My stab at UMK3 combo juggles (I also need some help)
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My stab at UMK3 combo juggles (I also need some help)
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posted08/08/2005 03:54 AM (UTC)by

http://mkk.reversecire.com/xtra/umk3combos.wmv
I've watched the videos some of you have posted around here, and I really must say that I don't see how you pull them off. It's like you have some sort of cheat that breaks the physics rules the game engine has. For example, doing the multiple round houses at the edge of the screen. Anytime I do it, my fighter gets pushed back 3 inches. It also won't let me throw a bomb and then cyrax's net... it only does the net and then the bomb. It's like the game stops me from doing these combos.
Can anyone help me out?
Thanks.
I've watched the videos some of you have posted around here, and I really must say that I don't see how you pull them off. It's like you have some sort of cheat that breaks the physics rules the game engine has. For example, doing the multiple round houses at the edge of the screen. Anytime I do it, my fighter gets pushed back 3 inches. It also won't let me throw a bomb and then cyrax's net... it only does the net and then the bomb. It's like the game stops me from doing these combos.
Can anyone help me out?
Thanks.


About Me
TheProphet, GGs my friend. Give'em Hell.
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Multiple roundhouses in the corner are difficult because you have to get them in just the right spot. If they are too high in the air when you go for it you will get pushed back every time. There is a height they have to be below to roundhouse and not get pushed back so far. Also, if you can get underneath them instead of just doing it from far out of the corner like in that video you posted there is a much better chance of not getting pushed back. The timing gets really ridiculous on these which is why it really is quite difficult.
I'm not sure I understand where your difficulties with Cyrax come from though, you can have bombs and the net out at the same time. The only thing I can think of is you can only get 2 hits in a combo before the net gets disabled.
Are you familiar with the disabling of specials in MK? If you have more then two comboed hits you cannot fire the net until the combo is broken. Similarly Sub Zero's freeze is disabled after the first hit.
Perhaps we could make a simple demonstration video of how to do some of the things we do often in combo videos, like the roundhouses in the corner, since they seem to be difficult for people to pull off.
And rest assured, there is no cheating in the combo vids aside from infinite time and cheats to refill player 2's life to give us more time to practice. All of the combos are done in normal gameplay mode.
EDIT: And looking over the video you posted some of the little things that add into being able to pull off big combos come to mind. For instance, when you were doing Kung Lao's spin it was almost missing, because you were pretty far from the corner when you were doing it and because you were doing it on Sheeva. Sheeva has very odd hit boxes when she is falling. I would suspect its because her legs are so huge they didn't want to make them all hitbox because she would be hit by everything, so she actually ended up with almost not hit boxes around her legs. If you were to try the same thing on Jax it would probably be a lot easier.
Jax is a very good character to practice on because he is a bit bigger, and has hit boxes that make him an all around easier to juggle character. Also, the Robots are very vulnerable to juggles and relaunches as well, but I prefer to practice on Jax.
I'm not sure I understand where your difficulties with Cyrax come from though, you can have bombs and the net out at the same time. The only thing I can think of is you can only get 2 hits in a combo before the net gets disabled.
Are you familiar with the disabling of specials in MK? If you have more then two comboed hits you cannot fire the net until the combo is broken. Similarly Sub Zero's freeze is disabled after the first hit.
Perhaps we could make a simple demonstration video of how to do some of the things we do often in combo videos, like the roundhouses in the corner, since they seem to be difficult for people to pull off.
And rest assured, there is no cheating in the combo vids aside from infinite time and cheats to refill player 2's life to give us more time to practice. All of the combos are done in normal gameplay mode.
EDIT: And looking over the video you posted some of the little things that add into being able to pull off big combos come to mind. For instance, when you were doing Kung Lao's spin it was almost missing, because you were pretty far from the corner when you were doing it and because you were doing it on Sheeva. Sheeva has very odd hit boxes when she is falling. I would suspect its because her legs are so huge they didn't want to make them all hitbox because she would be hit by everything, so she actually ended up with almost not hit boxes around her legs. If you were to try the same thing on Jax it would probably be a lot easier.
Jax is a very good character to practice on because he is a bit bigger, and has hit boxes that make him an all around easier to juggle character. Also, the Robots are very vulnerable to juggles and relaunches as well, but I prefer to practice on Jax.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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The whole corner roundhouse thing is very specific and complex. You have to look at several things.
The speed of the characters roundhouse (how many frames it has), how high it connects, how big the other character's pushing area is, and your own, how close you are to the corner, etc.
Essentially, it works in an exponential fashion in favor of the comboer diagonally down towards the corner of the screen. The higher the roundhouse hits, the longer you stay in ice skate frames, the further you are to the wall, the more distance you are pushed back. There are variables all over the place, but I have been able to use the corner roundhousing in combos all the time against people. They are usually especially surprised by something like this with Smoke:
Near corner, HK, LP, JK, RH, harpoon ~ if timed right, the harpoon will connect, and the push back of the roundhouse will act almost like a HP, giving you enough distance to get HK, D+LP, D+HP, JK, RH, HK, (11 hits 66%) or on some characters, JK, RH, JK, Air throw. (12 hits 74%)
Matt
The speed of the characters roundhouse (how many frames it has), how high it connects, how big the other character's pushing area is, and your own, how close you are to the corner, etc.
Essentially, it works in an exponential fashion in favor of the comboer diagonally down towards the corner of the screen. The higher the roundhouse hits, the longer you stay in ice skate frames, the further you are to the wall, the more distance you are pushed back. There are variables all over the place, but I have been able to use the corner roundhousing in combos all the time against people. They are usually especially surprised by something like this with Smoke:
Near corner, HK, LP, JK, RH, harpoon ~ if timed right, the harpoon will connect, and the push back of the roundhouse will act almost like a HP, giving you enough distance to get HK, D+LP, D+HP, JK, RH, HK, (11 hits 66%) or on some characters, JK, RH, JK, Air throw. (12 hits 74%)
Matt


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Thanks.
Does anyone know where I can get a cheat to have that health recovery and to get Ermac, Sub-Zero, and Mileena. Maybe even Rain and Noob Saibot (if they even were in the arcade version). I'd like to see what combos I can get out of them since MKT want's to be gay and not run on Windows XP.
Does anyone know where I can get a cheat to have that health recovery and to get Ermac, Sub-Zero, and Mileena. Maybe even Rain and Noob Saibot (if they even were in the arcade version). I'd like to see what combos I can get out of them since MKT want's to be gay and not run on Windows XP.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
There is no Rain in UMK3 arcade. You can play as a hacked version of Noob with the current cheats, he has no specials, just Kano's combos.

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blacksaibot Wrote:
For example, doing the multiple round houses at the edge of the screen. Anytime I do it, my fighter gets pushed back 3 inches. It also won't let me throw a bomb and then cyrax's net... it only does the net and then the bomb. It's like the game stops me from doing these combos.
For example, doing the multiple round houses at the edge of the screen. Anytime I do it, my fighter gets pushed back 3 inches. It also won't let me throw a bomb and then cyrax's net... it only does the net and then the bomb. It's like the game stops me from doing these combos.
Dreemer and KungBroken explained everything about Roundhousing more than once in the corner in UMK3/MKT. However you may have seen some of the combos in my vids, and a few in their's, where you can Roundhouse up to 4 times consecutively in the corner without getting pushed back at all. These are done in MK3, where for some strange reason they didn't have the 'knock back' after a Roundhouse in the corner. This meant many characters have infinites in the corner in MK3.
Also, Cyrax can't throw a net and then a bomb in UMK3 or MKT, again it can only be done in MK3.


About Me
TheProphet, GGs my friend. Give'em Hell.
0
Cyrax can throw a bomb and then the net in UMK3 for the arcade. Or you can throw two bombs and then the net. You can throw the net before or after the bomb explodes also.

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dreemernj Wrote:
Cyrax can throw a bomb and then the net in UMK3 for the arcade. Or you can throw two bombs and then the net. You can throw the net before or after the bomb explodes also.
Cyrax can throw a bomb and then the net in UMK3 for the arcade. Or you can throw two bombs and then the net. You can throw the net before or after the bomb explodes also.
Yes you're right, I made a mistake.
I meant to say you can't throw a net and then a bomb in UMK3...but you can in MK3. I'll edit my other post.
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