Developer Diary: #6: Wrapping up
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Developer Diary: #6: Wrapping up
09/09/2005 07:16 PM EST
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RE: Developer Diary: #6: Wrapping up
09/09/2005 07:21 PM EST
im so impatien to play this gringringrin
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RE: Developer Diary: #6: Wrapping up
09/09/2005 07:31 PM EST
As i said before and ill say it again i cant wait to get this Game and on Other Note its good that it went Gold This Week smile
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RE: Developer Diary: #6: Wrapping up
09/09/2005 07:38 PM EST
My, my. That's quite an impressive entry Shaun. Good stuff. Thanks for clearing up many things, especially the fate of the older Sub-Zero. I'm still kind of wondering how things will be with Scorpion, but I guess I'll simply just have to wait until it comes out on the 19th.

I can't wait for the fight night. Hopefully, things will be better than they were in the previous fight night session.
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RE: Developer Diary: #6: Wrapping up
09/09/2005 08:11 PM EST

Fight Nights are ALWAYS exciting. With Shaun saying this, I am almost as excited about the next Fight Night as I am getting my hands on this game. I LOVE the Fight Nights.

Awesome entry Shaun. It's true, a lot of us forget the time constraints and the absolutely INSANE hours that go into game production, not to mention insane budget and code constraints. It sounds like this game is going to rock. I can't wait.
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RE: Developer Diary: #6: Wrapping up
09/09/2005 08:18 PM EST
Thank you Shaun.

I love how you listen the fan-base and reply every single detail to make some fans happy.

I really think that having you as a producer of MK games is priceless.glasses
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RE: Developer Diary: #6: Wrapping up
09/09/2005 08:18 PM EST
Ok first off, Shaun i love you man:), second I was wondering after you beat the game can you do ko-op with 2 of the same fighters like 2 liu's and 2 kungs, or 2 subs, and of coarse 2 scorpions, I'f you could please answer this, that would be Awesome, thanx for your time Shaun:)

Dark_MK out....
If you can see into my soul...Its already to late...Damnation arise...To become...Your fate. TRANSFORM!!! and FINISH HIM!!!
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RE: Developer Diary: #6: Wrapping up
09/09/2005 08:19 PM EST
We are really happy that we have 4 playable characters for the adventure mode. What other adventure game has more than one that has different moves? God of War has a different costume, WOW, Great! Fancy! That had to of taken an artist like 4 or 5 hours to do. Wow!

We have 4 total playable characters with all their own special moves and upgrades and everything. And all of them can be used in ko-op mode in any combination. That is a pretty amazing amount of work compared to ANY other adventure game ever made. Nobody has ever done that.


I'd like you meet my good friend "Dynasty Warriors"...
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RE: Developer Diary: #6: Wrapping up
09/09/2005 08:34 PM EST
At the end of the day though, Shaolin Monks may have more content than God of War but content does not exactly make or break a game. You could have more characters but if it doesn't make the game any more fun to play then it wouldn't really matter. At the end of the day Shaolin Monks is going to be compared to games like God of War, Devil May Cry, and Ninja Gaiden each of which are pretty much the pinacles of this genre. I think Shaolin Monks would have to sprout legs and walk on water to match them.

I'll play the game before I judge it however. For all I know this could end up being one of my favorite games of all time. That being said though this game has to do a lot before that and two extra fully playable and upgradeable characters a good game does not neccassarily make. We'll see. I hope this game knocks my socks off but I won't get too hyped, especially after Deception.

Dedicated, hopeless...Li Mei fan.

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RE: Developer Diary: #6: Wrapping up
09/09/2005 09:09 PM EST
Thanks for all the hard work you and the rest of the team put into the game Shaun. I'm really looking forward to this particular MK game.
~Jason Rainwater
Student of The Way

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RE: Developer Diary: #6: Wrapping up
09/09/2005 09:22 PM EST
I find it odd that he tells us about time contraints and how they're not lazy if they can't get some things in but then a paragrah later is mocking God of War's developers for only having alternate costumes.
PSN - ItMustBeBunnies7
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RE: Developer Diary: #6: Wrapping up
09/10/2005 01:56 AM EST
Good stuff. Looks like a lot of work was just poured into the production. I can't wait to get my hands on it. glasses
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RE: Developer Diary: #6: Wrapping up
09/10/2005 05:04 AM EST
yes amazig , fantastic , but i dont' underastand how many fatalities will have Scorpion and Subzero???? Only one???? At least Ten ????
But they aren't main character.....
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RE: Developer Diary: #6: Wrapping up
09/10/2005 09:38 AM EST
this game is going to be so much like gow i mean the puzzles the brutality the way kung lao turns silver and goes crazy just like kratos rage or rage of the of the gods thing. and the combos poping up rigt next to youre health bar exactly like gow and one last thing i think that this game going to be great like gow but like gow i think its going to be short well thats my opinion.gringrin
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RE: Developer Diary: #6: Wrapping up
09/10/2005 10:28 AM EST
I guess Shaun wanted to explain how hard is getting this game done. I've never played God of War but maybe it's the best game of the genre. The point is that it takes a lot more of time to create a brand new character than to just make a new texture. And that can't be denied. However, it's true that tons of secrets don't make a game a bestseller.
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RE: Developer Diary: #6: Wrapping up
09/10/2005 12:31 PM EST
Shaoun , bro,

MKSM isnt the reason your girl left ya.
Its because of you!! grin

Aniway if she loves you really she'll come back.



NOW tell us some of the extras that will be in the mk deception for the PSP.
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RE: Developer Diary: #6: Wrapping up
09/10/2005 01:23 PM EST
Impressive, most impressive.

Nice work on Shaolin Monks, Shaun! Can't wait!

10 Coupe Fatals per Story Mode Character? I assume that may include Scorp and sub.





Hey, here's a question, I think you should ask Ed Boon, the next time you see him. It's not MKSM related, but its something I've been wanting to know for ages...

During the making of Mk1, who decided to give Sub-Zero, the Spine Rip?
I mean, it's a great classic Fatality, but I do wonder what gave Boon the idea of giving him this non-ice related Death Move, in the first place?
Perhaps, it's a pretty nerdy question, but I'd really like to know why Boon did that exactly in his words and whether he came up with the idea.
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RE: Developer Diary: #6: Wrapping up
09/10/2005 02:39 PM EST
BTW, Im glad the subzeros death contreversy has finally been settled because the producer said they would show that somehwere in the game.

Maybe they will do a flashback seen where they show scorpion killing sub-zero in one of the ten MK1 tournaments...smilesmile
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RE: Developer Diary: #6: Wrapping up
09/10/2005 03:36 PM EST
Its all over now thx for the updates

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RE: Developer Diary: #6: Wrapping up
09/10/2005 03:43 PM EST
Im very glad someone from the MK working team has FINALLY replied something to the constant annoying moaning/complains you see everywhere. Well done Shaun. smile...but I think that little part where you mentioned “God of War” was unnecessary...

As for the answers, Im very happy with what we are getting, Shaolin Monks will definitely be a fun game, and hopefully, one of my faves. The ONLY thing that does annoy me is that there is no AI in VS mode. Well, Shaun already gave the reasons and there is no point in start complaining now like there was no point to ever complain before.

MKSM looks fantastic, Im definitely buying it.
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RE: Developer Diary: #6: Wrapping up
09/10/2005 04:08 PM EST
Thank You Shaun, uh tell Ed and John my apologies for my outburst earlier. The only thing I want to know is will the two unlockable characters (not saying who they are, though I already know) will they add to the story or are they only playable for fun?
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RE: Developer Diary: #6: Wrapping up
09/11/2005 01:43 PM EST
congratulatioins on playboy game of the month, maybe ou get to meet teh playmates.........
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RE: Developer Diary: #6: Wrapping up
09/11/2005 05:01 PM EST
I understand it's hard to make a game. But I still have a few nags. Bare with me.

1. Why say a comic expert was hired to make sure there wouldn't be any retcons? It's obvious almost every character has some aspect of their story retconned, even now. In fact, I'd even go so far as to say that MKII's storyline should just be forgotten, thanks to this game. I wouldn't have said a thing if we weren't promised those retcons wouldn't happen, or would be minimized. (There's way too many for that to be true.)

2. My other nag is that, yes, versus is an extra, and I understand that that, but I would've really liked an a.i. But as for the having "4 playables in ko-op being great" thing, I don't think so. The only character I'll be playing as is Liu Kang, maybe Kung Lao. Then it's going on the shelf, until I want to play as them again. Sub-Zero, yeah he's ok, but he's getting old. Scorpion? He has no valid reason to be there, storywise, making him a waste of space. Jax, Johnny Cage, Smoke--ALL better choices, because they FIT THE STORY. You should always make the character fit the game, not vice-versa. That's just fanboyism on a development level.

For the record: I'm sure the game'll be great, but when I see something I don't like or agree with, I'll still discuss it. (Constructive criticism, guys) That's what a forums for.

Congrats on 'Monks and I can't wait to play it.

_________________________
No Cage? No sale!

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RE: Developer Diary: #6: Wrapping up
09/11/2005 05:34 PM EST
I've played the demo many a times, and back then I found it incredibly well done, and now that its all done, with everything fixed, and all the extras in, I seriously cant wait for this game to bring down my grades at school.
Excuse my South East Kenyan Swahili tribal dialect, but what the hell?
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RE: Developer Diary: #6: Wrapping up
09/11/2005 05:36 PM EST
I have to say that johnny_cage_win makes some good points. Especially about who's selectable in ko-op mode. I'd have much rather played as the other characters he mentions. Though in any case, I'm probably just going to be playing the heck out of Liu Kang and Kung Lao anyway, so whoever else they put there won't matter much to me. But it's awesome that we have 4 to choose from, all with unique moves and upgrades! It sounds like they gave us quite a bit considering the time constraints. And I can understand why they'd add Sub-Zero and Scorpion, their popularity. However, since playing as them doesn't change the story any, then it didn't matter in that case who they put there. It's only natural that they picked those guys, and it didn't surprise me one bit. Still, the other characters do sound better to me. But oh well, I'm buying this for Liu Kang and Kung Lao! The real stars of MK finally get their own game, and I'm a happy camper just having those two to play as. smile
~Jason Rainwater
Student of The Way