Most damaging combo possible?
0
posted04/09/2004 10:41 PM (UTC)by
Avatar
XcarnageX
Avatar
About Me

I Have Become as the Wastelands of Unending Nothingness. Now Shall the Night Things Fill Me with their Whisperings, and the Shadows Reveal their Wisdom.

Member Since
02/21/2003 03:07 AM (UTC)
Okay, I'm not talking about realistic/likely situations here, so perfect conditionsare fair game, what's the most damaging combo you've pulled off in MKDA? (The only limitation I will give is, actual INDEFENSIBLE combos, and obviously no infinites).

With Kano, if you power-up, have the opponent backed into a corner with weapon drawn, and do the Killing Time combo (Aikido 4 4 3 CS L + 2), you'll do 93% damage. That's the most damaging combo I've done.
Avatar
mangatropi
04/07/2004 06:11 PM (UTC)
0
When I fought quan chi in max difficulty he cornered me in a wall, powered up and pulled a nasty combo. Can't recall the name of the combo, but it took about 60%.
Avatar
Oni Lord Asmodeus
04/07/2004 10:37 PM (UTC)
0
Nitara, duh. quick and straight to the point.

have your opponent's back to the wall, Power up and do her big style changing combo. After you pop them up...repeat. without your opponents weapon drawn you'll do 100%+ damage. With it drawn, I don't know.

kung lao is strong too.
Avatar
noob_sareena
Avatar
About Me
"Goddamn the torpedoes.
It's time to run away with the sideshow.
Full speed, right ahead.
Don't stop, you can sleep when you're dead."
04/07/2004 11:12 PM (UTC)
0
i once did nitaras 115% damage combo once, though it was too hard.

i can usually do a 103% damage combo with sonya if i feel like it and if they are against the wall.

but i remember once i did jax's style branch combo three times in a row against the wall, did something like 75% damage.
Avatar
GhostDragon
Avatar
About Me

Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com

"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
04/08/2004 03:01 AM (UTC)
0

asmodeus Wrote:
Nitara, duh. quick and straight to the point.

have your opponent's back to the wall, Power up and do her big style changing combo. After you pop them up...repeat. without your opponents weapon drawn you'll do 100%+ damage. With it drawn, I don't know.


There you go!! There's no other combo like it in the game.

Le Dragon Fantome
Avatar
Konqrr
Avatar
About Me
MKII is a Glorified RPG...Turn Based Chip Damage!
04/08/2004 03:21 AM (UTC)
0
129% with Nitara...no wall hits, no stuns (ie: not escapable)
Avatar
Sub-Saibot
Avatar
About Me

www.facebook.com/dyerseve88

04/08/2004 01:15 PM (UTC)
0
Raiden's longest branch combo is very powerful, I think. And it took me like 5 hours to actually get it right in Konquest, lol.
Avatar
XcarnageX
Avatar
About Me

I Have Become as the Wastelands of Unending Nothingness. Now Shall the Night Things Fill Me with their Whisperings, and the Shadows Reveal their Wisdom.

04/08/2004 03:09 PM (UTC)
0

Konqrr Wrote:
129% with Nitara...no wall hits, no stuns (ie: not escapable)

Really? I assume that's with her biggest style branch combo; opponent's weapon drawn?

Sub-Saibot, while Raiden's biggest style branch is powerful (and, yes, very difficult), the fact that Raiden doesn't have a Neijin means it can't compete with some characters that do have one.

By the way, does anyone else find it unusual that Scorpion, the indisputable strongest character in the game, doesn't have any massive-damage combos? But, like Raiden, I guess that's because of his lack of a Neijin.

Also, I really think Kano's Neijin is very under-rated. People usually talk about Nitara, and sometimes Drahmin, as having the strongest Neijins, but I don't think I've ever seen Kano enter this conversation, yet it really is a big one. Quan Chi's is also quite effective, and I find it easy to put myself in a situation to use it safely: just use his Escrima Straight Fist (R + 4), and do the Neijin as the opponent falls. Powered up, opponent backed against a wall, weapon drawn, the Pain Killer combo (1 1 2 3 CS 4 CS) can do 80+% damage.
Avatar
RepTiLeStyLe
Avatar
About Me

PS2 Tags: REPSTYLE , ShdwTear XBL GT: dj 2scoops

http://www.myspace.com/somberdjoy

04/08/2004 03:15 PM (UTC)
0
Alot of you are saying combos in the corner. I hope you dont mean combos with wall hits because after the first wall hit the "Combo" can be escaped by an experienced player by simply hitting left or right to do a tech roll off the wall. Like Konqrr said, Nitara has the most damaging combo in the game.
Avatar
XcarnageX
Avatar
About Me

I Have Become as the Wastelands of Unending Nothingness. Now Shall the Night Things Fill Me with their Whisperings, and the Shadows Reveal their Wisdom.

04/09/2004 02:30 AM (UTC)
0

RepTiLesTyLe Wrote:
Alot of you are saying combos in the corner. I hope you dont mean combos with wall hits because after the first wall hit the "Combo" can be escaped by an experienced player by simply hitting left or right to do a tech roll off the wall. Like Konqrr said, Nitara has the most damaging combo in the game.

Shit, didn't realize that...I forgot about the fact that when I try to combo the computer in a corner it usually escapes.
Avatar
Omega Supreme
Avatar
About Me

There are three rules for doing scientific research. Unfortunately, no one knows what they are.

04/09/2004 02:36 PM (UTC)
0
90% with Killing Time? Seems pretty much impossible to me... When I PU it it hardly reaches 60...

The most powerful one *without* a PU I can pull off is one of Kenshi's. Full style branch, levitate, d+1, levitate, telekinetic smash. I think it's about 50.

VQ
Avatar
XcarnageX
Avatar
About Me

I Have Become as the Wastelands of Unending Nothingness. Now Shall the Night Things Fill Me with their Whisperings, and the Shadows Reveal their Wisdom.

04/09/2004 06:57 PM (UTC)
0
First of all I should mention that when I said "indefensible" I meant unblockable. For example, "most wall hit" moves can, in practice mode, be repeated ad nauseum, and register as a combo. However, an active opponent can either techroll or block after the first, or any, wall hit. However, if a preprogrammed "dial-in" combo has multiple wall hits, the first, or any, of these, while it can be tchrolled, cannot be blocked.
VainQueur Wrote:
90% with Killing Time? Seems pretty much impossible to me... When I PU it it hardly reaches 60...

VQ

The Killing Time combo, with all wall hits connecting as such, with Neijin, opponent's weapon drawn, does in fact do 93% damage.
Avatar
Omega Supreme
Avatar
About Me

There are three rules for doing scientific research. Unfortunately, no one knows what they are.

04/09/2004 10:41 PM (UTC)
0
Aha. Ok.

But if an opponent stands against the wall, with weapon(s) drawn, there are much more devastating combos than Kano's style branch from aikido.

Try Quan Chi's full style branch after a PU against the wall. Or, as said, Nitara's. Will probably tilt all energy meters :).

But then again all people I've played are not so stupid that they don't put away their weapons or don't block :).

Cheers,
VQ
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.