Roundhouse Combo With Human Smoke
2D Kombat Klassics
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Roundhouse Combo With Human Smoke
this is probably old, i think this is the last combo i ever did befor ei stopped playing years ago, and just did it again today to make sure it worked
pretty sure it only works in corner with human smokes back to the wall, and u have to push them out a little bit, then back up.
was done on scorpion btw
RH, teleport, spear, HK, D+LP, D+HP, run in, HP, jump kick, air throw
im sure u guys can find higher with this, it can be blockable, but definitly is not
also, u guys, if u didn't know but all the moves u do after finish him do full damage, so u could add a uppercut or 2 or 3 for an extra 60-70% to your combos... i know this for a fact because if u do reptiles dash right at the end before it says reptile wins after an uppercut or two, it'll say 4 hits 54%
i guess thats it... sorry if this is old news
pretty sure it only works in corner with human smokes back to the wall, and u have to push them out a little bit, then back up.
was done on scorpion btw
RH, teleport, spear, HK, D+LP, D+HP, run in, HP, jump kick, air throw
im sure u guys can find higher with this, it can be blockable, but definitly is not
also, u guys, if u didn't know but all the moves u do after finish him do full damage, so u could add a uppercut or 2 or 3 for an extra 60-70% to your combos... i know this for a fact because if u do reptiles dash right at the end before it says reptile wins after an uppercut or two, it'll say 4 hits 54%
i guess thats it... sorry if this is old news
It's around 56% good find. Though it doesn't have to be in the corner.
After the the Teleport, instead of going straight to spear you can run in for a HP, maybe two.
You can make use of the corner if you run in close to i after the spear, do a launcher far enough to not get pushed back, then you can fit in a bunch more stuff. Switch 'HP, JK, Air Throw' to:
JK, uppercut
JK, JK, Air throw
JK, RH, Run in for HK
If you are in the corner you can also switch the Air throw with HK. Not much difference though
Alternates to your combo:
RH, teleport, lp,lp, spear, run in, HK, D+LP, D+HP, JK, RH, HK (66%)
RH, teleport, lp,lp, spear, run in, HK, D+LP, D+HP, JK, Uppercut (61%)
RH, teleport, lp,lp, spear, run in, HK, D+LP, D+HP (64%)
If you're pretty decent you can switch the two LPs to HPs. I'm sure there are alot more ways and higher percents but this is all I could come up with.
EDIT: Corrected perctantage, added alternates.
After the the Teleport, instead of going straight to spear you can run in for a HP, maybe two.
You can make use of the corner if you run in close to i after the spear, do a launcher far enough to not get pushed back, then you can fit in a bunch more stuff. Switch 'HP, JK, Air Throw' to:
JK, uppercut
JK, JK, Air throw
JK, RH, Run in for HK
If you are in the corner you can also switch the Air throw with HK. Not much difference though
Alternates to your combo:
RH, teleport, lp,lp, spear, run in, HK, D+LP, D+HP, JK, RH, HK (66%)
RH, teleport, lp,lp, spear, run in, HK, D+LP, D+HP, JK, Uppercut (61%)
RH, teleport, lp,lp, spear, run in, HK, D+LP, D+HP (64%)
If you're pretty decent you can switch the two LPs to HPs. I'm sure there are alot more ways and higher percents but this is all I could come up with.
EDIT: Corrected perctantage, added alternates.
well it did 48% but i dont know how much the air throw does, ill guess it does around 10%, so 58%
i cant do corner combos for shit, not on this controller.
thats interesting that it doesnt have to be in the corner, though i should've figured. i guess its just easier to set up in the corner
im lucky i can do that run in HP, lol
thanks for the props. hope everyone enjoys it
i cant do corner combos for shit, not on this controller.
thats interesting that it doesnt have to be in the corner, though i should've figured. i guess its just easier to set up in the corner
im lucky i can do that run in HP, lol
thanks for the props. hope everyone enjoys it
I think Damage protection is added in the combo, the air throw would do less then 10%. I also got 48% on the readout but the health bar was a little passed half way empty.
It's wierd comboing after the finish him message. The recovery on uppercuts are ridiculous. I never knew if it did normal damage or not.
It's wierd comboing after the finish him message. The recovery on uppercuts are ridiculous. I never knew if it did normal damage or not.

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add 8% for the air throw
thanks ded
dave101, i love those uppercuts! lol, thats how i wish they were in the real game! in trilogy all i ever use to do was put on quick uppercuts and low damage. man those were the good days, and they had properties too! i still wish there was a quick uppercuts vid, i begged shock and konqrr to make it, but they dont wanna. i guess its up to me
but really, those extra uppercuts and roundhouse could give guys liek reptile well over 150%
but i did just do that corner combo u said with the roundhouse at the end, i NEVER could do anything but a low kick after it so all i got was 60%
RH, teleport, spear, HK, D+LP, D+HP, JK, RH, LK = 60%
did u say something about a HP before the spear?
that is godly man, i could never pull that off. maybe matt or ded can record that, i would love to see it
thanks for the ideas for extra damage!!
dave101, i love those uppercuts! lol, thats how i wish they were in the real game! in trilogy all i ever use to do was put on quick uppercuts and low damage. man those were the good days, and they had properties too! i still wish there was a quick uppercuts vid, i begged shock and konqrr to make it, but they dont wanna. i guess its up to me
but really, those extra uppercuts and roundhouse could give guys liek reptile well over 150%
but i did just do that corner combo u said with the roundhouse at the end, i NEVER could do anything but a low kick after it so all i got was 60%
RH, teleport, spear, HK, D+LP, D+HP, JK, RH, LK = 60%
did u say something about a HP before the spear?
thanks for the ideas for extra damage!!


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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www.darktemplarz.com/tempmatt/hsmoke.wmv
Here is that combo midscreen, and quick uppercut recovery after finish him is to give you more time to do a fatality.
Here is that combo midscreen, and quick uppercut recovery after finish him is to give you more time to do a fatality.
matt, i never said the combo was with scorpion jumping. its just a roundhouse into a teleport. i really dont see how it works anywhere but corner....still, very nice.
the quick uppercut thing was merely a suggestion to finish off combos, im aware it serves no purpose. was jsut pointing out how it gives full damage off each hit.
the quick uppercut thing was merely a suggestion to finish off combos, im aware it serves no purpose. was jsut pointing out how it gives full damage off each hit.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Grounded roundhouse to teleport only works on a few characters, aaRH to teleport works on almost everyone.

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if the combo is done on scorpion there is no way RH to be from the ground. and yeah ground rh->teleport punch works only in corner against few characters.
DAVE101 Wrote:
This is what happens when you leave the arcades and 'move on'
This is what happens when you leave the arcades and 'move on'
im sorry, but was that a shot at me? i just tried to add something to the boards, sorry if ive "moved on" but im still here playing the fuckin game arent i?? maybe u can clarify exactly u meant here, cuz i dont get it...


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
I didn't really get that post either.
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