Something I just realized about the autocombos in MK3/UMK3/MKT
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Something I just realized about the autocombos in MK3/UMK3/MKT
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posted07/20/2004 05:46 AM (UTC)by

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03/19/2004 03:53 PM (UTC)
Maybe this is common knowledge, but it is news to me.
If a kick button is the FIRST hit of an autocombo, then it doesn't actually matter which kick button you use (for the first hit).
For example, most people think of Kabal's launcher combo as LK,LK,HP,HP,d+HP. However, HK,LK,HP,HP,d+HP will also work (even though it's far less intuitive).
For years I had been using LK,HP,HP to start combos with Shang, Stryker, Nightwolf, etc... maybe it'll be easier to switch to a HK starter. But now I know i have that option. So for any combo lists that have kick-initiated combos, it should really just say "K" instead of "HK" or "LK." At least that's how I will write them from now on.
If a kick button is the FIRST hit of an autocombo, then it doesn't actually matter which kick button you use (for the first hit).
For example, most people think of Kabal's launcher combo as LK,LK,HP,HP,d+HP. However, HK,LK,HP,HP,d+HP will also work (even though it's far less intuitive).
For years I had been using LK,HP,HP to start combos with Shang, Stryker, Nightwolf, etc... maybe it'll be easier to switch to a HK starter. But now I know i have that option. So for any combo lists that have kick-initiated combos, it should really just say "K" instead of "HK" or "LK." At least that's how I will write them from now on.
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yeah i found that out with noob saibot


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The only usage for putting a HK in instead of a LK is incase they manage to jump away, you'll HK them back, and any combo that starts with a kick has to use a HK off a starter else it won't work.
Matt
Matt


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AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)
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MK2KungBroken Wrote: The only usage for putting a HK in instead of a LK is incase they manage to jump away, you'll HK them back, and any combo that starts with a kick has to use a HK off a starter else it won't work. Matt |
That's an interesting tidbit there... so if I'm Kabal and I want to combo off a starter, I need to do HK,LK,HP,HP,d+HP for it to work? That makes sense; I was wondering why I had a hard time pulling that off (I would always use LK to start that combo).


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TheProphet, GGs my friend. Give'em Hell.
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BustaUppa Wrote: MK2KungBroken Wrote: The only usage for putting a HK in instead of a LK is incase they manage to jump away, you'll HK them back, and any combo that starts with a kick has to use a HK off a starter else it won't work. Matt That's an interesting tidbit there... so if I'm Kabal and I want to combo off a starter, I need to do HK,LK,HP,HP,d+HP for it to work? That makes sense; I was wondering why I had a hard time pulling that off (I would always use LK to start that combo). |
Yup, thats it. Similar ones include Human smoke's popup which is lk, lp or lk, d+lp, d+hp. If you do the air starter first you have to do hk, lp or hk, d+lp, d+hp. I always found that interesting.
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How come Mileena's auto kick combo is different from her normal launcher combo?


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TheProphet, GGs my friend. Give'em Hell.
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Alpha_Q_Up Wrote: How come Mileena's auto kick combo is different from her normal launcher combo? |
I'm not sure I understand what you mean. She has two autocombos made up of kicks.
hk, hk, d-f lk
hk, hk, u+lk, u+hk
You can add an air starter plus HP, HP to the beginning of either. She just happens to have 2 kick combos.
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dreemernj Wrote: Alpha_Q_Up Wrote: How come Mileena's auto kick combo is different from her normal launcher combo? I'm not sure I understand what you mean. She has two autocombos made up of kicks. hk, hk, d-f lk hk, hk, u+lk, u+hk You can add an air starter plus HP, HP to the beginning of either. She just happens to have 2 kick combos. |
OK here's what I mean. Without auto-kombos Mileens launcher (HK,HK,d,df,f+LK) would launch the opponet into the air and leave them open for an attack. But on auto combo, there is an extra hit. There is a rounhouse right after the launcher. SO right when the character gets lunched by the kick, Mileena will do a roundhouse kick and sent the character to the end of the screen. I have tried doing that combo over and over(without auto-kombos turned on), but it just doesnt work. What I'm saying is that it is impossible to hit the character with a roundhouse after the launcher.


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Alpha_Q_Up Wrote:What I'm saying is that it is impossible to hit the character with a roundhouse after the launcher. |
CPU Only.
Matt
What's sad is I never did figure out Smoke's 3 hit juggle. Now that it's posted (lk, d+lp, d+hp), i feel even sadder knowing how simple it is. I always saw it being used in combo vids but every faq I checked for it never had it listed. Only lk, lp. Only thing in MK history I didn't know how to do. Moral of the story. I'm going to hang myself.


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When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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LOL did you know about:
Stryker: LK, LK, B+LP, B+HK
Liu Kang: HP, LK, LK, HK, LK
Matt
Stryker: LK, LK, B+LP, B+HK
Liu Kang: HP, LK, LK, HK, LK
Matt


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Yeah there's a handful of obscure combos like that.
Also Kano has the LK, D+LP, D+HP, and Kung Lao has HP, LK, B+HK.
Matt
Also Kano has the LK, D+LP, D+HP, and Kung Lao has HP, LK, B+HK.
Matt
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MK2KungBroken Wrote: LOL did you know about: Stryker: LK, LK, B+LP, B+HK Liu Kang: HP, LK, LK, HK, LK Matt |
I knew about the Kang one, but not the Stryker one. Also there was a Sub-Zero: HP,HP,B+HK, and I think there was a Jax one most people didnt know about, but I forgot it.
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