low punches ect. when he try to counter make the ball.
A good Millena player wont use her telekick or ball much, but when you try to attack you will get it.
If you try to turtle and wait for some telekick or ball that you can block and counter you will get down by blocking damage.
For Jax, its not easy to play Jax like he should be played for the top-tier.
I dont play with him that good but I know how you should play with him.
Always charge LP for the ground stomp.
The idea behind Jax is:
When someone try to Jump at you, use his standing High Kick if he,s far away because his the range of the HK is very high.
If someone is near and jump or try to jump over you use the Backbreacker.
And if someone jumps but didnt reach you a good timed ground stomp will hit him.
So it like that:
If someone jumps, Anti Air move
If someone just walk forward or jump but didnt reach you, ground stomp.
Of course you need very good timing and much experience to do the right thing in the right situation but if you can make it Jax is like a Fortress.
In close combat he is also very dangerous, his 5-time throw is the hardest in the game, his gotcha is very damaging too.
His Shoot has a good hitrange.
And if your able to perform his closecombat attack you can get 60% in one attack.
Another good thing, Jumpkick and if it connects Backbreaker.
Works best if someone is close and try to jump over you.
Standing Low and High Kick have a very long range with Jax too.
His Jumpkick and Uppercut is good too, only his Roundhousekick is not that strong.
You can counter the Telekick but it need serious good timing.
And I dont know how you will turtle with Liu kang, you make 1 Low Fireball, the Player blocks and move forward, then you make the second and he can already jump over and hit you, or block and low kick you.
When you play against a very good Millena you nearly cant jump, because you get a telekick in your face everytime you jump.
Millena can also Spam her Sai by firing it up in midair and repeating this.
The ball is a good surprising attack in close combat, you can nearly lock someone down by doing low punches ect. when he try to counter make the ball.
A good Millena player wont use her telekick or ball much, but when you try to attack you will get it.
If you try to turtle and wait for some telekick or ball that you can block and counter you will get down by blocking damage.
For Jax, its not easy to play Jax like he should be played for the top-tier.
I dont play with him that good but I know how you should play with him.
Always charge LP for the ground stomp.
The idea behind Jax is:
When someone try to Jump at you, use his standing High Kick if he,s far away because his the range of the HK is very high.
If someone is near and jump or try to jump over you use the Backbreacker.
And if someone jumps but didnt reach you a good timed ground stomp will hit him.
So it like that:
If someone jumps, Anti Air move
If someone just walk forward or jump but didnt reach you, ground stomp.
Of course you need very good timing and much experience to do the right thing in the right situation but if you can make it Jax is like a Fortress.
In close combat he is also very dangerous, his 5-time throw is the hardest in the game, his gotcha is very damaging too.
His Shoot has a good hitrange.
And if your able to perform his closecombat attack you can get 60% in one attack.
Another good thing, Jumpkick and if it connects Backbreaker.
Works best if someone is close and try to jump over you.
Standing Low and High Kick have a very long range with Jax too.
His Jumpkick and Uppercut is good too, only his Roundhousekick is not that strong.
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thats good, I no expect at this.
But any tips on making MK2 Cage usefull against the Upper tiers of the list?
But any tips on making MK2 Cage usefull against the Upper tiers of the list?


About Me
Kaillera: Private J0k3r
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Killermiller, i meant to say that you would block ball with Lui Kang and then when Mileena is floating Lui Kang can roundhouse. But you made a lot of good points I'll have to go back and rethink my strategies.


About Me
TheProphet, GGs my friend. Give'em Hell.
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Juergen Wrote:
Jax and Mileena suck
Jax and Mileena suck
Unless you are playing MK2...
Or UMK3...
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