A most disturbing, violent, grisly MKD Stage Fatality!...
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A most disturbing, violent, grisly MKD Stage Fatality!...
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posted03/19/2004 07:45 AM (UTC)byCheck this out!
I was playing MKDA the other day (getting ready for MKD!), when I came across a very interesting idea!
I was playing with my favorite character, Scorpion in the Drum Arena, and I noticed that it's a fenced-off area sitting on top of a large rock 'platform.'
Meaning, on some sides, there is a long drop down, and on other sides, there is a slopey, rocky descent that is, like I said, fenced-off. Kind of like a rocky, mountain trail.
This is where our stage is set!
The victor would knock the victim back into the fence, the victim would crash through it, tumbling down the rocky slope trail like a horrible fall down the stairs.
The camera would somehow follow the victim's violent tumble down this rocky slope, as the victim's body VIOLENTY breaks into pieces and becomes smashed up, bone by bone.
Perhaps at the end of the fall, the victim's lifeless body (perhaps still twitching), would fall into a swamp of acid, or attract a swarm of buzzards, that would begin to peck away at the fresh body.
I call this fatality "A Tumble in a Hard Place."
I was playing MKDA the other day (getting ready for MKD!), when I came across a very interesting idea!
I was playing with my favorite character, Scorpion in the Drum Arena, and I noticed that it's a fenced-off area sitting on top of a large rock 'platform.'
Meaning, on some sides, there is a long drop down, and on other sides, there is a slopey, rocky descent that is, like I said, fenced-off. Kind of like a rocky, mountain trail.
This is where our stage is set!
The victor would knock the victim back into the fence, the victim would crash through it, tumbling down the rocky slope trail like a horrible fall down the stairs.
The camera would somehow follow the victim's violent tumble down this rocky slope, as the victim's body VIOLENTY breaks into pieces and becomes smashed up, bone by bone.
Perhaps at the end of the fall, the victim's lifeless body (perhaps still twitching), would fall into a swamp of acid, or attract a swarm of buzzards, that would begin to peck away at the fresh body.
I call this fatality "A Tumble in a Hard Place."
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SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET idea for a fatalitie
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That would be awesome shown at different camera angles! Especially if the vic leaves blood splatters and guts on the way down. Very cool.
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Isn't that already in MKD?
I swear I have seen a scene with someone (Scorpion) falling towards a rocky bottom much like The Pit II Style.
I swear I have seen a scene with someone (Scorpion) falling towards a rocky bottom much like The Pit II Style.
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There is but what I like about this idea is the way the camera follows the person. I want to see them do interesting camera work on fatalities.
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The victim would not fall straight down. They would fall down the 'mountain trail'-like path to a most disturbing death.
The fall would not be a vertical. It would be a sloped descent.
The fall would not be a vertical. It would be a sloped descent.
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You know what? That Tumble Fatality sure sounds like it could be a classic MK stage fatality. MAN, it would be great to see this one in future MK games!
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| urbansmooth Wrote: Check this out! I was playing MKDA the other day (getting ready for MKD!), when I came across a very interesting idea! I was playing with my favorite character, Scorpion in the Drum Arena, and I noticed that it's a fenced-off area sitting on top of a large rock 'platform.' Meaning, on some sides, there is a long drop down, and on other sides, there is a slopey, rocky descent that is, like I said, fenced-off. Kind of like a rocky, mountain trail. This is where our stage is set! The victor would knock the victim back into the fence, the victim would crash through it, tumbling down the rocky slope trail like a horrible fall down the stairs. The camera would somehow follow the victim's violent tumble down this rocky slope, as the victim's body VIOLENTY breaks into pieces and becomes smashed up, bone by bone. Perhaps at the end of the fall, the victim's lifeless body (perhaps still twitching), would fall into a swamp of acid, or attract a swarm of buzzards, that would begin to peck away at the fresh body. I call this fatality "A Tumble in a Hard Place." |
The more I read it, the more I can see it. Try to picture this one in your mind, folks. It's a good one!
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That's amazing. It has to be one of the most elaborate fatality ideas I have ever heard.
I showed it to a friend of mine and he simply replied with, "Splat-tacular."
I showed it to a friend of mine and he simply replied with, "Splat-tacular."
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| keepoppin Wrote: That's amazing. It has to be one of the most elaborate fatality ideas I have ever heard. I showed it to a friend of mine and he simply replied with, "Splat-tacular." |
It's also a unique spin on an already good thing. That good thing is a stage fatality. This could be one of the best! One of the classics! Think of the screams and moans of pain the victim would utter on the way down.
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Sounds good. A pretty neat idea. If it doesnt happen in deception, perhaps they could do something like it in MK7.
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If we can get a good amount of attention on this particular fatality, perhaps it will included in a future MK game!
I seriously think this is a great fatality and would love to see it in a future MK game.
HOLLA AT THE SMOOTH!
I seriously think this is a great fatality and would love to see it in a future MK game.
HOLLA AT THE SMOOTH!
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I thought about another interesting stage fatality. Let me know what you think:
[done on a high, outdoor level, such as the Sky Temple]
"FINISH HIM/HER!"
The winner uppercuts the victim off the level's grounds, and the victim sails high into the air.
The victim lands on a very tall sharp pole, impaling the victim.
The momentum from the victim's fall slows down gradually, and the victim falls to the ground, still IMPALED on the pole!
The effects of this fatality can randomize, causing the victim to slide down very quickly, or causing them to come to a complete stop on the pole.
"FATALITY!"
[done on a high, outdoor level, such as the Sky Temple]
"FINISH HIM/HER!"
The winner uppercuts the victim off the level's grounds, and the victim sails high into the air.
The victim lands on a very tall sharp pole, impaling the victim.
The momentum from the victim's fall slows down gradually, and the victim falls to the ground, still IMPALED on the pole!
The effects of this fatality can randomize, causing the victim to slide down very quickly, or causing them to come to a complete stop on the pole.
"FATALITY!"
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