Questions about umk3 combos anti-airs ect.
2D Kombat Klassics
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Questions about umk3 combos anti-airs ect.
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posted03/17/2005 10:21 PM (UTC)by

There seems to be alot of AA combos my quesion is there anyway i can always get the AI to jump like any patterns? Also is sindels infintie combo which is Sindel (100%+) - aa HP, X F,F,F HP (Scream), aa HP, X Scream, aa HP,HP, X Scream, aa HP, X Scream, aa HP, X Scream, HK, HP, HP, D+LP, JK, aa HP, X Flight Cancel, aa HP, X Flight Cancel, aa HP, X Flight Cancel, aa HP, X Flight Cancel, JK, X D,F LK (Air Fireball).Does that only work on the buggy verison of mkt or could it work on umk3 cause im having alot of trouble with that one.Also this robot smoke combo11 hits 63% - aaHP,HP, invisbility, aaHP, invisibility, aaHP, harpoon, HP, HP, LK, HK, LP, LK.I seen that on shocks video.Is that also possible on umk3 in the vid i noticed the invisbility counts as a hit i believe i know it pops them up in that air so you can do some juggles on them same with sindels cancel flight combo.


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Sindel's 100% is just really difficult to pull off due to timing, and generally, not even needed. That was done on UMK3 arcade, the big combo to finish the first video I believe.
Robot Smoke's combo is really a very specific case, the invisibility canceling is just used to get more hits. We thought it might be possible with beyond human timing to get a 100% in the corner with Robot Smoke and invisicanceling but I really don't know as I didn't try it enough. Invis doesn't count as a hit because he's not hitting them, Dreemer was using it as a way to keep Smoke in the corner to get more HPs to make a neat looking eye candy combo.
You can get more characters to jump at you and punch in a variety of ways, but some characters cannot be countered with HP HP cause they will link a jump punch starter, due to their collision boxes and blow through your punches. Here are two examples:
Smoke aa comboM
Sindel aa comboM
Matt
Robot Smoke's combo is really a very specific case, the invisibility canceling is just used to get more hits. We thought it might be possible with beyond human timing to get a 100% in the corner with Robot Smoke and invisicanceling but I really don't know as I didn't try it enough. Invis doesn't count as a hit because he's not hitting them, Dreemer was using it as a way to keep Smoke in the corner to get more HPs to make a neat looking eye candy combo.
You can get more characters to jump at you and punch in a variety of ways, but some characters cannot be countered with HP HP cause they will link a jump punch starter, due to their collision boxes and blow through your punches. Here are two examples:
Smoke aa comboM
Sindel aa comboM
Matt


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I think I caused irreversible damage to my wrists getting the flight cancel infinite to come out consistantly. I would suggest not bothering.
The sad thing about it is, even though I think that Sindel combo turned out cool, my favorite from the first video is still Jade's corner combo with the projectile protection canceling the push back allowing so many roundhouses.
The sad thing about it is, even though I think that Sindel combo turned out cool, my favorite from the first video is still Jade's corner combo with the projectile protection canceling the push back allowing so many roundhouses.


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Thanks guys for response yea that sindel combo looks like it causing alot of strain those combos are very unique which i find intresting cause of how broken umk3 is .Usually when a fighting a game is broken its shitty but the great thing about umk3 its challenging and fun to do advanced combos.I wonder if Boon or anyone from the mk staff have seen your guys videos i bet they dont even know half of the stuff you can even do in the game anyways thanks.


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TheProphet, GGs my friend. Give'em Hell.
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psyclobex Wrote:
Thanks guys for response yea that sindel combo looks like it causing alot of strain those combos are very unique which i find intresting cause of how broken umk3 is .Usually when a fighting a game is broken its shitty but the great thing about umk3 its challenging and fun to do advanced combos.I wonder if Boon or anyone from the mk staff have seen your guys videos i bet they dont even know half of the stuff you can even do in the game anyways thanks.
Thanks guys for response yea that sindel combo looks like it causing alot of strain those combos are very unique which i find intresting cause of how broken umk3 is .Usually when a fighting a game is broken its shitty but the great thing about umk3 its challenging and fun to do advanced combos.I wonder if Boon or anyone from the mk staff have seen your guys videos i bet they dont even know half of the stuff you can even do in the game anyways thanks.
I think you're right. I never even heard of stuff like what we found in the videos before, let alone actually saw any of it. I think a lot of it was new ground, which was why so many of the MK 'veterans' were very skeptical that we were lying or making it up.


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I got another question if you dont mind im having trouble with a Kitana combo its 6 hits 53% - aaHP,HP, JK, air fan throw, R, aaHP, wave punch.I seen it in mkkomplications i notice in the vid when he does it to scorpion, scorpion does a teleport and you block it so hes curled up then you aahp my question is will it work if your opponent is standing in the air you know the usual aahp.I cant seem to hit him with a fan i always miss im not exaclty sure what im doing wrong if he has to be in a certain hieght in the air for this combo to work.


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I did it off the teleport punch just to give off the illusion of "in game" usage. It's probably easier to do if someone jumps straight up or jumps at you with a punch. Just do like, aaHP,HP, U+F+JK and tap forward at the same time as the jump kick and instantly hit the HP+LP for the fan throw, it should happen as instantaneously as possible. I don't think you can get the run in HP on everyone.
Matt
Matt


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Thanks man ill try that.


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Hey does anyone know how many seconds it takes for Tsung to morph in umk3.Is there any tips for using morphing combos i know probaly the best way is to use the Volcanic Eruption but thats hard to do against anyone.


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TheProphet, GGs my friend. Give'em Hell.
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I believe he stays morphed for 8 or 9 seconds but I dont remember exactly and I dont have the game handy to see. Personally, in actual gameplay, I find Shang's morphs somewhat useless since he is so vulnerable during the morphs. Also, it is true that there aren't a ton of times when you can get the eruption on people. However, if you fire the double fireballs and your opponent gets hit by them or blocks them on the ground and has to block both there is time to morph. Just stay aware of how much time you've spent morphed. Morph into someone with a containment like Ermac so at the end you can throw out a TK slam and see if it connects.
Just keep in mind that if you are playing someone like MK2KungBroken, and he realizes at some point you are going for a morph combo, it will lead to your loss.
Just keep in mind that if you are playing someone like MK2KungBroken, and he realizes at some point you are going for a morph combo, it will lead to your loss.


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dreemernj Wrote:
I believe he stays morphed for 8 or 9 seconds but I dont remember exactly and I dont have the game handy to see. Personally, in actual gameplay, I find Shang's morphs somewhat useless since he is so vulnerable during the morphs. Also, it is true that there aren't a ton of times when you can get the eruption on people. However, if you fire the double fireballs and your opponent gets hit by them or blocks them on the ground and has to block both there is time to morph. Just stay aware of how much time you've spent morphed. Morph into someone with a containment like Ermac so at the end you can throw out a TK slam and see if it connects.
Just keep in mind that if you are playing someone like MK2KungBroken, and he realizes at some point you are going for a morph combo, it will lead to your loss.
I believe he stays morphed for 8 or 9 seconds but I dont remember exactly and I dont have the game handy to see. Personally, in actual gameplay, I find Shang's morphs somewhat useless since he is so vulnerable during the morphs. Also, it is true that there aren't a ton of times when you can get the eruption on people. However, if you fire the double fireballs and your opponent gets hit by them or blocks them on the ground and has to block both there is time to morph. Just stay aware of how much time you've spent morphed. Morph into someone with a containment like Ermac so at the end you can throw out a TK slam and see if it connects.
Just keep in mind that if you are playing someone like MK2KungBroken, and he realizes at some point you are going for a morph combo, it will lead to your loss.
Thanks yea Tsung is probaly just better playing around trying combos then actually versing someone.I pretty much know how the the AI works im learning so maybe i can figure out something cool thanks.


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I got a simple morph combo online the other night, Sub-Shang-Kung Lao, I was aware good 7 seconds had gone by, got an iceclone, waited, HP, freeze, waited, morphed, morphed to Lao and did the cross screen to corner inf variation.
Matt
Matt


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MK2KungBroken Wrote:
I got a simple morph combo online the other night, Sub-Shang-Kung Lao, I was aware good 7 seconds had gone by, got an iceclone, waited, HP, freeze, waited, morphed, morphed to Lao and did the cross screen to corner inf variation.
Matt
I got a simple morph combo online the other night, Sub-Shang-Kung Lao, I was aware good 7 seconds had gone by, got an iceclone, waited, HP, freeze, waited, morphed, morphed to Lao and did the cross screen to corner inf variation.
Matt
Nice man for some reason im having trouble with jades 4 hit combo.ItsRH, dash kick, RH, R+HK i know you have to run out of the corner and roundhouse kick them when they jump over you i can do that find.My problem is i cant connect with the 3 hit which is the rh i always fall short or im to far away after i do the dash kick it seems to push me away from the opponent maybe my timing is bad im not exactly sure iv tried almost every way.


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- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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It's really quite difficult, you have to get the roundhouse so perfectly that the kick itself sorta misses and the bounce off Jade's head, then spam another roundhouse and run in HK.
Matt
Matt


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MK2KungBroken Wrote:
It's really quite difficult, you have to get the roundhouse so perfectly that the kick itself sorta misses and the bounce off Jade's head, then spam another roundhouse and run in HK.
Matt
It's really quite difficult, you have to get the roundhouse so perfectly that the kick itself sorta misses and the bounce off Jade's head, then spam another roundhouse and run in HK.
Matt
Damn yea it seems like it would be easy but it really isnt.


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ANd the timing on the second roundhouse is made annoying since if you just hold away and press HK as fast as you can, often you will get a HK instead of a RH, so you end up needing to really just hit it at the exact right time to make it happen.
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