Sub-Zero Animality for MKT question
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Sub-Zero Animality for MKT question
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posted08/30/2003 12:24 PM (UTC)by

Ok every time i try to do Classic Sub's animality for MKT (Psx version)... The screen darkens, but then Sub just gets in his victory stand and then it says he wins, nothing happens. anything im doing wrong or could someone tell me what Classic Sub-Zero's Animality is?
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There is no animality. The MK Team was lazy.
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Yeah but MKT is still a cool game. Well, was... now it's out dated.

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The game ages gracefully :) It's still hella fun to play.
By the way, Classic Sub-Zero's fatality does exist, at least in the PC version (which is identical to the PSX version, by the way).
Back, Back, Forward, Down, Low Punch.
White_Pointer
By the way, Classic Sub-Zero's fatality does exist, at least in the PC version (which is identical to the PSX version, by the way).
Back, Back, Forward, Down, Low Punch.
White_Pointer
I know exactlly how everyone feels about that. Mortal Kombat Trilogy for the CD platforms like Playstation, Saturn, and Computer lack a lot of things. Some VS Screen Codes Do Not Work. Classic Sub-Zero is still missing an Animality. All four classic characters, are missing some finishing moves. Shang Tsung cannot morph into Human Smoke, that I know of. However, the game plays, and feels like the arcade. And it is fun to play.


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trynax Wrote: I know exactlly how everyone feels about that. Mortal Kombat Trilogy for the CD platforms like Playstation, Saturn, and Computer lack a lot of things. Some VS Screen Codes Do Not Work. Classic Sub-Zero is still missing an Animality. All four classic characters, are missing some finishing moves. Shang Tsung cannot morph into Human Smoke, that I know of. However, the game plays, and feels like the arcade. And it is fun to play. |
Pretty much if you like to play UMK3 in the arcade, its really fun to play MKT for PSX. The morphs are crippled, but they are really only usable in very casual, almost goofy gameplay anyway because they take so long. The missing fatalities for the MK2 and MK1 characters is kind of a shame but nothing too serious. Mostly they lost fatalities that would require new animations be created for every other character in the game, like MK2 Kung Lao's hat slice. So I kind of understand that and accepted it readily.
All in all, MKT for PSX is still my favorite home version of MK. It still beats out even MKDA in my book because I still feel there is a lot less cheapness in it then in MKDA. I think my tune will change if the next MK game is better balanced and tightened up a bit, but until then, MKT for PSX kicks a$$.


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awww man, i wish they would of added an animality for him, i also wish they would of had better animalities for the other mk ninjas...like why would Reptile turn into a monkey? why not a crocodile or something...?


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BunnyHaetsU - Ramblings of a man who probably shouldn't be allowed into society.
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It amazes me that they gave him an animality in the N64 version (they gave him both Sub-Zeros' powers and left out the MK3 Sub-Zero), but why put the button command for it in the PSX version and not have him do anything?
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