MKT glitch thread
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posted07/12/2004 03:23 AM (UTC)by
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psyclobex
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05/12/2004 01:45 PM (UTC)
I decided to make a thread about this subject because alot people always posting about mkt glitches.There so many glitches in this game its amazing.I have the N64 version it has crappy graphics and sound but sure as hell alot of fun.The first glitch i experience that shocked me was. I was fighting Noob sabiot it was just a normal match up when all of soon he started going crazy with his slam move when all of son he actually did his teleport slam fatality move.On me the screen didnt turn black the game froze with my guts all over the screen it was pretty cool.My second glitch i experience this morning was something really crazy.I was fighting lui kang at the pit1. When he all of son did the uppercut fatality soon as i hit the spikes the screen turned black and i turned into a baby holy crap he got a babality on me after i fell through the spikes it said babality after he did that but never said fatality when i landed on the spikes the baby was just sitting there. It wasnt impaled by the spikes or anything.I wonder if this glitch has happen to anybody else.So what kind of glitches have you guys had.
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dreemernj
07/11/2004 01:47 AM (UTC)
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MKT for PSX:

If you do Baraka's blade spin on an opponent that is in the corner, above a certain height, it will lock up the game. Both chars will lock in their current frame and Baraka will slowly slide away from the corner (very slowly, like less then a pixel per second).

Also, if you play the game too long, which is like 5 hours + which I've done, the game goes crazy. You can permanently morph into a character with Shang Tsung. I have an old video somewhere of Shang Permanently stuck as sub zero. He can do no special moves, only character standard moves, and he has no voice. If you try to do a move, it makes Fake Sub go into wobbly frames. The best is if you try to do a throw, it does Sub Zero's frames of animation for the throw, but the opponent acts like he is being thrown by Shang, so they do the whole roll around thing. And, as soon as Sub runs out of frames (Because his throw does not last as long as Shang's) he immediately goes into wobbly frames.

Also, MKT for PSX has the same glitch that UMK3, MK3 and MK2 for the arcade have where if you get it to play with infinite round time, and the round goes too long, the character loses the ability to do special moves, and doesn't do the two different kinds of HPs or LPs if you hit the button quickly. Also, when this happens, I believe they lose their voice as well.

More to come, Holla

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Chibi-Ermac
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We are Ermac. We are the fusion of the souls of dead warriors-Ermac
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07/11/2004 03:00 AM (UTC)
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I wonder if any of these glitches would happen in MAT2.

A possibility.
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MK2KungBroken
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07/11/2004 03:54 AM (UTC)
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If they do things right, all the glitches from every final release will still be there.

Matt
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krsx66
07/11/2004 03:59 AM (UTC)
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This ones a bit like yours Psyclobex. I think it can be done most times on the PS MKT, and is probably well known. On the Pit 1, either in the 2nd or 3rd round, you can finish the opponent onto the spikes before it says Finish Him/Her. When you are at 1-0 (rounds) or tied 1-1 and one (or both if its 1-1) fighters are at low health - enough to be killed by an uppercut, you can uppercut a jumping opponent straight onto the spikes. It doesn't say Finish Him, but I think it says Fatality, and underneath the spikes it is all dark blue. Not sure if it happens everyime, but I've down it alot.

krsx66 Wrote:
This ones a bit like yours Psyclobex. I think it can be done most times on the PS MKT, and is probably well known. On the Pit 1, either in the 2nd or 3rd round, you can finish the opponent onto the spikes before it says Finish Him/Her. When you are at 1-0 (rounds) or tied 1-1 and one (or both if its 1-1) fighters are at low health - enough to be killed by an uppercut, you can uppercut a jumping opponent straight onto the spikes. It doesn't say Finish Him, but I think it says Fatality, and underneath the spikes it is all dark blue. Not sure if it happens everyime, but I've down it alot.


On my MKT for PSX ,you could uppercut the opponent off the pit 1 if they were in Danger. The first time it happened ,I was like what the.. so I decided to experiment ,and found it happened every time. Bypassing "Finish him/her" catches your human opponents off guard ^_^


^_^^_^InuYasha^_^^_^
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Spike
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I'm sorry, I didn't care.

07/11/2004 10:08 AM (UTC)
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Chibi-Ermac
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We are Ermac. We are the fusion of the souls of dead warriors-Ermac
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07/12/2004 03:23 AM (UTC)
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Ok I played MKT on my N64, and when I beat Kitana with Human Smoke and I performed his possession fatality and after Kitana explodes it saids DRAW, not Smoke Wins Fatality.
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