Battle enhancement ideas
3D Kombat Klassics
Pages: 1
Battle enhancement ideas
0
posted02/02/2004 09:34 PM (UTC)by
Here are some ideas for MK6 I had. Given the extent of some of them, theyd probably never happen, but itd be cool if they did. This is pretty long!
Weapons should be able to be thrown. For instance, Kitana's fan throw, even though it used to be her special move, they turned it into her impale. If it missed, or was blocked you lost the fans. On walled stages, the fans should get stuck in a wall allowing for an attempt to retrieve them or maybe even have the enemy get them and use them. I suppose throwing swords and stuff would work as an impale or it could be implemented as doing a chunk of damage and shaving the enemy maybe. Also, they can be thrown low.
If weapons can be thrown, then obviously your going to want to stop them from hitting your. Basically, if its thrown low you can jump over it. If thrown high then you can either block (although thats not realistic). I also dont like the idea of sidestepping. That makes it too easy to avoid! In this case, three defensive maneuvers can be put in. Firstly, the opponent can deflect with their own weapon if they have it out and knock it out of the air to the ground. Secondly, they could dive out of its way in a given direction or thirdly, spin around the weapon and catch it out of the air if they are unarmed. Therefore, you have a defensive move for whether your unarmed or armed. The second one can be used in either case.
If characters can pick up weapons, then they should be able to mix and match their own weapons with another characters. For instance Kenshi using his Katana and one of Mavados Hookswords. In this situation, youd have a new command list (new combos/attacks) for your weapons and the damage you deal would either be slightly increased or decreased dependant on the weapon, but your movement speed would either decrease or increase slightly too to compensate. Youd also have a throw away command if you didnt want the opponents weapon and you can continue to use your own.
In the case of arena damage, I think that projectiles should cause explosions or craters depending on what you hit. The explosions would deal damage to both characters. Instead of sending a fireball at the opponent, you could aim it so it hits the object near them causing an explosion that causes a lot of damage. Were in 3d now, it should be able to be done. If your caught in the blast, of course youll take damage too. Other special moves should also trigger explosions and stuff from vibrations and other stuff. In MKDA they had the statues being destroyed, so they could be used to inflict damage by their flying debris as they crumble, but youd also risk hurting yourself if you hit them from a distance.
Two projectiles hitting each other should also cause a minor explosion, causing slight damage if your caught in the blast radius and maybe even knocking the opponent back knocking them off guard for a second or so.
Itd also be cool to see the characters cutting down some structures with their weapons as they hit them, doing gradually increasing damage until the object breaks or collapses. Also, falling through floors would be great or if the ceiling collapsed on the opponent. For instance, Sub would freeze the ground in front of him and then youd have to smash the floor with another attack to fall through. but youd have to fight off the opponent before they smash it. In the case of the freezing, the surface would now be slippery. Falling through would cause the falling character (the one who didnt break the ground) some major damage. Projectiles could be shot at the ground opening up craters to fight in or aimed at the ceiling to have rocks etc fall onto the enemy.
If you have any ideas, please post them.
Weapons should be able to be thrown. For instance, Kitana's fan throw, even though it used to be her special move, they turned it into her impale. If it missed, or was blocked you lost the fans. On walled stages, the fans should get stuck in a wall allowing for an attempt to retrieve them or maybe even have the enemy get them and use them. I suppose throwing swords and stuff would work as an impale or it could be implemented as doing a chunk of damage and shaving the enemy maybe. Also, they can be thrown low.
If weapons can be thrown, then obviously your going to want to stop them from hitting your. Basically, if its thrown low you can jump over it. If thrown high then you can either block (although thats not realistic). I also dont like the idea of sidestepping. That makes it too easy to avoid! In this case, three defensive maneuvers can be put in. Firstly, the opponent can deflect with their own weapon if they have it out and knock it out of the air to the ground. Secondly, they could dive out of its way in a given direction or thirdly, spin around the weapon and catch it out of the air if they are unarmed. Therefore, you have a defensive move for whether your unarmed or armed. The second one can be used in either case.
If characters can pick up weapons, then they should be able to mix and match their own weapons with another characters. For instance Kenshi using his Katana and one of Mavados Hookswords. In this situation, youd have a new command list (new combos/attacks) for your weapons and the damage you deal would either be slightly increased or decreased dependant on the weapon, but your movement speed would either decrease or increase slightly too to compensate. Youd also have a throw away command if you didnt want the opponents weapon and you can continue to use your own.
In the case of arena damage, I think that projectiles should cause explosions or craters depending on what you hit. The explosions would deal damage to both characters. Instead of sending a fireball at the opponent, you could aim it so it hits the object near them causing an explosion that causes a lot of damage. Were in 3d now, it should be able to be done. If your caught in the blast, of course youll take damage too. Other special moves should also trigger explosions and stuff from vibrations and other stuff. In MKDA they had the statues being destroyed, so they could be used to inflict damage by their flying debris as they crumble, but youd also risk hurting yourself if you hit them from a distance.
Two projectiles hitting each other should also cause a minor explosion, causing slight damage if your caught in the blast radius and maybe even knocking the opponent back knocking them off guard for a second or so.
Itd also be cool to see the characters cutting down some structures with their weapons as they hit them, doing gradually increasing damage until the object breaks or collapses. Also, falling through floors would be great or if the ceiling collapsed on the opponent. For instance, Sub would freeze the ground in front of him and then youd have to smash the floor with another attack to fall through. but youd have to fight off the opponent before they smash it. In the case of the freezing, the surface would now be slippery. Falling through would cause the falling character (the one who didnt break the ground) some major damage. Projectiles could be shot at the ground opening up craters to fight in or aimed at the ceiling to have rocks etc fall onto the enemy.
If you have any ideas, please post them.
0
Sounds like some fun gameplay. I would like to see this kinda stuff make it into the game. Interactive environments would make a good addition. I remember in MK3 when you could knock people through the roof into another stage was funny as hell when you pissed off the people you were doing it to. Perhaps for a throw you could put someone through a statue or column or something.
About Me
It's time to run away with the sideshow.
Full speed, right ahead.
Don't stop, you can sleep when you're dead."
0
no offense bro, but i dont like those ideas, the throwing of the weapon, would really be un-realistic, granted it shouldnt be too realistic, but seriously, some weapons shouldnt be thrown, like, jax's, he has tonfa's, what just throw them and knock the opponent out? same goes for sonyas, the picking up of the opponents weapon, is just a reminder of the horrible, horrible thing called mortal kombat four, though the smashing into things and projectile explosions are cool ideas, especially when the two projectiles meet would be kick ass, but the thing about debris isnt good, it be like an old castlevania, get hit by sand, boom lose health, i dont like that concept, because in real-life, throwing debris wouldnt hurt an opponent, the freezing of the floor is a cool idea too, and could come in handy.

0
Cool ideas
Flying debris would work, because if you get hit with a rock on the head, it's going to hurt.
Throwing weapons in MK4 I though was awesome.
Flying debris would work, because if you get hit with a rock on the head, it's going to hurt.
Throwing weapons in MK4 I though was awesome.


About Me

0
well i dont think the projectiles should make an xplosion when they go for the same place. for one simple reason . fire cant hit fire

0
| salbeinit Wrote: well i dont think the projectiles should make an xplosion when they go for the same place. for one simple reason . fire cant hit fire |
I know that man. It should happen with projectiles of different energy types.
As for the debris, it will hurt if it hits you, especially if an explosive triggered them!


About Me
No special name edited MK signature, but hey.... I don't give a f00k.
0
Very nice ideas T. I bet if you was on the MK team, we would get the game of our lives 

0
| M-Scorpion Wrote: Very nice ideas T. I bet if you was on the MK team, we would get the game of our lives |
Thanks man. Joining the MK Team would be brilliant! lol I'm glad you like the ideas.


About Me
'man how the fuck you get a scar from eatin pussy?''I was in a fight man.' 'And he gave that to you?'
'man you should see what i did to the other guy.'
0
Those ideas sound to complicated. Like the idea about two different weapons at once. That wont happen. It would be cool to be able to block an enemies move and steal their weapon. Just not use two weapons at once. This way you would have to know the move list for all characters weapons and not just yours. Kinda of reminds me of random select.
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.






