Air Juggles being counterable,
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posted09/29/2004 04:45 AM (UTC)by
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Chameleon
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Member Since
04/25/2003 06:56 PM (UTC)
I know from the vids we saw people were mad that outta the blue you can counter an air juggle and somehow land on your feet while doing it.......well I think Ed Boon threw that out all together, THANK THE GODS, since it made no sense anyway..........
this is from Gamepro, posted 9/27/04
“One of the comments that we got from the last game was that the role of the combos is kinda high,” says Boon. “So we added ways to break or get out of combos.” When fighting on the ground, you can knock an attacker away in the middle of a combo by simultaneously pressing into them and pushing the Block button. The jury’s out on countering air juggles, though. “We’re still toying with the idea of making the juggles uncounterable,” says Boon, “as our air juggles are more elaborate here than they were in Deadly Alliance.”
What do you guys think........personally I think air juggles should be ok, especially since the counters would make no sense in the air the way they look.
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theshape
09/29/2004 04:39 AM (UTC)
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Air juggles should stay. It's not like you can juggle somebody forever like a street fghter game.
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Killbomb
09/29/2004 04:45 AM (UTC)
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First of all, I think they should have just toned down the damage on dial-a-combos instead of tossing in a half-assed breaker. Going with a system similar to Tekken's ten-strings would have been best but I guess we can't expect that from Midway. grin Juggles should DEFINITELY not be breakable in my opinion. Again, toned down damage would have appeased just about everyone.
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