Arena and Stage fatality ideas.
3D Kombat Klassics
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Arena and Stage fatality ideas.
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posted03/06/2004 06:12 PM (UTC)byMember Since
02/19/2004 08:10 PM (UTC)
Edenian Catacombs.
Basically it is a cave type area with stagtites and stagalmites risiing from the floor and descending from the ceiling - corpses are impaled on them.
The floor is covered in shallow water (knee deep) and in the centre of the floor is like a vault/door circular opening. There is a few sicks attached to the wall and which are alight, and on the walls and ceiling is the water reflecting.
The opponentrs slash the water when they fight, kick or fall down, and when blood emerges it clouds the water red. The area would have a gloomy slow fog type music tune to it to add the eeriness. Also iot the background you hear something swiming and something roaring and things screaming.
Stage Fatalities (2)
1.) The player jumps into the air and dislodges a boulder, the boulder crashes into the vault type thing and the player leaps onto an overlooking ledge. The opponent is sucked into the hole and is sent into the abyss. After a splash (10 seconds later) you hear a roar and a surge of bloody water arises from the opening. A demon sea creature lifts its head out of the opening and spews out the disembodied corpse of the opponent, it the descends back into the hole and dissappears.
2.) The player grabs the opponents and start of swing the opponent round impaling them numerous times into the stalagmites and stalagtes, the water starts to become a deep red and with every smash into a spike arises a nice crunch ( after about 12 impalements to the opponent, the player starts to strangle them under the water - drowning them, then after they are dead the player sticks them on the a stagtite to go with the collection of dead corpses.
Please do feel free to post your own ideas on arenas and stage fatalities.
Basically it is a cave type area with stagtites and stagalmites risiing from the floor and descending from the ceiling - corpses are impaled on them.
The floor is covered in shallow water (knee deep) and in the centre of the floor is like a vault/door circular opening. There is a few sicks attached to the wall and which are alight, and on the walls and ceiling is the water reflecting.
The opponentrs slash the water when they fight, kick or fall down, and when blood emerges it clouds the water red. The area would have a gloomy slow fog type music tune to it to add the eeriness. Also iot the background you hear something swiming and something roaring and things screaming.
Stage Fatalities (2)
1.) The player jumps into the air and dislodges a boulder, the boulder crashes into the vault type thing and the player leaps onto an overlooking ledge. The opponent is sucked into the hole and is sent into the abyss. After a splash (10 seconds later) you hear a roar and a surge of bloody water arises from the opening. A demon sea creature lifts its head out of the opening and spews out the disembodied corpse of the opponent, it the descends back into the hole and dissappears.
2.) The player grabs the opponents and start of swing the opponent round impaling them numerous times into the stalagmites and stalagtes, the water starts to become a deep red and with every smash into a spike arises a nice crunch ( after about 12 impalements to the opponent, the player starts to strangle them under the water - drowning them, then after they are dead the player sticks them on the a stagtite to go with the collection of dead corpses.
Please do feel free to post your own ideas on arenas and stage fatalities.
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wicked!!
the staligmites are nothing new, as is the water. In MK - they sure are though
I'm feelin' the stage fatalz - It be interesting to see how they kould incorporate them. Seemz the team haz opted for "death trapz" that can be activated at any point during match. Maybe, some levelz will still kill using codez at the end of battle to do more complicated stage fatalz.
stay TwiZtiD!
the staligmites are nothing new, as is the water. In MK - they sure are though
I'm feelin' the stage fatalz - It be interesting to see how they kould incorporate them. Seemz the team haz opted for "death trapz" that can be activated at any point during match. Maybe, some levelz will still kill using codez at the end of battle to do more complicated stage fatalz.
stay TwiZtiD!
0
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Anyone?
| 2.) The player grabs the opponents and start of swing the opponent round impaling them numerous times into the stalagmites and stalagtes, the water starts to become a deep red and with every smash into a spike arises a nice crunch ( after about 12 impalements to the opponent, the player starts to strangle them under the water - drowning them, then after they are dead the player sticks them on the a stagtite to go with the collection of dead corpses. |
This was your best! I really liked it.
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Your welcome - don't forget to check out - Thats where I am going to post all my ideas and stuff now.
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Your welcome - don't forget to check out -
http://www.mortalkombatonline.com/content/forum/showmessage.cds?name=mk6&message;=29675
Thats where I am going to post all my ideas and stuff now.
http://www.mortalkombatonline.com/content/forum/showmessage.cds?name=mk6&message;=29675
Thats where I am going to post all my ideas and stuff now.


About Me
art by fear-sAs0
I made this one on your other link. It takes place in the Lin Kuei lab where Smoke, Cyrax, and Sektor were made. 1)The player kicks the opponent into an operating table. He then gets fastened by steel shackles. The table turns horizontal and moves under a special machine. A laser comes out and starts to dismember the victim. An error message flashes on a monitor saying"incomplete transformation" you then see the victim's body parts emerge in a stasis tube in the background. 2)The player kicks the opponent into a tank of liquid nitrogen. He freezes instantly. The player then shatters the torso into a million peceis I also have one for Night Wolf's stage. The shaman in the background casts a ressurection spell. Dead worriors come out of the ground. The hold hime down as wolves eat him alive. His soul then gets sent to the Nether realm. 2)Night Wolf, in the background throws sacred ashes into the bond fire in the middle of the stage. The fire glows black and green and then immolates the opponent, wrapping them in flames.
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