Mortal Kombat Combos(MK1-MK4)
Mortal Kombat Combos(MK1-MK4)
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posted02/09/2004 02:46 AM (UTC)by

Member Since
02/10/2003 02:59 AM (UTC)
Im trying to build a MK combo website for people who want to take there MK gaming to another level.All combos can either be combos already in the game or combos you have made.If you dont mind can I post them on my site?I will give you credit.Thank You.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Dr Fatality, you've seen the combo videos for UMK3 and MKT right?
Matt
Matt

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MK2KungBroken Wrote: Dr Fatality, you've seen the combo videos for UMK3 and MKT right? Matt |
I havent seen them I have a web restriction on my account.Maybe that's why I cant play ZSNES online...AOL is bad.
If you can get a friend to download them for you, it would be worth it for the cost of a blank CD. They're pretty amazing.
Drfatality Wrote: I havent seen them I have a web restriction on my account.Maybe that's why I cant play ZSNES online...AOL is bad. |


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Every time we made a new video, the Prophet from shoryuken.com came over and had me make a completely new CD with the vids, in both wmv and avi format lol, 4 times.
Service Pack 3 might be done as well, but we are running low on new combos.
Matt
Service Pack 3 might be done as well, but we are running low on new combos.
Matt


About Me
BunnyHaetsU - Ramblings of a man who probably shouldn't be allowed into society.
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There is a combo in MK4 with Reiko, I do NOT remember how to do it, somebody might, but it does involve his weapon, throwing it as the last hit, and ending up with a 4-hit 75% damage combo. There might have been a throw in there somewhere (those don't count in combos).
If I ever figure it out, I'll post it.
If I ever figure it out, I'll post it.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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The last hit has gotta do some crazy damage, I'd be interested in trying to figure it out.
Matt
Matt

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I've been playing with MKGold lately alot of combos are easy to figure out.Here's one for Reiko:
HP,HP,down+HK,Run,foward LK.You can keep repeating the combo also untill you get the hits you want or untill MAXMIMUM DAMAGE(it's annoying sometimes).You'll end up with 50% damage if your combo is 10 hits.
Kung Lao:Try to get your opponet in the corner then while your jumping hit down+HK keep hitting it when your opponet rises.
HP,HP,down+HK,Run,foward LK.You can keep repeating the combo also untill you get the hits you want or untill MAXMIMUM DAMAGE(it's annoying sometimes).You'll end up with 50% damage if your combo is 10 hits.
Kung Lao:Try to get your opponet in the corner then while your jumping hit down+HK keep hitting it when your opponet rises.


About Me
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Use the Kode that turns Maximum Damage off... I think its Kombat Kode 16, but I'm not sure, check at http://cheatplanet.com.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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If the combo system is like UMK3, which I believe it is very similar to, those combos sound blockable, but I'm not sure...I don't like MK4 at all, it's just a load of crap.
Matt
Matt


About Me
-The more I learn, the more ignorant I am...
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I'm definitively interested. I can contribute with almost every version of mk. no mkda

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I have the site up check out the 2nd link in my sig.As you can see there isnt much but hopefully there will be more combos in the future.


About Me
TheProphet, GGs my friend. Give'em Hell.
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Drfatality Wrote: I have the site up check out the 2nd link in my sig.As you can see there isnt much but hopefully there will be more combos in the future. |
I went to your site, here are some suggested corrections.
You have:
Kabal -
1 Spin move
2 HP, HP, d + HP, jump and HP (or any kick)
3 Finish it off with a Spark (b, b, HP)
Put the LK, LK in the beginning of the combo, or get the air kick starter to hk, lk after the spin. And remember, if you can do a jump kick instead of the jump punch, do the kick. It does more damage.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Tonight after work I'll make the definitive list of basic UMK3 combos. I'll include any variation of any combo that anyone can get with their eyes closed pretty much, and maybe some slightly advanced corner combos.
Mat
Mat

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Thanks man,I changed the combo around.
dreemernj Wrote: Drfatality Wrote: I have the site up check out the 2nd link in my sig.As you can see there isnt much but hopefully there will be more combos in the future. I went to your site, here are some suggested corrections. You have: Kabal - 1 Spin move 2 HP, HP, d + HP, jump and HP (or any kick) 3 Finish it off with a Spark (b, b, HP) Put the LK, LK in the beginning of the combo, or get the air kick starter to hk, lk after the spin. And remember, if you can do a jump kick instead of the jump punch, do the kick. It does more damage. |
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Rain
HK,HK,LK,LK,B+HK,Uppercut,Lighting,Jump Kick
HK,HK,LK,LK,B+HK,Uppercut,Lighting,Jump Kick


About Me
TheProphet, GGs my friend. Give'em Hell.
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I-Had-Sleep-For-Dinner Wrote: Rain HK,HK,LK,LK,B+HK,Uppercut,Lighting,Jump Kick |
The lightning is blockable in that I believe
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Since when can you block in the air?
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And what you said makes no sense. You've never seen that combo before. I made it up last week. O_o


About Me
TheProphet, GGs my friend. Give'em Hell.
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They have to touch the ground for the Lightning to hit. Once they do, they can block. And I know this stuff because I know the moves that are in the game. That combo isn't exactly a groundbreaking discovery.
Perhaps if MK2KungBroken can try it out he can see if there is a frame of the character falling when they are hit by lightning and cannot block, but I personally doubt it. Probably on the Robots and Sheeva or something like that. And he would know just from looking as well. He's more skilled at this then I, so he could probably tell the damage of a combo without seeing it, just because he knows the properties and damages of just about every move in the game.
Perhaps if MK2KungBroken can try it out he can see if there is a frame of the character falling when they are hit by lightning and cannot block, but I personally doubt it. Probably on the Robots and Sheeva or something like that. And he would know just from looking as well. He's more skilled at this then I, so he could probably tell the damage of a combo without seeing it, just because he knows the properties and damages of just about every move in the game.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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On the PSX version, the lightening has to hit them while they are standing or laying completely on the ground, if they jump, or you get it as they hit ground, it's not legit, so it'll miss, or they'll block it. Jumping was deliberately put in as a way of avoiding it. If they are on the ground at any time, the lightening is blockable. Lightening is also locked at 4 hits, so getting it after 6 hits, is impossible.
In the N64 version, lightening can hit you if you are just above it, even if you are in the air blocking because the spiderweb effect it has is enormous and overdone, but, even still, lightening is disabled after 2 hits in N64, again, combo=impossible.
Matt
In the N64 version, lightening can hit you if you are just above it, even if you are in the air blocking because the spiderweb effect it has is enormous and overdone, but, even still, lightening is disabled after 2 hits in N64, again, combo=impossible.
Matt
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The Lighting can't be blocked becuase if the other guy touches the round, it will cancel out the combo. The Lighting has to be done when they are at the highest point in the air, from the previous attack.
Oh,and I was playing the SNES version.
Oh,and I was playing the SNES version.

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I just tried it on SNES, don't work. Any time you uppercut, you are in the uppercut animation until they hit the ground. The only way to hit them with anything after an uppercut is by using the Quick Uppercut Recovery vs code, and even then you can't do the lightning because you have already done 6 hits.
No sense in arguing about it, the combo doesn't work...end of story.
No sense in arguing about it, the combo doesn't work...end of story.
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Yes it does. All you need is the Quickl Uppercut code turned on.
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