

About Me
how many kookie kould a good kook kook if a good kook kould kook kookie?
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Honor- Hotaru take is flag from is back and spin around hitting is enemy with it
head pressure- that would be a grab, it could look like is ending in MK:d so he grab is opponent put is hand on each side of is opponent head and let lava enter their ears or something
head pressure- that would be a grab, it could look like is ending in MK:d so he grab is opponent put is hand on each side of is opponent head and let lava enter their ears or something


About Me
how bout a cup of shut the hell up.
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Not bad. i like the creativeness.
New character might come a little late to night
New character might come a little late to night


About Me
how bout a cup of shut the hell up.
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Never mind on it coming late its coming early. The winner was TheShredder13 with honor
New character is nightwolf
New character is nightwolf
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Nightwolf-
Spiritual Imbalance-Nightwolf would shoot his Spirit Arrows in the air to trap the opponent,then do an Animality andturn into a wolf but instead turn into A werewolf with gray skin and hunched back.He would have triple the power but his speed would be divided into 2.
Ermac-
Telekinetic Enforcer-Just like his special move in MKSM.Except this time he does it in a Kata.For people who dont have MKSM it is a telekinetic explosion and obviously green.
Spiritual Imbalance-Nightwolf would shoot his Spirit Arrows in the air to trap the opponent,then do an Animality andturn into a wolf but instead turn into A werewolf with gray skin and hunched back.He would have triple the power but his speed would be divided into 2.
Ermac-
Telekinetic Enforcer-Just like his special move in MKSM.Except this time he does it in a Kata.For people who dont have MKSM it is a telekinetic explosion and obviously green.


About Me
how many kookie kould a good kook kook if a good kook kould kook kookie?
0
tomahawk portal: night wolf open a spirit portal throw a tomahawk in it the portal can a): open behind the opponent and go through the enemy so nightwolf catch it or b): open at random during the battle
Nightwolf... with Kabal, Kung Lao (MK3) and Stryker they can be....
Urg... I always hate that song...
Arrow - Nightwolf shoot a arrow to the sky and a five arrow fall back hit the ground in line forward him! Can be easy dodge move around
Another time few move's... Sorry!
Urg... I always hate that song...
Arrow - Nightwolf shoot a arrow to the sky and a five arrow fall back hit the ground in line forward him! Can be easy dodge move around
Another time few move's... Sorry!


About Me
how bout a cup of shut the hell up.
0
Cool ideas. have a foot ball game (American footbal to be exact) See you in a bit. Well a bit after 925 cause thats when i leave
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Nightwolf- spirit tomahawk.
Instead of making spirit arrows, he creates tomahawks out of spirits and uses them as throwing weapons. Or he can use them like his own tomahawk, they last for eight seconds EDIT: Takes a good chunk of life each time used so you won't keep summoning them and discard the regular weapons.
Instead of making spirit arrows, he creates tomahawks out of spirits and uses them as throwing weapons. Or he can use them like his own tomahawk, they last for eight seconds EDIT: Takes a good chunk of life each time used so you won't keep summoning them and discard the regular weapons.


About Me
how bout a cup of shut the hell up.
0
Cool ideas guys
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Hey this is a little off topic but I just wanted to mention this. If anyone has seen the Noob character video on the official MKA site, there's a part where he opens a hole in the ground and Sub walks into it, then he falls from the sky causing a free hit. Well on page 4 of this thread I made up a move for Noob called Black Holes and it goes like this....
Black Holes: Noob Saibot will motion his hands as if he is throwing something at his opponents feet, and a black hole will open under them and as they fall through another black hole opens infront of Noob but above him as well. His opponent will fall from the hole and if he hits the ground will cause damage, but this also springs an opportunity for Noob to juggle his opponent.
Check it out for uself, page 41 it's the last post on the page. I swear I made it up and it almost won as his best made up move on the next page. I know it's not exactly the same, but it has the exact same principle of how the move works. I'm not tryin to necessarily take credit for it, but it is just kind of odd that he has a move I made up and posted here.
Black Holes: Noob Saibot will motion his hands as if he is throwing something at his opponents feet, and a black hole will open under them and as they fall through another black hole opens infront of Noob but above him as well. His opponent will fall from the hole and if he hits the ground will cause damage, but this also springs an opportunity for Noob to juggle his opponent.
Check it out for uself, page 41 it's the last post on the page. I swear I made it up and it almost won as his best made up move on the next page. I know it's not exactly the same, but it has the exact same principle of how the move works. I'm not tryin to necessarily take credit for it, but it is just kind of odd that he has a move I made up and posted here.


About Me
My god! I'm so charmingly opinionated!
I'm not crazy...I'm just domestically challenged.
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Nightwolf:
1. Ancestral Spirits: Nightwolf calls on the spirits of his ancestors to give himself a small boost in health. (like Havik & DA's Taunt)
2. Feral Spirits: Nightwolf calls on the spirits of feral animals to temporarily boost his attacking power. (like the neijin)
1. Ancestral Spirits: Nightwolf calls on the spirits of his ancestors to give himself a small boost in health. (like Havik & DA's Taunt)
2. Feral Spirits: Nightwolf calls on the spirits of feral animals to temporarily boost his attacking power. (like the neijin)


About Me
how bout a cup of shut the hell up.
0
Next character is coming in 30 minutes. Telling you right now it will be tough. Its mokap
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Sin's Gravity-Nightwolf releases his sins which pulls in your opponent.It damages him/her when the sins are pulling him/her in.The farther,the better.when it stops,you get a free hit.
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Spritual Calls-Nightwolf releases his sins,puts them into the victim and drains their energy giving nightwolf more health.
Spirit Takedown-Nightwolf makes his hand turn green which are his sins then he punds the ground and then his sins carry his opponent and slam the victim on the ground.
Netherrealm Portal-(This move is taken from his MKD ending)Nightwolf releases the sins from his tribe which makes a portal under the opponent them the opponent gets sucked in the portal to the netherrealm for two seconds then gets thrown out.
Sinful Thrust-Nightwolf grabs the opponent throws them in the air then he throws a green orb of his sins.When it hits the opponent the opponent gets blasted halfway across the arena.
Spirit Takedown-Nightwolf makes his hand turn green which are his sins then he punds the ground and then his sins carry his opponent and slam the victim on the ground.
Netherrealm Portal-(This move is taken from his MKD ending)Nightwolf releases the sins from his tribe which makes a portal under the opponent them the opponent gets sucked in the portal to the netherrealm for two seconds then gets thrown out.
Sinful Thrust-Nightwolf grabs the opponent throws them in the air then he throws a green orb of his sins.When it hits the opponent the opponent gets blasted halfway across the arena.


About Me
how bout a cup of shut the hell up.
0
Winner is TekunninTyrant with Sins Gravity
New character is Mokap
New character is Mokap
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This is very hard.One of the most hated and loved kombatant in the MK Universe
Critic's Maul/Punishment-This move has to be activated at the beginning of the fight.After the battle,you have to redo your opponent's moves at high speed.If you successfully finish it,you automatically win.Then you can do a fatality.(this can even go for Johnny Cage's special move)
Eloquent Fury-Mokap glows white,then does a series of spinning kicks,a roundhouse kicks,an uppercut,then completes it with a Scorpion's Backflip kick(but it's glowing white)Dan Forden pops out and shout's "Toasty!"But Carlos Pesina pops out on the opposite side and punches Forden away
Critic's Maul/Punishment-This move has to be activated at the beginning of the fight.After the battle,you have to redo your opponent's moves at high speed.If you successfully finish it,you automatically win.Then you can do a fatality.(this can even go for Johnny Cage's special move)
Eloquent Fury-Mokap glows white,then does a series of spinning kicks,a roundhouse kicks,an uppercut,then completes it with a Scorpion's Backflip kick(but it's glowing white)Dan Forden pops out and shout's "Toasty!"But Carlos Pesina pops out on the opposite side and punches Forden away


About Me
- Matt
my livejournal
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for mokap:
all of his motion capture balls fly off in different directions, and if any one of them hits the opponent it explodes and does projectile damage
or
motion capture aura:
mokap glows blue for a second then if the opponent does any special move while mokap is glowing, mokap will like capture the motion and do their same special move on them. that could be cool probably
all of his motion capture balls fly off in different directions, and if any one of them hits the opponent it explodes and does projectile damage
or
motion capture aura:
mokap glows blue for a second then if the opponent does any special move while mokap is glowing, mokap will like capture the motion and do their same special move on them. that could be cool probably
Mokap
Mottion capture - An white light surround Mokap for some second. All attack of he do in that time give only half damage, but when the time finish, his opponent will be automatically hit from an invisible force with the attack of Mokap have done in the light time. He can block if he remember if the attack was upper or lower, or use a break the combo to break all the move.
Stuntman - Mokap jump and fall on the enemy. If he hit, he take the enemy and give him a flyning suplex! After fall down, Mokap stand up with a clip!
Mottion capture - An white light surround Mokap for some second. All attack of he do in that time give only half damage, but when the time finish, his opponent will be automatically hit from an invisible force with the attack of Mokap have done in the light time. He can block if he remember if the attack was upper or lower, or use a break the combo to break all the move.
Stuntman - Mokap jump and fall on the enemy. If he hit, he take the enemy and give him a flyning suplex! After fall down, Mokap stand up with a clip!


About Me
how bout a cup of shut the hell up.
0
Wow more replys than i thought. Awesome


About Me
how many kookie kould a good kook kook if a good kook kould kook kookie?
0
weapon motion: mokap take out plastic weapon with bulb on it and throw it at is opponent
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Mokap
Heavenly Force-Mokap raises the opponent up and the motion capture balls blast onto the opponent.
Heavenly Force-Mokap raises the opponent up and the motion capture balls blast onto the opponent.


About Me
This planet is my space. I'm just letting you exist here.
If you debate that, take it up with my friend, Mr. Chuck Norris.
MK FORUMS: JOIN NOW, MORTALS!
One final note: I HATE THE BANDS THAT YOU LIKE!
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A move for Mokap? Hm...I've got one!
Wireframe Haymaker
->, -> X (combo for it)
A wireframe Mokap hits the opponent in the stomach with a low haymaker, setting the opponent up for a good uppercut or grab.
Wireframe Haymaker
->, -> X (combo for it)
A wireframe Mokap hits the opponent in the stomach with a low haymaker, setting the opponent up for a good uppercut or grab.
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