smoke combos
2D Kombat Klassics
Pages: 1
smoke combos
Your'e welcome in advance...
Haha just kidding..
Human Smoke has one sketchy infinite, in which you can perform his bread and butter combo over and over by intentionally breaking it at the D+LP.
If you mess around with his launcher kombo (Kick, Down+LP, Down+HP) You'll notice that 99.9% of the time [for me] it will break the combo which is like canceling the hit limits. You can only do the spear before 5 hits and then it is locked, but if you break the combo it can be done forever. So you can do the combo, spear, combo, spear, (repeat). In theory this would be blockable at the point where it breaks but according to my sources... there is one frame or 2 where they will not have a chance to block.
You can have fun with typical players because they don't tend to block during the combo. Cheap? Well that's what they get.
I've had varied results with AI, but in N64 trilogy they will ALWAYS throw you as soon as the combo breaks. Though I've done it successfuly a couple times in PSX trilogy without any blocking or getting thrown.
This last bit isn't really important but when I try to do the Kick, D+LP, D+HP for real I always get it broken. But when I do want it to break it connects! Just my luck. I burned myself on hot water today.
Haha just kidding..
Human Smoke has one sketchy infinite, in which you can perform his bread and butter combo over and over by intentionally breaking it at the D+LP.
If you mess around with his launcher kombo (Kick, Down+LP, Down+HP) You'll notice that 99.9% of the time [for me] it will break the combo which is like canceling the hit limits. You can only do the spear before 5 hits and then it is locked, but if you break the combo it can be done forever. So you can do the combo, spear, combo, spear, (repeat). In theory this would be blockable at the point where it breaks but according to my sources... there is one frame or 2 where they will not have a chance to block.
You can have fun with typical players because they don't tend to block during the combo. Cheap? Well that's what they get.
This last bit isn't really important but when I try to do the Kick, D+LP, D+HP for real I always get it broken. But when I do want it to break it connects! Just my luck. I burned myself on hot water today.


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Smoke can relaunch combo everyone. Do HK LP, pause just slightly, jump forward and hit another JP right before they hit the ground, they will stand up and you can continue the combo. Try it on the Robots and Sheeva, it's easy, and the CPU never blocks it, even when they are blockable sometimes due to inaccurate timing.
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