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ThuggishRuggish
05/27/2005 09:16 PM (UTC)
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2,2,1,cs,4,cs,3,cs,3,cs,b+4,tel,grab = 56%


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wazzabi
05/27/2005 10:12 PM (UTC)
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o ya that one. saw it on konqrr's site. forgot about it. thanks. it can do 57% sometimes
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
06/07/2005 04:14 AM (UTC)
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Just a quickie for Havik.

Havik is really great for combos as he has so many useful ones, most of them are just his stand-alone mixups in Tang Soo Do. Using 11234 is 100% safe as Havik can block immediately after, this move is ultimately predictable but a great "wake-up" option.

Havik's 50/50 mixup game is so strong because his throw is so useful. The only downside to the throw is that it is breakable.

SNAKE MIXUPS:
4
4,b+2
b+1
1,1,2,b+1
Throw

TANG SOO DO MIXUPS:
1,1,2,3,4 (100% Safe on block)
b+1,4
b+1,3,3
Throw

MORNING STAR MIXUPS:
3
d+1 (quick 7% damage LOW poke)
b,d+1

After ANY popup, always either switch to Snake and do the 1,1,2,cs combo or go right to Tang Soo Do and do f+2. Both combos plant them on the ground so you can close the distance and mix it up some more.

If you are in Snake and your opponent does a really stupid move where they are stuck in a recovery animation, do u+2 which does a whopping 19% damage. The hardest hitting single move in the game. If you are in Morning Star when this happens do a quick CS~u+2. Once that hits, change to Morning Star and mix 3 with d+1.

There is so much more to Havik, but I'm short on time. So many ways to run and win with time out or use his two life recovery moves safely, or to bait. I'll post later with that unless someone else beats me to it *hint, hint*
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
06/07/2005 04:39 AM (UTC)
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GetTheYayo Wrote:
1, 1, 2, F+1 teleport R1 was made by me. no one else.


Actually, Yayo, Midway made it.
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ThuggishRuggish
06/07/2005 03:08 PM (UTC)
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KONQRR!!!!, also jade has like 130 ir somthing off line, its like, 1,2,cs 1,1,2,cs,4,cs,1,up3,walk up,1,1,2,cs,4,cs,3,cs,b4,tel,grab, its like 117% or somthing off hand, dont remember
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YoungCam
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src=http://tinypic.com/f3hllk.jpg" Oblivion Awaits You...

06/07/2005 04:00 PM (UTC)
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good job
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Quik1320
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06/07/2005 04:13 PM (UTC)
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from the looks of it, there is my ermac guide and a jade guide in here also...it'd be a good idea to update those too wouldn't it? =/
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

06/10/2005 08:04 PM (UTC)
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Konqrr Wrote:
Just a quickie for Havik.

If you are in Snake and your opponent does a really stupid move where they are stuck in a recovery animation, do u+2 which does a whopping 19% damage. The hardest hitting single move in the game.


Don't mean to nitpick, but Hotaru ba shan fan 4 does 19% as well iirc. - EDIT: it's 18%, you are right, heh.

I hope you expand soon on the Havik guide. Also, why not make a Li Mei guide? I've gotten pretty good with her lately, and if I get more experienced I may consider making a guide for her myself... but since you're one of the most ardent Li Mei fans/players around... It's up to you :).

VQ
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
06/11/2005 01:34 AM (UTC)
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I'll make a Li Mei guide soon, I've gotten alot better with her lately.
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Chrome
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06/11/2005 11:45 AM (UTC)
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Make a Hotaru guide goddamit. Oh, and thanks for the Havik guide, helped me alot.
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ThuggishRuggish
06/11/2005 01:40 PM (UTC)
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id make a hota guide...but umm...maybe im to lazy
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Pighut
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a>OWG-OVERLORD :Pig Of The Hut: www.pighut.com: http://www.youtube.com/profile?user=pighut

06/14/2005 07:50 AM (UTC)
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Konqr started us off with the following:

Just a quickie for Havik.

Havik is really great for combos as he has so many useful ones, most of them are just his stand-alone mixups in Tang Soo Do. Using 11234 is 100% safe as Havik can block immediately after, this move is ultimately predictable but a great "wake-up" option.

Havik's 50/50 mixup game is so strong because his throw is so useful. The only downside to the throw is that it is breakable.

SNAKE MIXUPS:
4
4,b+2
b+1
1,1,2,b+1
Throw

TANG SOO DO MIXUPS:
1,1,2,3,4 (100% Safe on block)
b+1,4
b+1,3,3
Throw

MORNING STAR MIXUPS:
3
d+1 (quick 7% damage LOW poke)
b,d+1

After ANY popup, always either switch to Snake and do the 1,1,2,cs combo or go right to Tang Soo Do and do f+2. Both combos plant them on the ground so you can close the distance and mix it up some more.

If you are in Snake and your opponent does a really stupid move where they are stuck in a recovery animation, do u+2 which does a whopping 19% damage. The hardest hitting single move in the game. If you are in Morning Star when this happens do a quick CS~u+2. Once that hits, change to Morning Star and mix 3 with d+1.

There is so much more to Havik, but I'm short on time. So many ways to run and win with time out or use his two life recovery moves safely, or to bait. I'll post later with that unless someone else beats me to it *hint, hint

---------------------------------------------------------------------------------------------------
¥ Havik ¥
xbox = pig of the hut


I've been using Havik since day 1 so I feel like I can maybe not give a full guide but give you guys some things to think about while using him. One thing for sure is he's a complete asshole when used right (or wrong)

Special Moves - press start and look them up. Only descriptions and hints below. Thats right, don't be lazy. If you're going to learn a character then LEARN him.

corpse spin - nice way to finish off combos, i find this move to effective only when not used at all until the late 2nd round or mid 3rd. Make them forget about this threat. But use it if you want for nice damage in combos. Great for knocking people into traps. Also a good combo breaker waster.

corpse slide - very good to use at the begining of some matches but not all. I would start first round this way. Make your opponent think you're smarter than that. Dumb can be good sometimes.

fireball - use only from distance. Not in combo. Slow but great way top dodge mid and high projectiles and give your opponent some damage

head snap - stands up like a dumbass and snaps his neck and refills 9% i think - diminishes when repeated.

corpse taunt - refills energy blocks most mids and highs refills 15% - diminishes when repeated.


Snake
I find Havik's stances to all be pretty even. He's one of the most original and well balanced characters out there (However, I find myself using this stance mainly for the 2, 2, cs and 1, 1, 2 cs combo mixup with 1, 1, 2, 2, cs. This 3 combos are all you need for this stance with his 2 most powful single button moves.
b4 - very important move for havik. hits mid and does 14%. I believe it plants to.
u2 - awsome eye poke that does 20% guys not 19%. I find most players ducking when they get up from this hit, no clue why, so 50/50 them.
1, 1, 2, 2, cs - 5 hits 21% (plus free throw) you must mix this combo up with his 2, 2, cs when switching through this stance this will train your opponent to think other wise.

1,1, 2, cs - 4 hit 23%

2, 2, cs - 3 hit 17% (plus free throw) great combo to pull of first. it starts with a fast one two high then the cs does a hand sweep. This move that can be done in tang soo doo give you a free throw. Instant damage, instant burned breaker.

Tang Soo Doo
My favorite stance because it's connected to his weapon stance that has a lot of jugglers and 50/50 mix ups and free throws (if needed for dairou and BRC assholes)

b4 - gives you a free throw, trips your opponent and has him/her blocking low alot. So you have one of two things. Trick him with a combo that ends low and mid. Your options are 1, 1, 2, 3, 4 or 1, 1, 2, cs. First one ends with a sweep which gives you a free throw so you can do the other one. All in all the guy on the other end is not a happy camper.

1, 1, 2, cs - 4 hit 16% (he's in the air now)

1, 1, 2, cs, 3, corpse sprin 8 hit 21%

1, 1, 2, cs, 3, cs, 1, 1, 2, cs 9 hit (23%?)

1, 1, 2, cs, 3, cs, 2, 2, cs 6 hit 18%(yes you get a free throw after this which could instigate an infinite, don't do it. If you must then your timing must be 100% right...on the fall after the last cs let them get close to the ground) very hard to get right.

1, 1, 2, 3, 4 - 5 hit 16% (plus free throw) Train your opposition.

Morning Star
Use this stance when your game is on the line, 3 is so fast and has a great recovery time. You can trick your opponent by doing this 2 or 3 times in a row. It's a launcher which opens the floor for an ass kicking.

3 - 9% hit launcher hits mid just like darious' 3, This is a great 50/50, I'd say it's almost as nice as Darious' 3 which we all know is brutal. 3 is a great launcher and a great way for them to burn combo breakers. Fast recovery.
*Ok listen to this tip. Do two 3s and then b, f, 2 (standing energy refill, headsnap) if you time it right then you will recover right in time. However, keep in mind you open for a low quick attack. You do have time to block high though. I've tested this online a lot. I uually hear people yell through the speaker. It's funny. *


b2 - launcher 10% you can mix this up with 3

3, 3, corpse twist = 50/50 combo 5 hit 20% (9 times out of 10 you can do this twice or get a breaker out of them)

2, 2, 2 - 9% 3 hitter yet gives free throw to do any of the above.

-------------------------------------------Other Tips-----------------------------------------
I found that havik is best used against Cobra, Baraka, Scorpion,
sub zero, darious, liu kang, tanya, kira and kenshi. Some random reason behind this logic is this.

Sub zero....haha this fight becomes a joke. Everytime he throws a freeze at you do havik's move where he refills his energy (F, B, 4). If you think i'm speaking of b, f, 2 then you have no clue how to play this game. Also if you have full health shoot fireballs when he shoots his freezes. Keep your distance from Sub zero and your opponent will become desperate. He'll start using charges which you can just sit there and block and proceed to use 50/50 pop ups, mix ups, throws, corpse spin and then after you knock him down - stay on his ass and repeat. Only use breakers on sub zero when he gets you in his ice clone.

Darious - keep distance from his annoying b, f, 3 move. Stay in morning star and every time he does that move use 3. Play darious dirty with 50/50 because thats what he'll do to you.

Scorpion - do not refill energy against him, spear will catch you every time (hint for you scorpion fanatics) Keep moving against him and stay in too doo sang and pary around and use b4 to sweep him, proceed to 50/50 do not stand still becayse his hellfire. You can shoot your fireball against him but you're just trading damage cause the spear will hit you. oh and don't duck against him Never duck against a scorpion. Take that throw and use your combo breaker to knock him back and proceed to play mind games with your opponent.

Kobra - Make him come to you, play havik as a complete defensive character against him. Period. I think cobra sucks. Sorry.

Liu Kang - same as cobra but even more so. Liu kang players are so on the offensive that its funny. I find that liu kang is only played one way online. Liu kang doesn't suck though like cobra does. Sorry i hate that character.

Kenshi - keep distance and wait till he does teleport, then use 3 in weapon stance. Repeat and use your corpse slide when he gets close because kenshi does NOT use alot of low attacks. So kenshi players rarely think about it. In my experience.

Baraka - let him come to you as well. 3 in weapon stance is good when baraka does any of his special moves with his blades because of it's reach and fast recovery. Corpse fire ball also works well against his baraka's projectile. Baraka's projectile makes a sound before it even comes att you so cut your tvs up and listen. Also haviks as well...


I find havik sucks balls against kabal, dairou, BRC (so does the rest of the world) You can't get close to dairou at ALL. BRC blows for many "infinite" reasons and Kabal , when used it right, is a defensive jugarnaut. Noob however can also be killed with havik with ease. Again, most of havik's strategy for me is defensive based until you get on them. Let them screw up, make them think you're going to play the away game of defense then unleash Havik (----------------------------------------------------------------------------------------------------

Thats it, this is my first guide or semi guide so give me some credit, I tried. If theres anything major I left out let me know, it is 3:52am and one eye is closed but I felt obligated to contribute. Let me know if this helps you guys. Or if i'm a complete retard. I'll post addons if I think of anything revolutionary. Later


Pig of the hut (pighut)
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

06/14/2005 03:30 PM (UTC)
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Hmm, you wrote some things there I'd like to try out.

Just adding this: after Havik's throw, switch to morning star, do b+2,cs,1,1,2,2,cs and you'll end up doing over 30% damage. This combo works online and does more damage than most stuff he has. Of course, you can also do 1,1,2,cs after your first cs and end up with new changes of a 50/50 mix-up, which may be better.

Lastly... Kobra doesn't suck, he's one of the best characters in the game :).

VQ
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Konqrr
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06/16/2005 04:49 AM (UTC)
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Very nice Pig, I'll have to test some of the free throws to see if they are legit, never tried those.

Also after you do Tang Soo Do 112cs, NEVER do a second 3 popup as it makes all of the damage to come next to nothing. Just do 112cs, then cs112cs to plant them or 112cs, d2, health recover...or 112cs, health recover.

You can also do a 1 in Morning Star in place of the 3 popup move if they are close, I think it does 12-13% and sets you up for a mixup of 3 or throw.

Another thing...if you can, use b2 in Morning Star instead of 3 because all combo damage is higher off this launcher. b2, cs112cs does 39% and plants!

More later.
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Pighut
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a>OWG-OVERLORD :Pig Of The Hut: www.pighut.com: http://www.youtube.com/profile?user=pighut

06/18/2005 06:49 AM (UTC)
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Has anyone posted a Hotaru guide or plan on posting one? I plan on learning him next so if no one is up for it I guess i'll try soon.

pig of the hut = member of the chosen warriors

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trouble444
06/20/2005 08:39 PM (UTC)
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Havik rules!
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Alexei09
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Do not underestimate humour, you'll be dying of laughter!

06/25/2005 06:30 PM (UTC)
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I think Havik can beat Dairous, you just gotta stay next to Dairou the whole time

Some Dairous have beaten my Havik but barely
Konqrr, maybe we should know Havik on Havik

I think mine has improved
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

06/26/2005 11:35 AM (UTC)
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I have even beaten a good Dairou with Kira :). Anything is possible if you just stay close enough and use jump kicks at the right times to avoid being ts dropped and getting a free throw :p.

VQ
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m2dave
06/27/2005 05:13 AM (UTC)
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m2dave's anti-Dairou strategies

I've been playing Dairou for many months now.I know all of his strengths and weaknesses,but many players still make extremely stupid mistakes that make my job easier at beating them.Let's go through Dairou's special move list and discuss his weaknesses...

Tombstone Drop - you should know the basics about this over-powered move,but what most people do not know is that after the execution of the TS Drop,Dairou CANNOT block constantly for at least 2-3 seconds.The Dairou player can mash the block button and the character WILL block,but the blocking is not consistant and occurs every 10th-20th frame it seems to me (test this yourself;do a TS Drop and then try blocking after it).Also,after a TS Drop,there's a short delay that doesn't allow the Dairou player to do another TS Drop immediately after the initial TS Drop.So,now you may think "Great.All I need to do is get close and jump away from a TS Drop and I can punish the Dairou player." Sorry,but it's not that easy.Even though Dairou cannot block after a TS Drop and there's a short delay that makes an immediate TS Drop (after the initial one) impossible,the Dairou player can do EVERY move and SPECIAL move (except the TS Drop of course) immediately after the missed TS Drop.The Dairou player can also immediately side step,duck,and back dash as well.Due to this,it makes it harder for you to punish since if the Dairou player does miss a TS Drop and does a move or special move after it,there's virtually no recovery after the TS Drop and the moves/special moves come out instantly.We'll discuss what moves/special moves most Dairou players do after a missed TS Drops shortly,but now on the next Dairou's special move...

Fireball/Star Projectile - this comes out lightening fast and cannot be jumped over in most circumstances,but this does have a weakness.It's NOT safe on block.You can block this and punish it with virtually every move.

Teleport - one of Dairou's most useful tools.What is the weakness?It can be BLOCKED and punished just like Dairou's fireball,but you obviously need to be close for a possible punishment.Also,there is a slight delay while Dairou is teleporting which can result in a free hit for you if you time it just correctly while being close upon the execution of the teleport.

Now,you may ask yourself how can I take advantage of Dairou's weaknesses and which characters are the most appropriate to fight him.Well,if you have a character with a long-range move,such as BRC's f+3,Scorp's f+1,or Kabal's Flash,etc. you will make it much,much easier on you.Why?Because most of Dairou's moves are NOT actually safe on block.Thus,if you have these long-ranged moves,it will help you catch Dairou quicker while he is turtling.Also,with long-ranged moves,punishing is easier of course because they have the range to punish a blocked fireball,for example,from a long distance.Where other moves would fail at punishing,BRC's f+3,for example,would work perfectly.

Secondly,make sure your character has good 50/50 mix ups.Allowing a Dairou to run away from you constantly will result in a quick death for you.

Make sure your character has a throw that either acts as juggle starter or acts as a 50/50 mix up starter.After jumping on Dairou and getting the free throw,it's important that you have something to work with from there on.

Dairou's players' repetitve patterns after a missed TS Drop

Let's say you jump away (u/b) and the Dairou player misses a TS Drop at sweep distance.What will the casual Dairou player do in this situation?It will most likely be one of these:

-Fireball
-Teleport
-Low pokes (d+1 in both Escrima and weapon stance)
-Keep baskdashing (or duck and side step in certain situations depending on characters)

Solutions?Well,for the first two,you can block both the fireball and teleport and then punish (you see,this is where the importance of long-ranged moves come in as it's VERY crucial that you can punish these moves on block if the Dairou player is slightly distanced away from you).As for the low pokes,you can usually jump with a jump kick and evade them.However,this is not easy and requires timing.As for backdashing and other movements,this will vary.Some sick long-ranged moves (BRC's f+3 of course) will still hit while the Dairou player is backdashing,but BRC's f+3 might miss while the Dairou player is side stepping.The Dairou player might also duck;this comes in handy against Baraka players and his f,f+3,for example.

As a result,you still need to guess after a missed TS Drop since free damage is usually NOT guaranteed at sweep distance for most characters that is.The Dairou player has of course more options,but I won't get into them.If you have problems with a Dairou player,PM me and we'll discuss it.

Do Not pick these characters to fight Dairou

Dairou is broken,obviously,and from my experience you shouldn't pick these characters to fight him as the fight clearly favors the Dairou player.Most of these characters below lack two or more of these things:

-effective 50/50 mix ups
-a good throw that either sets up free damage or 50/50 mix ups
-long-ranged moves
-speed (this particular character is slow and cannot get close to Dairou)
-rushdown (this particular character's game revolves around turtling)

The characters are:

Sindel
Kira
Li Mei
Ermac
Sub-Zero (not completely sure about him,but Dairou is one of his worst match ups without a doubt)
Havik (has more of a chance than the above)
Kenshi (has more of a chance than the above)
??? (more characters to be listed if I recall any)

As you can see,most of them are what people would refer to as low-tiers anyway.Thus,it's not a huge surprise.

The End

That's it.Please,keep trying to beat Dairou and don't keep crying about Dairou.Read the Dairou player's pattern and punish him.If you cannot beat him,pick another character.For more questions,PM me.
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Quik1320
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<img src="http://i67.photobucket.com/albums/h290/Quik1320/Quiksignature3GIF.gif"
07/01/2005 04:58 AM (UTC)
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this shit is fucked up...i posted my guide and requested nicely that it be updated...you can update other people's guides but not mine? what is mine not good enough for you? i spent my damn time making that shit and for what, NOTHING? i don't think so. it seems as if you're showing favoritism to certain people and that's total bullshit. most people probably don't even know the guide exists but whatever. you're probably just going to come in here with a smart ass remark and give me skull points right? i don't even care, you did me bogus and you know it...fuck it...peace
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Versatile
07/01/2005 05:35 AM (UTC)
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Yeah, Quik is my boy and I agree that's fucked up. I was gonna make a guide for Sub-Zero and Li Mei, but if ur not gonna update fuck it. C'mon crow. I always thought u were the most reliable Mod.
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

07/01/2005 03:10 PM (UTC)
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Have you tried IM'ing Crow, Quik? That might work better than foaming in this thread. Just chill out man...

VQ
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danadbab
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Hello

07/09/2005 06:04 PM (UTC)
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Quik1320 Wrote:
this shit is fucked up...i posted my guide and requested nicely that it be updated...you can update other people's guides but not mine? what is mine not good enough for you? i spent my damn time making that shit and for what, NOTHING? i don't think so. it seems as if you're showing favoritism to certain people and that's total bullshit. most people probably don't even know the guide exists but whatever. you're probably just going to come in here with a smart ass remark and give me skull points right? i don't even care, you did me bogus and you know it...fuck it...peace
QUIK do u have any idea how busy crow is?? he cant go into every single thread on mko. theres tons apon tons made every day. u also expect him to go and recheck threads.. dude ur best bet was to pm him after u made ur guide. that is what i did after both of my guides. so chill!!


dave~i will create a damn way to beat dairou w/ sindel.. furious furious its one of my last goals!!
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li-mei-fan
07/10/2005 08:14 PM (UTC)
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Versatile Wrote:
Yeah, Quik is my boy and I agree that's fucked up. I was gonna make a guide for Sub-Zero and Li Mei, but if ur not gonna update fuck it. C'mon crow. I always thought u were the most reliable Mod.

sorry to pop your bubble verse...but..what do you know about LI MEI?

you only use her sword so you dont know all her safe moves.

i want to see your SUB-ZERO guide...cause i think your best sub than chimage.

keep ur sub uptongue
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~Crow~
07/12/2005 05:03 AM (UTC)
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Quik1320 Wrote:
this shit is fucked up...i posted my guide and requested nicely that it be updated...you can update other people's guides but not mine? what is mine not good enough for you? i spent my damn time making that shit and for what, NOTHING? i don't think so. it seems as if you're showing favoritism to certain people and that's total bullshit. most people probably don't even know the guide exists but whatever. you're probably just going to come in here with a smart ass remark and give me skull points right? i don't even care, you did me bogus and you know it...fuck it...peace



How about PM me like everyone else who got their guides updated on my thread did instead of being an ass about it? Sorry, but my 30K connection doesn't like to load this quite large thread when I don't know that anything new is in it. All you have to do is PM me and say your guide is in here... just as everyone else has.
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