Sub-Zero Animality for MKT question
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posted08/30/2003 12:24 PM (UTC)by
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MarktheFox
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06/20/2003 01:46 PM (UTC)
Ok every time i try to do Classic Sub's animality for MKT (Psx version)... The screen darkens, but then Sub just gets in his victory stand and then it says he wins, nothing happens. anything im doing wrong or could someone tell me what Classic Sub-Zero's Animality is?
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balkcsiaboot
08/29/2003 01:29 AM (UTC)
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There is no animality. The MK Team was lazy.
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Zentile
08/29/2003 02:13 AM (UTC)
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Whoa, what mother fuckers. Another reason why I'm glad I didn't get MKT.
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balkcsiaboot
08/29/2003 05:03 AM (UTC)
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Yeah but MKT is still a cool game. Well, was... now it's out dated.
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White_Pointer
08/29/2003 07:26 AM (UTC)
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The game ages gracefully :) It's still hella fun to play.

By the way, Classic Sub-Zero's fatality does exist, at least in the PC version (which is identical to the PSX version, by the way).

Back, Back, Forward, Down, Low Punch.

White_Pointer
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trynax
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717313=Rain Can Be Found In The Graveyard

08/29/2003 02:23 PM (UTC)
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I know exactlly how everyone feels about that. Mortal Kombat Trilogy for the CD platforms like Playstation, Saturn, and Computer lack a lot of things. Some VS Screen Codes Do Not Work. Classic Sub-Zero is still missing an Animality. All four classic characters, are missing some finishing moves. Shang Tsung cannot morph into Human Smoke, that I know of. However, the game plays, and feels like the arcade. And it is fun to play.
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dreemernj
08/29/2003 05:22 PM (UTC)
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trynax Wrote:
I know exactlly how everyone feels about that. Mortal Kombat Trilogy for the CD platforms like Playstation, Saturn, and Computer lack a lot of things. Some VS Screen Codes Do Not Work. Classic Sub-Zero is still missing an Animality. All four classic characters, are missing some finishing moves. Shang Tsung cannot morph into Human Smoke, that I know of. However, the game plays, and feels like the arcade. And it is fun to play.


Pretty much if you like to play UMK3 in the arcade, its really fun to play MKT for PSX. The morphs are crippled, but they are really only usable in very casual, almost goofy gameplay anyway because they take so long. The missing fatalities for the MK2 and MK1 characters is kind of a shame but nothing too serious. Mostly they lost fatalities that would require new animations be created for every other character in the game, like MK2 Kung Lao's hat slice. So I kind of understand that and accepted it readily.

All in all, MKT for PSX is still my favorite home version of MK. It still beats out even MKDA in my book because I still feel there is a lot less cheapness in it then in MKDA. I think my tune will change if the next MK game is better balanced and tightened up a bit, but until then, MKT for PSX kicks a$$.
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MarktheFox
08/30/2003 12:20 AM (UTC)
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awww man, i wish they would of added an animality for him, i also wish they would of had better animalities for the other mk ninjas...like why would Reptile turn into a monkey? why not a crocodile or something...?
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Zentile
08/30/2003 02:24 AM (UTC)
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I wonder what they were thinking when they gave Scorpion his animality.
''Scorpion...Scorpion....I noe! OMG!11!!! LET'S Meike h'im a pinguin! OMG!11!!!1!''
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The_Purple_Bunny
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BunnyHaetsU - Ramblings of a man who probably shouldn't be allowed into society.

08/30/2003 12:24 PM (UTC)
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It amazes me that they gave him an animality in the N64 version (they gave him both Sub-Zeros' powers and left out the MK3 Sub-Zero), but why put the button command for it in the PSX version and not have him do anything?
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