Reptile 11 hits 90% UMK3 combo
2D Kombat Klassics
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Reptile 11 hits 90% UMK3 combo
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posted05/04/2005 06:26 PM (UTC)by

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- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
Member Since
02/15/2003 04:37 AM (UTC)
www.darktemplarz.com/umk3/reptilenew1.wmv
Don't be expecting another combo video, this just happens to be a gem that I somehow missed after all my effort with Reptile. If anyone can pull out a 100% with this concept, please post it (with video preferably)
Matt
Don't be expecting another combo video, this just happens to be a gem that I somehow missed after all my effort with Reptile. If anyone can pull out a 100% with this concept, please post it (with video preferably)
Matt

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thats the shit! this is one of the best combos ever Shock, you rule! have you tryed roundhouse, jump kick, roundhouse then other part of the combo and finally high kick?


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
It's impossible to get an unblockable forceball after RH JK RH as far as I've tried, and it's incredibly difficult to get an unblockable RH after the JK, perhaps impossible.
Matt
Matt


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SubZero
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Excellent combo! I'll definitely try to do it!

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then perhaps if you can do more juggles of his infinite, which is impossible for me to do it, to get 10% more damage, it will be 100%?
or you can try the same one but slow forceball, then run into the corner: aaHPx2, JK, RH, Forceball hits, aaHPx2, JK, aaHP, Dash, RHx2, Run, High Kick? i'm not sure how much damage this one do, i'll try it.
or you can try the same one but slow forceball, then run into the corner: aaHPx2, JK, RH, Forceball hits, aaHPx2, JK, aaHP, Dash, RHx2, Run, High Kick? i'm not sure how much damage this one do, i'll try it.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
I had planned on trying that, however it's massively difficult, I will try it right now and post it when I get it cause it'll be about 98% with a run in HK which I can get now only in a perfect scenario though.
Matt
Matt


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
I got it as far as the HP before the elbow dash cancel, I know I can get it, but I've got company over, I'll try it again tonight with no distractions.
Matt
Matt

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we will wait ;


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damn just imagine pulling that in the middle of a match lol, awesome combo


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
I had an idea for a 100% combo, but I simply cannot get it.
If anyone wants to try it, maybe record it mame64 and send it to me so I can cap it.
Reptile is on the left most side of the screen and stage, with P2 (Jax) on the right side jumping away, slow ball, elbow dash to get a get start, run a little, and run as much as you can until Jax is one jump from the wall, push Jax with Reptile a bit, make Jax jump, you have to be so far infront of the slow ball it's next to impossible to get this, and I haven't even done it yet.
aaHP,HP, JK, uppercut, (lands on ball) aaHP,HP, JK, HP, elbow dash (stops) aaRH, uppercut. This should be exactly 100%. I have only gotten the aaHP, elbow dash, to RH on Jax once so far, so I know it's possible, and with some timing you can get the uppercut. This will make the combo significantly different looking than the 90%, but if you can get RH, RH run in HK, that would be cool too.
Matt
If anyone wants to try it, maybe record it mame64 and send it to me so I can cap it.
Reptile is on the left most side of the screen and stage, with P2 (Jax) on the right side jumping away, slow ball, elbow dash to get a get start, run a little, and run as much as you can until Jax is one jump from the wall, push Jax with Reptile a bit, make Jax jump, you have to be so far infront of the slow ball it's next to impossible to get this, and I haven't even done it yet.
aaHP,HP, JK, uppercut, (lands on ball) aaHP,HP, JK, HP, elbow dash (stops) aaRH, uppercut. This should be exactly 100%. I have only gotten the aaHP, elbow dash, to RH on Jax once so far, so I know it's possible, and with some timing you can get the uppercut. This will make the combo significantly different looking than the 90%, but if you can get RH, RH run in HK, that would be cool too.
Matt


About Me
-The more I learn, the more ignorant I am...
0
I say: (aa)rh, jk, hp, ball, hpx2, jk, hp, (x)dash, rh, jk, rh, lk (exchange for hk) . rh,jk,rh it's not impossible. I'm sure you can pull it off Vs robots. I do this with ermac Vs robots: rh, slm, rh, jk, rh, sml, hpx2, jk, upper. arcade kombo. opp dies in the last jk, but u can still do the upper. (he's dead, he can't block the upper)

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ninjagrinder thats a good idea about the ... dash, rh, jk, rh, lk/hk but if its possible it will be almost impossible to do it even to capture it lol.
by the way i did hp,hp,jk,roundhouse, forceball hits from the other side of the arena, hp,hp, jk, hp, dash, roundhouse and then i cant get another roundhouse, it just push me away i can add low/hich kick but i cant add another roundhouse :/
by the way i did hp,hp,jk,roundhouse, forceball hits from the other side of the arena, hp,hp, jk, hp, dash, roundhouse and then i cant get another roundhouse, it just push me away i can add low/hich kick but i cant add another roundhouse :/


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
RH, JK, RH in any situation against any character is always blockable on the second RH, I would have done it already.
If you are doing this against the ninja Psych, you should be able to get the two roundhouses like in my combo, the combo you get will be about 95%.
Matt
If you are doing this against the ninja Psych, you should be able to get the two roundhouses like in my combo, the combo you get will be about 95%.
Matt

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so which character is best to practice with that combo? and the 100% will be then like you sayied:
aahpx2, jk, uppercut (which is almost impossible) , forceball hits, aahpx2, jk, aahp, dash, aarhx2, run-high kick?
aahpx2, jk, uppercut (which is almost impossible) , forceball hits, aahpx2, jk, aahp, dash, aarhx2, run-high kick?


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
On Jax for the HP HP JK uppercut, I really don't know if you can get that before a forceball without using unlimited run to get to the other side of the screen far enough. I might try it on MKT just so I can set up a save state and making recording method simpler. That's the hard part.
And yeah I jumped in on that thread. Fucking morons. In all honesty, most of that commentary, even that one guy's about the 3 major problems, is so ridiculous it doesn't deserve a response to dignify it, but I did anyway.
Matt
And yeah I jumped in on that thread. Fucking morons. In all honesty, most of that commentary, even that one guy's about the 3 major problems, is so ridiculous it doesn't deserve a response to dignify it, but I did anyway.
Matt
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