I need some help with MK:DA combos, the combo system is very different from Deception, for example the walls don't make your attacks freeze when they hit the wall and juggles cut off on the 3rd hit.
Are most high damaging combos just basically dial-a-combos in the corner that get a lot of extra damage from the "electric" wall? lol Plus is BRC's 22111, 22111 etc.... an infinite? And attacks of the same manner where the opponent is holding their bleeding face in some sort of long stun?
If anyone has an example or two of 60-100% combos, that would be great

Also I found this combo with Kung Lao it's 111cs44cs, 111cs44cs are those how most damaging combos are in this game, a whole lot of juggle hits? Of course this is pretty dang hard to do cuz finding the right juggle hits that are fast enough and don't push back too far are a pain in the arse.