MK2 SNES unlimited fatalitys and more????
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posted03/12/2003 07:41 PM (UTC)by
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pragora
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03/12/2003 09:25 AM (UTC)
I read on this site when MKDA came out, that there was a name for a glitch in the SNES version of MK2. The glitch was that if you do Johnny Cages High Fireball and start another right when it appears off the screen, the rest of his fireballs will be invisable. his I can do. But I have yet to figuer out the rest of the trick by getting someone to stand in the place where the first fireball disappeaerd, then performing a fatality, babality, fatality, etc. Can someone please post where I can find this trick so I can try it. Sounds pretty cool if you ask me. Not to many people know about it either, but some do. So if you can please help and explain or please post a link for it. Thanks!

>:) Peace Out Fellow Gamers
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evilhomer
03/12/2003 07:41 PM (UTC)
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I think this might be what you're talking about. Please note, this isn't mine, I got it from mkshin.mk5.org...

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Game: Mortal Kombat 2. Platform: Super Nintendo.

What happens: Makes projectiles stationary, makes an invisible "hit" float on the stage which can hit the opponent, leads to many Fatality glitches.

As Johnny Cage, be across the screen so that your back is up against the edge of the screen. (The SNES version is weird--when you try to get both people across the screen, only one person can be all the way against the side of the screen. The other person is about a character's length away from their side, and can't get any farther away.)

Be a short character, so Cage's high fireball will go over them. Throw a high fireball, then, before that one gets off the screen--as soon as you recover from the animation,--throw another high fireball. The second one won't come out at all. Now do a Shadow Kick. If your shadows are slightly higher than you are, you did it correctly. If they are exactly even with you (horizontally) like they should be, try again.

Effects of TUG:

-There is an invisible "hit" floating on the stage. (The "hit" is a few steps back from where you did the Shadow Kick.) If your opponent walks into it, they will get hit. If you don't do the Shadow Kick, the invisible hit is not present.

-The next time you do a fireball with Cage, it will come out from where you did the one that disappeared. So if you did TUG from mid-screen, then walked back half a screen and threw another one, it would come out half a screen in front of Cage.

-As Shang Tsung, morph to Johnny Cage (D,D,B+LP). Do the TUG. When you morph back, throw a fire ball (B,B+HP). It will be frozen in mid-air (right where you
did the Shadow Kick). Most characters' projectiles will behave in the same way--they simply get stuck on screen in the same general place (but some appear higher up than others). Below is a list of the different effects of all the character's projectiles that do not behave generically.

-Liu Kang- No matter what fireball you do (high, low, or air) it will be at the height of the regular fireball (F,F+HP).

-Kung Lao- While his hat-toss behaves normally, the "aura" coming off of him from his spin move (U,U+LK) will come out from where you did the shadow kick.

-Mileena- If you do her Sai Shot while right next to them, they will be hit, even though the sais came out behind her. (The sais will still be frozen in mid-air.)

-Scorpion- The Spear will come out normally and float in mid-air, however; when they get hit by it, they are NOT dizzied--they simply stagger backwards.

-Sub-Zero- If they get hit by the Ice Blast, they will stagger and not be frozen, then another Ice Blast will appear directly above where the last one disappeared. If they touch *that* Ice Blast, they will be frozen.

Having stationary projectiles can lead to legions of glitches.

Try fooling around with having a fireball stationary, then doing a Fatality that knocks them into it.

Submitted by Nick Inabnit on 01/23/03
Pages: 1
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