combo interupting
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posted03/28/2003 02:43 AM (UTC)by
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hydroman
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Member Since
03/25/2003 03:34 AM (UTC)
I'm sure this has been covered before but how do you interrupt combos while blocking like the computer does? Is it a matter or just letting go of block and attacking or is there some special method? Are there specific break points for each combo? If so are they listed anywhere? What's the best type of move to attempt an interrupt with? Etc.

Any help anyone can give me would be greatly appreciated :)
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MrSchpfmut
03/28/2003 01:14 AM (UTC)
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Really it depends on the character you are using, and you need to know what their quickest attacks are. For some characters, it can be their full branch combo.

Your timing is key as well, as it is for just about everything in this game. Probably one of the easiest places to jump in is when they are switching styles... But it does not have to be then all the time.

Usually what I will do is, while holding block, I will hold up too. Then when I find a spot to interrupt, I let go of block and hit the attack button(s) almost instantly. If you get it right, holding up should make you do a small side step and allow you to hit your opponent.

Hope this helps.
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NoobSaibot
03/28/2003 02:43 AM (UTC)
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MrSchpfmut Wrote:
Really it depends on the character you are using, and you need to know what their quickest attacks are. For some characters, it can be their full branch combo.

Your timing is key as well, as it is for just about everything in this game. Probably one of the easiest places to jump in is when they are switching styles... But it does not have to be then all the time.

Usually what I will do is, while holding block, I will hold up too. Then when I find a spot to interrupt, I let go of block and hit the attack button(s) almost instantly. If you get it right, holding up should make you do a small side step and allow you to hit your opponent.

Hope this helps.



Wow! Someone who knows how to play the game! Thanks for the tip man...that combo Interupting thing really works.

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