The best non corner combo for Human Smoke in MKT?
0
posted03/07/2006 05:50 AM (UTC)by
Avatar
nobrainer
Avatar
Member Since
05/14/2005 12:54 AM (UTC)
I'm not very good at combos, so the best I've managed today was: LK, LP(close hit launcher), bloody spear, LK, LP (close hit launcher), uppercut - 6 hits 35%

I'm sure there are much, much better combos, so I'll ask you know if you know any. Remember, these are non corner combos - just straight launch and juggle attacks.

What is the ultimate juggle for Human Smoke?
Avatar
psykosonik
03/05/2006 11:00 PM (UTC)
0
HK, LK lol

here are some otg:

HK, D+LP, D+HP, JK, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (57%)
HKs, HK, LP, JK, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (64%)
HK, LP, JK, Teleport Punch, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (57%)
JK, aaLP, JK, Teleport Punch, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (60%)
HK, LP, Teleport Punch Miss, aaHP, JK, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (56%)
JK, Teleport Punch, aaHPx2, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (56%)


non otg:

aaHPx2, Teleport Punch Miss, aaHPx2, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (69%)
aaHPx2, JK, Teleport Punch, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (68%)
aaHPx2, JK, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (70%)
RH, Teleport Punch, aaHP, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (59%)
aaHPx2, RH, Teleport Punch, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (70%)

his best one should be his relauncher by the way ^_^

check out this page too: http://darktemplarz.com/combovids.php

umk3.wmv sp1 mkcompletion and mpd have a lots of hsmoke combos
Avatar
nobrainer
03/05/2006 11:28 PM (UTC)
0
Oops! I mean LK, LP, I think...

Oh, and what's "otg"?

Thanks for the combos by the way, I'm rubbish!grin
Avatar
psykosonik
03/05/2006 11:45 PM (UTC)
0
otg means off the ground i.e. when your opponent is on the ground

non otg is when your opponent have to be in air before the first hit connects
Avatar
nobrainer
03/05/2006 11:55 PM (UTC)
0
I've tried the first combo: HK, D+LP, D+HP, JK, Spear, HK, D+LP, D+HP, aaHP, JK, Air Throw (57%) I can't seem to get a spear in after the jump kick, I just can't do it.

What's the easiest high damage combo?
Avatar
psykosonik
03/05/2006 11:58 PM (UTC)
0
this one but try replacing the JK with HP
Avatar
nobrainer
03/06/2006 12:05 AM (UTC)
0
psykosonik Wrote:
this one but try replacing the JK with HP


Yeah, I can just about do it now. What's the timing for the jump kick-spear, by the way?
Avatar
psykosonik
03/06/2006 12:24 AM (UTC)
0
just before the opponent touch the ground but still in the air
Avatar
jtaylo
03/06/2006 04:42 AM (UTC)
0
I had the same problem when I first read about the jk to spear. You have to do a flip toward them, and fall with them, pressing kick just before u both hit the ground.
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
03/06/2006 06:40 AM (UTC)
0
I made a quick Smoke combo video just now using UMK3, all his combos are the same in MKT as they are in UMK3. Remember to add 1 hit and 8% to every combo with an air throw to get the correct damage.
copy and paste into brower:
http://www.darktemplarz.com/combovideos/smokecombos.wmv
Avatar
psykosonik
03/06/2006 08:49 AM (UTC)
0
great stuff, this vid should be very useful for hsmoke players
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
03/06/2006 09:08 AM (UTC)
0
Yeah I tried to put in a bunch of different scenarios.
Avatar
nobrainer
03/06/2006 04:23 PM (UTC)
0
Is it possible to grab someone out of a combo, or can only the AI do this? I was playing a while back and I did HK, D+LP, D+HP, but when it got to the High Punch, the AI did a throw on me.
Avatar
BustaUppa
Avatar
About Me

AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)

03/06/2006 04:40 PM (UTC)
0
nobrainer Wrote:
Is it possible to grab someone out of a combo, or can only the AI do this? I was playing a while back and I did HK, D+LP, D+HP, but when it got to the High Punch, the AI did a throw on me.
For some reason, that particular combo has some weird timing issues. Using the normal combo "rhythm" will sometimes leave a gap in the combo; the combo counter resets and the opponent momentarily leaves the "comboed" state, but for some reason the combo still continues if you just proceed to hit the next button. So during that brief gap, the computer can throw you (although many times they still take all the hits).

To hit that combo unbroken every time, you have to change up the timing a little. It's picky like that.
Avatar
krsx66
03/07/2006 03:12 AM (UTC)
0
MK2KungBroken Wrote:
I made a quick Smoke combo video just now using UMK3


That was a cool vid, I like the song too - and the first corner combo that tied in w/ the musicwink Maybe you should add this link to the H. Smoke guide in the sticky thread (if H. Smoke has been done)

---

Oh, I'll be sending you all my MK3 stuff shortly Shock.
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
03/07/2006 05:50 AM (UTC)
0
Just do his pop up fast, HK, D+LP, D+HP, don't hesitate, it'll work even if you don't think it will, this way it assures the commands will come out one after another, even the slightest pause will make the combo break and CPU has the chance to throw you since they can cancel any attack with a throw (ie: cheating)
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.