

"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
Why? Here's my beef with the game:
1. It's merely a slightly improved "upgrade" to MK3, much like the countless remakes of Street Fighter Capcom loves to pump out.
2. It's not even that "improved", as only about half of the new characters are complete; only Scorpion, Reptile, Jade, Kitana, and Mileena have a full regimen of finishing moves, with the rest missing all but 1 or 2 of their finishers (usually leaving just 1 or both of their Fatalities).
3. It added in Stryker's infamous gun move, making him an incredibly cheap character and totally breaking the balance of the game.
4. Speaking of balance, there's way too many infinite combos you can do for any one of the characters in it; there's been several combo videos out already showing how you can "break" the game with any of the characters in it.
5. It's always the Arcade version that everyone wants, instead of say...the SNES and Genesis versions, which fleshed out the characters added in UMK3 while giving us a few others to play around with. And, it was replaced with MK Trilogy, which is pretty much what Midway WANTED UMK3 to be.
6. In their attempt to port the game as much as possible, Midway has screwed up at least twice; once with the version on the MK Armageddon Kollector's Edition disk, and once with the GBA version.
So, what's the appeal of UMK3? Why are so many people so gaga over it? Why is Midway so keen on re-releasing it at every opportunity?
Why would you want the snes or genesis version of the game?Its a horrible port imo.I liked it at the time cause the snes and the genesis version was the only one i could play at the time but now I wouldn't go near them even if someone paid me to.The only reason snes and genesis got rain and noob saibot was cause of the delay with it taking so long to come to those consoles cause sega and midway had some sort of contract to have I think the best arcade port be on the sega saturn,at the time of course.
So why does a lot of ppl like UMK3?I am sure like many people,they all have their reasons,mine was of course cause it brings back memories and that feeling I got when I was a kid and just the fact that I have so much fun playing the game even if I am winning or not.


For the most in-depth, in-detail, Mortal Kombat lore analysis vids, there's only one source:
The only reason snes and genesis got rain and noob saibot was cause of the delay with it taking so long to come to those consoles cause sega and midway had some sort of contract to have I think the best arcade port be on the sega saturn,at the time of course.
Also, there was no space left for Sheeva on the cart (she was removed!), so they had to make up for it by giving us some characters that they could fit by using the old palette-swap trick.


"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
Also,I loved MKT for the N64.If they were to bring MKT to PSN or XBLA I would buy it but I would just like to have the option to buy UMK3 on psn as well.So even if they can't give us the XBLA version,I wouldn't mind to have the one from the collectors edition of MKA,online version or not.


"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
Wait...STRYKER broke the game?
Wait...MK3 was balanced to begin with?
When the fuck did any of this happen?
Yes, Stryker broke the game, for one reason: he was given his uzi as a special move in UMK3. Before, he was low-tier, almost worthless as a character both aesthetically and combatively. Once UMK3 gave him his gun as a move, he became a broken top-tier character, since you could easily get the opponent in an infinite combo/uzi/baton throw loop (you combo the opponent, end it with the uzi, then use his baton throw to close the gap between you and the opponent that the uzi created so you can hammer them with another combo/uzi before they land). I believe it was one of the first infinite loop combos found in the game, and arguably one of the most popular.
The original MK3 may not have been all that balanced, but the balance issues weren't as noticeable until Stryker showed up with his uzi infinite combo in UMK3, and revealed all of the broken infinite loop combos that can be done in it. And, as I said, most of the combo montages that have been made over the years have been for UMK3, not the original MK3 or MK Trilogy, so it's the default go-to game, for tournament players, for Midway to get a quick buck in re-releasing, and for teh l33t sk1lz players who want a game to break utterly. And frankly, I think it's stupid.



"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
umk3 is the most balanced mk game, its a fact
Bull. As I said, when they gave Stryker his gun as a special move, he became so incredibly cheap he was hated even MORE by the MK community than he was before, and how can you account for all of the UMK3 compilation movies I've found by TremorMK and others that show off just how broken the combos can be in that game? It's no fact that UMK3 is the "most balanced MK game", because it's NOT; it's a mutilated mess of a broken MK game this side of MK Advance. You want balance? Check out MK2. Hell, MK Deadly Alliance and MK Deception had better balance than UMK3 ever did.
Honestly, the more I hear all the arguments about how UMK3 is the best MK game in the world, the more I start to wonder if all these fanboys haven't been trying to do Sub-Zero's head rip fatality on each other, because they're obviously brain dead. I'm not saying you can't have fun with it, I'm just saying that it's nowhere NEAR the masterpiece everyone says it is; it's incredibly broken and unbalanced, only half of the new characters are even finished, and it's just a tiny upgrade to MK3. There's nothing about it that stands out as being the best or the most desirable, compared to other games in the series.

i dont even need to defend this, just seach around the net about competetive mk discussions, you wont find such here.


"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
you look like not a competetive mk player, i'm one of the guys who literaly broke umk3 and its still the most balanced mk game after these discoveries.
i dont even need to defend this, just seach around the net about competetive mk discussions, you wont find such here.
Yeah, which is why everyone is STILL complaining about how Stryker is so goddamn cheap in that game.
I'm sorry, but I think your full of it; there is no way in hell a game that prone to breakage, with half of the cast having their own infinite combos and both Stryker and Shang Tsung being able to pwn your ass with said combos in five seconds flat is by any definition "balanced". There's just no fucking way. And I don't care if you're a "competitive" MK player or not, that shouldn't matter one iota; all that means is that you can kick my ass much faster with your knowledge of how to break the game into the fucked-up mess that it is than I can you.
Let's look at some of the characters and the infinite combos I've seen for them:
1. Stryker and his uzi combo, as I've mentioned several times before.
2. Shang Tsung air-juggling your ass with his ground fire.
3. Kung Lao with HIS Dive Kick air juggle.
4. Sindel float-spamming you in the corner.
5. Kitana's Fan Lift trap.
6. Reptile's Dash Punch air juggle.
Need I go on? And these are just some of the combos I've seen in TremorMK's and others' combo videos of the game...Yet, they're ALSO the most popular, because they're the most exploitable. Balanced? Yeah, my ass it's balanced.
You want balance, try MK2 or MK Deception; at least those don't have nearly as many infinite combos, and most of the cast can actually DO stuff to fight back than be pwned by a handful of overpowered idiots. I've had more fun playing those than UMK3 BECAUSE they weren't nearly so cheap.
Yes, I'm afraid you ARE going to have to defend your position on this; if you're so damn sure that UMK3 is the "most balanced game in the MK series", then explain to me why the game is so broken. Explain to me why Stryker is so goddamn cheap with his uzi move. Explain to me why the above characters are the ONLY characters I've EVER seen people play when they want to show off their skills at the game.

2. you will never see shang tsung eruption infinite in a high -level match, ever.
3. kung lao has easy infs, true, he is still top 3, not top1
4. there is no person in the world who could do sindel's flight cancel infinite in normal condition
5. kitana's fan lift traps does not exist
6. i'm one of the... probably 5 players in the world who can do reptile aaHPx2, F+HP infinite in a high level match.
7. mk2 has god tiers, every fighting game that has god tiers is broken
8. mkdeception was rejected in evo because of the free throw/infinite glitches, are you sure you played the game?


"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
1. stryker infinite is one of the few easy ones, and still he is not even top tier in the game.
2. you will never see shang tsung eruption infinite in a high -level match, ever.
3. kung lao has easy infs, true, he is still top 3, not top1
4. there is no person in the world who could do sindel's flight cancel infinite in normal condition
5. kitana's fan lift traps does not exist
6. i'm one of the... probably 5 players in the world who can do reptile aaHPx2, F+HP infinite in a high level match.
7. mk2 has god tiers, every fighting game that has god tiers is broken
8. mkdeception was rejected in evo because of the free throw/infinite glitches, are you sure you played the game?
Yes, i've played Deception, and I've tried to get the free throw infinite glitch to work; I've NEVER been able to get it to work, EVER. You want to know what I HAVE been able to pull off, though? That's right: Reptile's running punch infinite and Shang Tsung's Ground Eruption infinite. I haven't been able to nail down the timing to extend them into full infinites, yet, but I HAVE been able to nail down the basics for them to the point where I can keep them going for a while. THEY ARE NOT THAT DIFFICULT TO PULL OFF. So stop waving around the fact that you can do it like a badge of honor. Besides, you just contradicted yourself; if Deception is rejected in tournaments because of the free throw infinite glitch, then WHY THE FUCK ISN'T UMK3 BANNED FOR ALL OF THE INFINITES IT HAS, HUH?!
How does MK2 have god tiers? Which characters are considered god tier in that game? I have NEVER heard of ANY argument on ANY board of this. Or maybe you're talking about Noob Saibot, Smoke, and Jade, UNPLAYABLE SECRET CHARACTERS? Yeah, they'd be considered god tier, but then again, SO WOULD ANY GAME THAT HAS YOU PLAY AGAINST THE COMPUTER. Hell, I even looked up what is classified as "god tier" in the MK series, and UMK3 had TWICE as many characters listed as God Tier than MK2. TWICE! Bullshit on you saying MK2 is less balanced than UMK3 because of god tiers, how can you say that when the latter has TWICE as many characters listed as that as the former?
Are you sure Kitana's fan lift doesn't exist? Because I've seen it happen before, plenty of times, in those "Let's break this game with infinite combos" compilation videos for UMK3.
And how can you say that Stryker is NOT top tier in UMK3 when EVERY SINGLE MK PLAYER IN EXISTENCE DISAGREES WITH YOU?! Seriously, was all the fan backlash against Midway for giving him his uzi just an April Fool's joke from retards? Next you're going to tell me that Stryker isn't even low-mid tier in this game.
Honestly, I don't believe a single word you say; I don't believe you play professionally, nor do I believe that you have "broken" the game as you say you have. There is NO WHERE NEAR the amount of "Break this game with infinites" movies for MK2 than there are for UMK3, so how the hell can you say that the latter is more balanced than the former? Shut up and stop it before you hurt yourself and make yourself out to be an even bigger idiot than you've already proven yourself to be.

mk2 god tiers are mileena and jax, and lately even liu kang. you are literaly noob for not knowing this.
your combo skills are null and useless against a good umk3 player. seeing how you think of the game just proves that you will be literaly destroyed by even a casual player.
my real nickname is ded_ so google/youtube me and tell me that i speak bullshits. i really dont have the time to argue with some noob in a forum of story/fanart lovers and fatality likers, who dont know shit about any mk game and wasting my time, so even if you post something stupid again i will probably not even reply to it.
take care


"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
you are jerk, and i honestly dont care what your opinion is. even check, probably the best mkd player in the world says mkd is broken.
mk2 god tiers are mileena and jax, and lately even liu kang. you are literaly noob for not knowing this.
your combo skills are null and useless against a good umk3 player. seeing how you think of the game just proves that you will be literaly destroyed by even a casual player.
my real nickname is ded_ so google/youtube me and tell me that i speak bullshits. i really dont have the time to argue with some noob in a forum of story/fanart lovers and fatality likers, who dont know shit about any mk game and wasting my time, so even if you post something stupid again i will probably not even reply to it.
take care
Interesting, considering I'm not the one posting stupid shit. And if you're so condescending of the fans here, why the hell are you even on this board? Honestly, how is Milleena and Jax and Liu Kang "god tiers"? Why aren't they so in UMK3? They've got nearly the same special moves in both games, and Jax got more punch thanks to HIS charge punch. What's the difference, hmm? And you didn't even ACKNOWLEDGE the fact that even a cursory examination online shows UMK3 to have at least TWICE AS MANY SO-CALLED "GOD" TIERED CHARACTERS AS MK2. What the fuck is wrong with you? How can you condemn MK2 as crap for the tiny handful of "god" characters supposedly listed in there, but say UMK3 is fine, when there's at least TWICE AS MANY GOD CHARACTERS IN THAT?! Fucking idiot.
And just because I can pull off the SAME FUCKING INFINITE COMBOS THAT YOU CAN, means I'm going to be destroyed by even casual players? Huh, that's quite a contradiction, considering you consider it a badge of honor that YOU can pull them off, jackass. Seriously, do you even THINK before you spout off?
And you didn't answer my question about MKD and UMK3; why do you condemn MKD as "broken" for ONE SINGLE INFINITE COMBO *GLITCH*, but pass over UMK3 as "fine", despite the THOUSANDS OF *LEGITIMATE* INFINITE COMBOS IN THERE?!
Your position is weak, and you're clearly a noob yourself trying to pretend to be an elitist. Stop fooling yourself and get the fuck out of here. You're only making yourself out to be more idiotic than you already are.
I never had a bad time playing UMK3 with ppl probably cause they played fair.And by fair I mean,they didnt do the cheap shit like you guys are talking about the ruins the fun of playing the game with people.I don't remember MKD that much,well not the online part but I never ran into ppl that did that shit online either,maybe I got lucky I dunno,so i can not comment on that stuff.
I will say that every fighting game/video game for that matter has shit in there that ruins it,its just about how much of it is there that actually makes it almost unplayable.
So come on guys,can't we all just get along???lmfao



"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
fanboyism vs facts....need to say more?
Who do you consider the fanboy, and who do you consider giving out the facts?
I'm no fanboy; I don't have a particular favorite as far as MK games are concerned, nor am I saying that UMK3 is a bad game per se (after all, as I stated before, it's just a "Super MK3 Turbo Hyper Edition Alpha Zero 3" upgrade). I'm just saying that I see no reason why both Midway and the general MK fan population are so gaga over UMK3.
I was never the biggest Scorpion fan, so it didn't bother me that he was in. From a storyline perspective, though, it would have made sense to have included him after he had vowed to protect Sub-Zero at the end of MKII. Scorpion's addition I am cool with. Especially considering the popularity of the character.
Kitana...maybe. I was cool with her being killed off after MKII (at this point in time). Jade being playable was just a bit much. Mileena being killed and then being resurrected? Probably started the whole "no one is really dead in Mortal Kombat" thing. I think Reptile could have safely been retired after MKII, as well. So, really, if they had just taken more time with MK3, and released it with Scorpion and Kitana, I think things would have been pretty sweet.
2. Lack of complete finishing moves does not hamper the actual fighting in any way
3. Reptile's infinite and Sheeva's non-adjusted damage from a jump punch/kick into a combo are far more devastating
4. Welcome to Mortal Kombat
5. The home versions of UMK3 (aside from the Saturn) are even MORE bug-ridden than the arcade, and are missing Sheeva.
6. When did you ever expect a perfect port from Midway?


"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
1.It's quite a significant upgrade
2. Lack of complete finishing moves does not hamper the actual fighting in any way
3. Reptile's infinite and Sheeva's non-adjusted damage from a jump punch/kick into a combo are far more devastating
4. Welcome to Mortal Kombat
5. The home versions of UMK3 (aside from the Saturn) are even MORE bug-ridden than the arcade, and are missing Sheeva.
6. When did you ever expect a perfect port from Midway?
1. No, it isn't; the Genesis/SNES versions and MK Trilogy were significant upgrades. The arcade gives us 5 unfinished characters to play with, and a few new arenas, only one of which has anything new to give as far as playability goes (and it's just the Subway Fatality without the train running them over). I would not consider that a "significant" upgrade.
2. It DOES hamper the overall gaming experience; why would I want to play as Classic Sub-Zero if the only finisher I can do with him is a half-assed CENSORED version of his spine rip? That REALLY kills the playability of the character, right there, since the finishers are a big part of the game. Plus, if they couldn't be bothered to give all of the new characters a full compliment of finishers, then why should they have been put in there, in the first place?
3. Um...what? Reptile's infinite is in UMK3, pal, and I don't see how they "adjusted" Sheeva's cheapness in that game, either. Just what are you referencing, here? Sounds to me like you're affirming my argument, not refuting it.
4. That is not an answer. We KNOW that the MK team is better than this. This was just them being fucking lazy to get in a few quick bucks while they attempted to get MK4 off the ground, that's all. "Welcome to MK" is just a fucking cop-out to get people to stop pointing out the obvious flaws in your precious UMK3 arcade game.
5. That may be true, but it also fleshed out a LOT of the characters that they DID put in; full compliments of finishers for all of them, a new finisher for every character, an 8-man free for all tournament mode, the aggressor bar...the home games brought a LOT more to the table than they took OUT, which is MUCh more than what can be said about UMK3 arcade.
6. When did I EVER say that I wanted a perfect port from Midway? Actually, why are you even accusing me of that kind of shit? Seems more like the UMK3 arcade fanboys that are screaming for a perfect port of their precious Hyper Fighting Edition than me. All I'm saying is that the 16-bit versions and MKT are a LOT closer to what Midway obviouusly wanted to do with UMK3 than UMK3 was; it's clear that they wanted to expand MK3 into a much bigger game, maybe even the tribute to past MK games that :MKT was. It's obvious that they wanted to put in Noob Saibot and Rain and the other characters in originally, but weren't able to for some reason. If they REALLY wanted to make a straight port of the arcade game, THEY WOULDN'T HAVE BOTHERED WITH MKT OR PUTTING IN ANY OF THE EXTRAS THAT THE 16-BIT ONES HAD.
UMK3 shouldn't exist, period; it's obvious they wanted to do a huge expansion on MK3, but were rushed to get it out on time, hence why UMK3 seems so incomplete and broken. This is why they added in more stuff with the 16-bit versions of the game, and why the went back and made MKT; if they were just happy with what they had with UMK3 arcade, they would've stopped there and called it good, but it's obvious they WEREN'T. There's no reason to be such a goddamn fanboy over such a slight and incomplete "upgrade" to the originam MK3 game when the 16-bit versions of that same upgrade and MKT are much jore complete games. No reason at all. You get the same problems with UMK3 arcade that you have in MKT, but with MKT, you get more bang for your buck. Yet UMK3 arcade is always the one glorified by fanboys and pushed out now by Midway to please them, while the others are pushed to the wayside as crap. Why? There's no logic behind it; UMK3 16-bit and MKT are superior games in content and playability, so why push them away as being inferior to the truly inferior obvious beta that is UMK3 arcade?


"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
It amazes me how MKO users argue over the simplest things. UMK3 is broken in a way. There are a lot of infinites that ruin the game. But the game is still fun. No where near as good as MKII but still it's entertaining. And why do you care so much about what other people like?
It's not so much that they like it; it's the fact that they like it SO MUCH, that Midway has to shoehorn it in to nearly every rerelease they can, JUST to satisfy the fans. They released it TWICE on the Nintendo Handhelds (MK Advance and Ultimate Mortal Kombat, respectively), had it as a pack-in for the Special Edition of MK Armageddon (which is bullshit, in my opinion; a port of MKT would've been more appropriate), AND is available for download on XBox Live. I think they even had it one a few of their Arcade Compilations. Don't you think that's enough? They're whoring it out like Lot did his daughters right before Sodom and Gomorrah burned. Not even MKII had this many nostalgic re-releases! Yes, it's still fun, but ONLY because it's a MINOR update to MK3, which was ALREADY a fun game. You're basically playing the same game, but with only a few unfinished extras thrown in. You're riding off of the fun of the original! Simply put, THE HYPE IS UNDESERVED. It's a good game, but not NEARLY good enough for people to call it the best, ever, or to necessitate it being Midway's new go-to game to pimp out for a few extra bucks.
I think the reason why people wanted Ultimate MK 3 is because tons of favorite characters were missing from MK 2. Midway tried to get this sort of game out in time, but couldn't. Therefore, they had to make them separate.
Also, I still have the Saturn version of this game, & that's the best home console version available apart from the SNES & Genesis. The only problems are those atrocious loading times (Ugh, especially when it comes to Shang Tsung's morphing ability), & some of the stages playing the wrong music. I also plan to get this on the DS & to also get the premium disc of Armageddon on PS2 (For that, as well as some more extras that I plan to record on DVD).
I also think that this game (as well as MK 1, 2 & probably Trilogy) is better on the classic MK standard division (from '92-'00). We all have our reasons.


"Is it so important that you win one last argument with him?" "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."
Everyone has already answered your questions, but I'll give my opinion of it.
I think the reason why people wanted Ultimate MK 3 is because tons of favorite characters were missing from MK 2. Midway tried to get this sort of game out in time, but couldn't. Therefore, they had to make them separate.
Also, I still have the Saturn version of this game, & that's the best home console version available apart from the SNES & Genesis. The only problems are those atrocious loading times (Ugh, especially when it comes to Shang Tsung's morphing ability), & some of the stages playing the wrong music. I also plan to get this on the DS & to also get the premium disc of Armageddon on PS2 (For that, as well as some more extras that I plan to record on DVD).
I also think that this game (as well as MK 1, 2 & probably Trilogy) is better on the classic MK standard division (from '92-'00). We all have our reasons.
But again, they went back and made the SNES/Genesis version and MKT, and they fulfilled the "give the people what they want from MK2" thing much better than the arcade version ever did. Not only did the re-added characters get a full compilation of finishers (unlike the ones in the Arcade version, where only around half of them got a full set), but they added even MORE favorite characters, like Baraka and Johnny Cage. Yet, in their minds, these games are far INFERIOR to the Arcade version. Why?