Are time limits in video game production lowering the potential of games? Especially in MK?
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posted11/24/2004 12:30 AM (UTC)by
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Bigalaz1
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02/11/2004 10:16 PM (UTC)
Well, let me start off by saying that MK Deception, in my opinion, was enjoyable and disappointing at the same time. There were a lot of new aspects to the game that I found enjoyable including the death traps, return of the Krypt, and Konquest mode. Now, I was disappointed especially with the lack of any real secrets, emphasis on special moves, and the Hari Kari's.
Ed Boon has a history of talking up aspects of the games that don't end up appearing, especially in Deception and Deadly Alliance. Here is my theory on what is going on and why it is a problem:
With all the deadlines associated with game production, developers are simply not completely finishing games before they release them. The proof is in the pudding. On the last two MK's there have been specific references to "running out of time" on certain characters or secrets that were ultimately not included. Dairou from MKDA is one good example. Also, with Deception, it seems like they toyed with making Onaga playable, at the least, along with more puzzle characters. Perhaps when Ed Boon said there would be super unlockables, he honestly meant that there would be, but there wasn't enough time. Who gets hurt by this? We do, the gamers. If companies weren't in such a mad rush to get their cash as soon as possible games would be much better, period end. I, personally, am getting sick of hearing about what ALMOST was in the game or what they PLANNED on putting in the game. Just take the time and finish the game! Perhaps that is unrealistic in today's corporate world, but as a gamer, that's what I want and I think it's what we deserve.
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Pobatti
11/24/2004 12:30 AM (UTC)
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In some ways yes, we can all see what Ed Boon and co were aiming for with all the Mortal Kombats. We know that MK3, MKDA and MKD all have stuff cut out or compromised to get the game out on the shop shelves.
Thing is - hope Ed Boon is reading - we all know they're trying their best to please us, they always hope to add more characters, moves, finishers, secrets and such in each subsequent game because we the fans have always been requesting stuff like that. They think that's what we want, and in their enthusiasm to please they plan at the start of each new project to include as much additional stuff as possible. Thing is, features, modes, characters, secrets, FMV endings - all take time to design and produce.
In any business, it is theoretically possible to do a hundred things in a hundred days - if everything goes to plan. Thing is, not everything does go to plan. It only takes one or two cock ups and maybe a couple of last minute changes and your behind schedule.
When I hear people upset at 'only' 24 characters, I wonder if anyone else can appreciate the amount of content within the game. The problem with multi-game games like Deception you only get 2 years to produce about 4 seperate game entites. Yes, they're all interlinked but it remains that they could have all been marketed as seperate products.
Thing is, if you're working on a single product then it gets all your attention - when working on 4 each project only gets about 25% of your time, therefore it's difficult to keep the quality up, to bug test the whole thing, get it all working and expand each segment to the size we as the consumers expect.
Basically, the phrase 'Too many cooks spoil the broth' could apply here. Indeed, if Midway had decided to put as much into the game as we wanted, they would have probably needed another year. There's a choice to be made whether to release a saleable product now or put in another year of development at which point everyone will either be fed up of waiting or plump for the next big thing.
I think 2 years is long enough for the fans to wait between games, any more would be torture! Obviously they need more time if they really want to put in all these different modes, but I would prefer to have one (or two) really polished and playable games than four that are fun but could easily be better.
Know your limits Boon, even if you don't put a million bonus games (or 676 secrets in the Krypt), if the game is fun, playable, and polished to a sheen then we as the players will absolutely love it!
Definately a case of Less is More! I still enjoy MK1!
Peace!
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