I didn't know exactly where to put this, so I'm hoping I had the right 'aim' here.
1. Seeing as how MK is the only fighting game series around with fatals, I wanted to express this idea of mine: Variations.
The same directional button press gets you the same type of fatality, but a different button pressed gets you a different form.
I'll give an example. Kenshi's fatality was one of the best in DA. Let's say that F,B,F,D+ Attack 1 gets you his normal telekinetic twist move, but F,B,F,D+ Attack 2 makes him bend the opponent into a circle or something like that instead of the normal. It goes on with Attack 3 and 4, maybe even the block button.
Do you think this is a good idea? If so, do you want to give your own variations? You're welcome to.
2. If you don't want to deal with the first option, I think this is a lot easier: Suggest what things would have made the existing MKDA fatalities better. No new fatalities, just augmentations.
I say this because Quan Chi's fatality pissed me off. It's not the suckage of it, no. It's the fact that if Quan, a sorcerer, could have cast a spell, then jumped on the opponent's neck and pulled an erect spinal cord out instead of just stretching the neck, that fatal would have been cooler.