A few questions about Falling in Deception
0
posted04/14/2004 11:50 PM (UTC)by
Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

Member Since
05/20/2003 02:47 AM (UTC)
Ok, I was just wondering how the damage might work concerning falls. Like in the huge tower stage, if you knock someone off a side of the tower that has a ledge that's a bit further down than on other sides do you think the character will just die, or do you think that it would just severly lower the life bar? In the PSM mag when they show one of the falls frame by frame, ermac actually bounces off of a few things and then land on floor head first Now normally I would hink that this would definitely result in instant death but it could just be that Ermac lost a good amount of health. Also as we've seen you can knock someone through a wall and down to another level. On the one hand it would be good for realism if the characters falling from these heights to die, but on the other hand this would make for some pretty short matches. Now before you say "well the same thing can be said for the death traps in stages" At least the deathtraps are marked and if you want longer mathes you can just avoid knocking your opponents into them. But as far as falls go, a lot of characters have moves that knock the opponent back quite a ways from them, this would make it harder to control knocking some one off of an edge especially on that Tower stage because pretty much any side of this stage will result in a fall. So do we think that for the sake of realism the characters should die, or be very close to death after such a fall or do you think that these falls should do no more damage than say a 10 or 12 hit combo to make matches be able to last longer? Just want opinons on this. Thanks. As for myself I think a substantial amt of health should be taken.
Avatar
lg1982
04/13/2004 05:06 AM (UTC)
0
I say it should take at least 1/4 u'r energy bar.
Avatar
TheElderSiN
04/13/2004 05:24 AM (UTC)
0
I think falls that resort in death will be death traps. Like the one in the trailer that has Scorpion falling from a pillar. I believe that the platform he was knocked off of was SURROUNDED by a red danger area. All the way around. I think the stage with MULTIPLE platforms though just may be a death trap. If you get knocked off at the right angle you won't hit ANYTHING on the way down. You'll miss all the other platforms and fall over 200ft to your death. But, that is IF you miss landing on other platforms. The stage where you get knocked through the wall and start to fall, I think it will take off half of your energy. But, if you have less then half energy to begin with, it will just reduce you to 1 hit away from being killed. It will NEVER kill you no matter how weak you are. It can only reduce you to being 1 hit away. Yeah.... You follow that??? I am typing fast. I hope that made sense. If not... I apoligize. ^_^
Avatar
blackwizard
04/13/2004 06:54 AM (UTC)
0
this is mortal kombat, where we have guys that freeze stuff, have things come out of their hands, and a few are even made up of electricity, who cares about realism, lol? I dont think it will result in a instant death, I dont even think they will make it so it will take off that much health.
Avatar
tgrant
Avatar
About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
04/13/2004 12:59 PM (UTC)
0
Good thread, TomTaz. I think some health should be taken, but it should be substantial for the height fallen. And given some objects, not all are going to hurt you so health should only be taken for hitting certain objects.
Avatar
GrinningEvilDeath
Avatar
About Me

To anyone who cares, I'm not banned. I left of my own accord. This place is dead to me now.

04/13/2004 04:05 PM (UTC)
0
I don't think characters should die, no matter how far they fall. It just wouldn't be a very entertaining death. But I do agree that it should take off a lot of health, proportional to the length of the fall. Furthermore, I think something that should be implemented is a falling "tech roll", that would minimize damage or perhaps even enable your character to land on their feet. How this would be executed, I don't know, but it should be very difficult to pull off. I hope that wasn't off-subject. EDIT: I just remembered MK2's Pit II. I take back what I said earlier - it would be an entertaining death grin
Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

04/13/2004 09:45 PM (UTC)
0
LOL, No it's ok TheElderSiN I understood everything you said. Also I tend to agree that the Tower in and of itself must be the death trap.
Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

04/13/2004 09:48 PM (UTC)
0
Thanks Tgrant. Yeah I think that the damage should be relative to the height from which the character fell too. Also take more when they hit stuff on the way down, cause looking at those pics and seeing Ermac bounce of the roof I mean OUCH!!
Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

04/14/2004 12:33 AM (UTC)
0

lg1982 Wrote:
I say it should take at least 1/4 u'r energy bar.


For every fall? Or are you just refering to the falls off of the tower?
Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

04/14/2004 12:36 AM (UTC)
0

GrinningEvilDeath Wrote:
I don't think characters should die, no matter how far they fall. It just wouldn't be a very entertaining death. But I do agree that it should take off a lot of health, proportional to the length of the fall. Furthermore, I think something that should be implemented is a falling "tech roll", that would minimize damage or perhaps even enable your character to land on their feet. How this would be executed, I don't know, but it should be very difficult to pull off. I hope that wasn't off-subject.

EDIT: I just remembered MK2's Pit II. I take back what I said earlier - it would be an entertaining death


LOL.. I think the tech role thing is a good idea, however I think the higher the fall the less likely it is you will be able to pull it off, because if the height is high enough even if you land on your feet you would likely crush your knees from the impact. Also I think this ability should be reserved for the ninjas as it just seems a ninja like move. Good idea.
Avatar
SUB-ZERO7
04/14/2004 12:45 AM (UTC)
0
Well lets think logically here. That sky temple looks like it has four levels.


EX: _ LEVEL 4 (SKY TEMPLE)
_ _ LEVEL 3
_ _ LEVEL 2
_ _ LEVEL 1


Now in order to actually reach level 1 and survive, the falls would have to take away less than 1/4 of the life bar. I would like to be able to get to fight in multiple parts of the level before im down to a sliver on my life bar. Therefore, IMO, they should make falls cause litte damage to the fighter. Maybe 1/8 or 1/10, something like that. If the damage was too high, we wont be able to explore parts of levels before we die from falling.
Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

04/14/2004 01:17 AM (UTC)
0
Yeah, I suppose this is true. I also would like to see the rest of the area but I still don't know about falls taking only a little health, maybe there could be a way to get down to other areas of the temple without fallin? Doubtful I know, but I just don't think big falls should take only a little health. However if the midway team wants us to see ALL of their wonderful work on the arenas (which I am sure they do) then things will probably turn out just like you said SUB-ZERO7.
Avatar
Sonya143
Avatar
About Me

I Luv TomTaz

04/14/2004 02:58 PM (UTC)
0
I think they should take some health away. Or get impale on some thng on the way down. grin
Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

04/14/2004 11:50 PM (UTC)
0

Sonya143 Wrote:
I think they should take some health away. Or get impale on some thng on the way down.


I think that it is entirely likely that at least one stage will have you getting impaled on something if you fall as a death trap so don't worry about that.
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.