Combo breakers?
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posted08/26/2008 09:19 PM (UTC)by
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outworld222
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09/15/2003 03:46 AM (UTC)
Apparently they have been replaced by another system? When you are in close kombat or freefall, you have a chance to escape. Is everyone happy that combo breakers are gone, or are you going to miss them?
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MK-DA
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08/25/2008 10:46 PM (UTC)
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outworld222 Wrote:
Apparently they have been replaced by another system? When you are in close kombat or freefall, you have a chance to escape. Is everyone happy that combo breakers are gone, or are you going to miss them?


Combo breakers are still there, they added them in the latest build. I never really liked them.
Good thing is that they're going to give a different breaker animation for each character now.
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outworld222
08/25/2008 10:50 PM (UTC)
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MK-DA Wrote:
outworld222 Wrote:
Apparently they have been replaced by another system? When you are in close kombat or freefall, you have a chance to escape. Is everyone happy that combo breakers are gone, or are you going to miss them?


Combo breakers are still there, they added them in the latest build. I never really liked them.
Good thing is that they're going to give a different breaker animation for each character now.


That's very good, combo breakers are necessary I was playing MKDA and I thought that that was the only thing missing from that game.
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Token
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08/25/2008 11:17 PM (UTC)
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outworld222 Wrote:

That's very good, combo breakers are necessary


Only because of the way the fighting mechanic is designed though.
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TonyTheTiger
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08/25/2008 11:22 PM (UTC)
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Band-Aid mechanic. That's all combo breakers are. Why not design a system where there is no need for them to begin with like every other competent fighting game?
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outworld222
08/25/2008 11:39 PM (UTC)
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Token Wrote:
outworld222 Wrote:

That's very good, combo breakers are necessary


Only because of the way the fighting mechanic is designed though.


True.


TonyTheTiger Wrote:
Band-Aid mechanic. That's all combo breakers are. Why not design a system where there is no need for them to begin with like every other competent fighting game?


True.
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LarryL
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08/26/2008 12:19 AM (UTC)
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I like combo breakers, and I think it's something that should be in any games with combos at this point. MK does it perfectly too with the 3 breakers per fight. What I don't want in are Parries. Those are the lamest thing in history when it came to MKA's online. If parries are in, they should take away from your combo breaker count. I hate when people spam the parries online.
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MINION
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08/26/2008 02:45 AM (UTC)
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Guess Midway team heard me. I pleaded for these. Will defiantly be good for rage mode abusers. Hope they can do the same for Martian Manhunter heh.
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Joe-Von-Zombie
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08/26/2008 06:49 AM (UTC)
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MINION Wrote:
Guess Midway team heard me. I pleaded for these. Will defiantly be good for rage mode abusers. Hope they can do the same for Martian Manhunter heh.

Rage Mode and the breakers both use the same meter so I doubt will see any abusers out there
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MINION
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08/26/2008 03:41 PM (UTC)
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Joe-Von-Zombie Wrote:
MINION Wrote:
Guess Midway team heard me. I pleaded for these. Will defiantly be good for rage mode abusers. Hope they can do the same for Martian Manhunter heh.

Rage Mode and the breakers both use the same meter so I doubt will see any abusers out there

You'd be surprised, if the people who use them are combo junkies, like myself.
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Joe-Von-Zombie
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08/26/2008 06:59 PM (UTC)
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MINION Wrote:
Joe-Von-Zombie Wrote:
MINION Wrote:
Guess Midway team heard me. I pleaded for these. Will defiantly be good for rage mode abusers. Hope they can do the same for Martian Manhunter heh.

Rage Mode and the breakers both use the same meter so I doubt will see any abusers out there

You'd be surprised, if the people who use them are combo junkies, like myself.


fair enough.
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Apocalypse27
08/26/2008 09:19 PM (UTC)
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TonyTheTiger Wrote:
Band-Aid mechanic. That's all combo breakers are. Why not design a system where there is no need for them to begin with like every other competent fighting game?


^This.

*Sigh* Will the MK team ever learn? Ugh...
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