I have a new combo idea, for an Unmasked Sub-zero 90% in UMK3.
For those of you who are unfamiliar with the concept, a lot of moves in UMK3 have a limit to which you can only do a certain number of hits before a move is disabled, however, if you cancel a HP or LP on the frame it connects, it is possible to break the rule for an extra hit. This also applies to jump kicks and jump punches.
Now, I think you can do the following:
On Jax, run under RH in corner, freeze, super deep JK, (refreeze), push out of corner, aaHP,HP,HP, JK, JK, HK, slide. The slide is not blockable because even the chip damage kills! 100%. If the JK to refreeze is not possible, I will settle for the extra HP. I know ground JK glitch canceling to things like the harpoon are possible, but the freeze I'm not sure, never tried really and couldn't get it tonight. The glitch cancel HP is for some reason extremely easy to get if you jump over them and instantly try it when you land, it just flows out.
Here is an example with two HPs and then the 3 HP finish after it
www.darktemplarz.com/umk3/subnewtry.wmv
It is possible to connect the RH to freeze higher, and then the HP glitch freeze will be higher as well, you can push Jax out further, then jump over, and let him drop a frame or 2 and try the HP HP HP.
Incase anyone is wondering, I have been requesting people to try combos because I'm coming up with ideas and I'm so tired of trying and trying them and not getting them, and I'm really not planning on making another video, a best of maybe, but not a completely new one, and I would just like to have a handful of fresh combos for it. I know there are other people here who have the precision to do it so why not ask.
Matt