Does Sindel really need the Eagle Claw?
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posted08/25/2004 02:23 PM (UTC)by
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Dragon_king
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03/21/2004 08:51 PM (UTC)
She has a differant name for Eagle Claw.It pisses me off that she has that. IMO Kitana was hard to use with that style. And if Kitana doe return, Please Boon, Give her fans hat are easier to use. Does anybody agree with me?
PS I no ill be flamed by people for talking about Kitana's styles like that.
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Candyman1014
08/24/2004 05:57 AM (UTC)
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Agree... Didn't like that move as much either.


But it kinda does make since that she has that stance because kitana is her daugter.
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FROST4584
08/24/2004 06:53 AM (UTC)
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Sindel doesn't have eagle claw anymore. She had it in one of the 1st MK Deception videos. She has her own fighting styles now that doesn't include eagle claw.
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danadbab
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08/24/2004 07:22 AM (UTC)
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sindel has her own orignal move sets.. but i really liked the eagle claw move set.. i hated her 2nd set of moves.. her fan moves do need to be fixed.. i plan on giving the konquest guy eagle claw, mantis and her fans as his move sets!!
dragon_king Wrote:
She has a differant name for Eagle Claw.It pisses me off that she has that. IMO Kitana was hard to use with that style. And if Kitana doe return, Please Boon, Give her fans hat are easier to use. Does anybody agree with me?
PS I no ill be flamed by people for talking about Kitana's styles like that.

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queve
08/24/2004 05:17 PM (UTC)
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God NO!!!!

That fighting style was corrupted and a complete insult in the game. One of the worst and very weak!

Please no. We want Sindel to be deadly, fast, brutal and original.

The ones she have seem to fit her perfectly.
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danadbab
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08/24/2004 05:21 PM (UTC)
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wow wow wow ok ok im simmering im simmering.. man its so weird how in 1 thread we argee so much, then in another we disagree BIG TIME!!!! eagle claw was awesome in mkda!! but i wont get angry at what u said about it every 1 is entitled to their own opinon.. even though their WRONG!! grin grin tongue
queve Wrote: God NO!!!! That fighting style was corrupted and a complete insult in the game. One of the worst and very weak! Please no. We want Sindel to be deadly, fast, brutal and original. The ones she have seem to fit her perfectly.
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MKKitana
08/24/2004 05:37 PM (UTC)
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Looks like our Shujinkos are gonna eb similar Danadbab lol. Those are the ones I was thinking of giving him too. Will wait and see what some of the new fighting styles are like first.
sindel had Zha Chuan and Fu Jow Pai with the Kwan Do weapon style. I think they should change the weapon to something smaller tho. Doesnt seem right to me.
I also think Eagle Claw was a good fighting style for Kitana, better than Ba Gua.
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queve
08/24/2004 05:37 PM (UTC)
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danadbab Wrote:
ok ok im simmering im simmering.. man its so weird how in 1 thread we argee so much, then in another we disagree BIG TIME!!!! eagle claw was awesome in mkda!! but i wont get angry at what u said about it every 1 is entitled to their own opinon.. even though their WRONG!! queve Wrote:
God NO!!!!

That fighting style was corrupted and a complete insult in the game. One of the worst and very weak!

Please no. We want Sindel to be deadly, fast, brutal and original.

The ones she have seem to fit her perfectly.

LOL. You are correct even though they are very very wrong.

I know you love Kitana dude, but that fighting style (along side the others she had) are the reason why she is in the lowest tier.

Handled well they are effective, and I can easily win in max with them. But in a real fight, those styles are crap.

Her steel fans were the best, and even those needed a lot work. Kitana and Cyrax had the worst styles. They were weak and terrible.
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HDTran
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08/24/2004 06:26 PM (UTC)
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queve's right, none of her Eagle claw moves are safe and none of them were as fast as other characters either. Kitana's Eagle Claw was horrible. Every blocked Kitana move lead to eating a full-style chain or juggle. The moves that did space her opponents away, opponents with longer reach moves or dashing/ramming moves like Subby's cold shoulder could still get her.

Basically, if Kitana was blocked, she ate big damage. Whereas if Reptile was blocked, he wouldn't eat any damage at all because his recovery was so fast.
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queve
08/24/2004 06:39 PM (UTC)
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HDTran Wrote:
queve's right, none of her Eagle claw moves are safe and none of them were as fast as other characters either. Kitana's Eagle Claw was horrible. Every blocked Kitana move lead to eating a full-style chain or juggle. The moves that did space her opponents away, opponents with longer reach moves or dashing/ramming moves like Subby's cold shoulder could still get her.

Basically, if Kitana was blocked, she ate big damage. Whereas if Reptile was blocked, he wouldn't eat any damage at all because his recovery was so fast.


Agreed. smile

Exactly my point.
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danadbab
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08/24/2004 06:46 PM (UTC)
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well u guys need to understand. kitana is not an attacking player in mkda. she was a defensive couter attacking player.. u had to wait then couter.. thats how i like to play. her second style did suck,only thing good about it was her flipping move.. her fan style does need improving,it was to simple, not much imagination was put into it..
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HDTran
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I don't want a bigger movelist Boon. I want a reason to use more than
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08/24/2004 06:53 PM (UTC)
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er... Kitana didn't have any sort of defensive manuevers or special things that the other characters didn't have. Reptile's Crab stance for example lets him attack 100% in safety as well as block and retaliate with the fastest pokes in the game.

Kitana on the defensive end, is the same as reptile, except she doesn't have the fast pokes to gurantee punishing faster moves and she doesn't have any real offensive either.

Take for example, Kitana vs Reptile. When Reptile attacks, he is perfectly safe, Kitana can't even punish him for what he does with ANY of her moves. When Reptile turtles against Kitana, or defend & counter as you put it, after blocking Kitana's move he can easily go into at least 28% without trying.

Against most the other cast its the same. Any character can turtle and block/punish, the ones that are good are the ones that can attack without being punished since MKDA doesn't have any real different defensive options for their characters.

About the only good thing about Kitana was her pretty kicks.
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queve
08/24/2004 07:00 PM (UTC)
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HDTran Wrote:
er... Kitana didn't have any sort of defensive manuevers or special things that the other characters didn't have. Reptile's Crab stance for example lets him attack 100% in safety as well as block and retaliate with the fastest pokes in the game.

Kitana on the defensive end, is the same as reptile, except she doesn't have the fast pokes to gurantee punishing faster moves and she doesn't have any real offensive either.

Take for example, Kitana vs Reptile. When Reptile attacks, he is perfectly safe, Kitana can't even punish him for what he does with ANY of her moves. When Reptile turtles against Kitana, or defend & counter as you put it, after blocking Kitana's move he can easily go into at least 28% without trying.

Against most the other cast its the same. Any character can turtle and block/punish, the ones that are good are the ones that can attack without being punished since MKDA doesn't have any real different defensive options for their characters.

About the only good thing about Kitana was her pretty kicks.


Exactly. Once again I agree. But her fan attacks were also pretty good. The pop up attacks, mixed with the fan lift and pretty kick were good.

Not powerful enough but good.
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HDTran
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I don't want a bigger movelist Boon. I want a reason to use more than
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08/24/2004 07:04 PM (UTC)
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Oh don't get me wrong, MK is all 50/50 mixup, Kitana can still win. But when picking between two characters like Kitana or Kung Lao; Kitana or Reptile; Kitana against half the cast, it's really a simple question.

Do I want to get punished when I attack or do I want to be entirely safe?

It sounds like a stupid question for sure, but that's what the choice really comes down to. If MKDA had counterhits that favored Kitana, I would understand the counter argument, but it doesn't. Being proactive, safe and forcing random 50/50 mixups is what MK is.
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queve
08/24/2004 09:03 PM (UTC)
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HDTran Wrote:
Oh don't get me wrong, MK is all 50/50 mixup, Kitana can still win. But when picking between two characters like Kitana or Kung Lao; Kitana or Reptile; Kitana against half the cast, it's really a simple question.

Do I want to get punished when I attack or do I want to be entirely safe?

It sounds like a stupid question for sure, but that's what the choice really comes down to. If MKDA had counterhits that favored Kitana, I would understand the counter argument, but it doesn't. Being proactive, safe and forcing random 50/50 mixups is what MK is.


Very true, if she cant last a minute against the mid tier characters, there is no chance she can survive the Top tiers: Scorpion, Bo Rai Cho, Reptile, Drahmin and Sonya Blade.
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danadbab
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08/24/2004 09:08 PM (UTC)
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well all that stuff is good and great.. top tiers low tiers.. but when its all said and done its up to the person playing the characters...
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Kamionero
08/24/2004 10:08 PM (UTC)
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I agree Eagle Claw was hard... but I really liked it...
What I did NOT like was the fan style.. for 1 thing.. U could not throw thefans more than 1nce
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stevodastoppa
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rehab is for quitters...

08/24/2004 10:28 PM (UTC)
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well for one thing if you look at all of the kung fu movies with eagle claw the MK team screwed it up with this style, in real eagle claw the person would go in circular motions with both hands or maybe on and act like an eagle which usually resulted in knocking the enemy a fair distance away. kitana had no such comboes and she couldnt do crap distance wise with her hands. even though you could make it work, isnt this the same with any stance you try hard enough with against the right person. imo there shouldnt be any need to turtle much with any style, if someone has to turtle then its a fact that they have sucky offense, players should be balanced (which i know is extremely hard to do) but the MK team should try to give everyone nearly the same amount of pop ups and power blows in at least one style or spread out. also you shoulda been able to throw her fans and have them come back just to phsyce poeple out.
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buterbals113085
08/24/2004 10:37 PM (UTC)
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danadbab Wrote:
well u guys need to understand. kitana is not an attacking player in mkda. she was a defensive couter attacking player.. u had to wait then couter.. thats how i like to play. her second style did suck,only thing good about it was her flipping move.. her fan style does need improving,it was to simple, not much imagination was put into it..


I thought her eagle claw was very good. The fighting stance I used the most though were the fans. And like you said danadbab, she was a defensive couter attacking character. Kitana was a hard character to learn to use and you had to be patient while controlling her. I think thats why I liked her the best out of all the characters. Kitana had a difficulty of "4" while Sonya had a difficulty of "1". Sonya was really easy. I thought some of her moves were pretty cheap.
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HDTran
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I don't want a bigger movelist Boon. I want a reason to use more than
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08/25/2004 02:27 AM (UTC)
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We're talking about character here though, playerskill is irrelevant when comparing how effective characters are.

Okay, Danadbab. I'll give you Reptile and Kitana. On one hand, if you play Reptile well, you'll be forcing 50/50 mixups, be entirely safe, and punish people hard for being unsafe.

With Kitana, your moves are slower, everytime you attack you have to worry about the opponent blocking because if they block your hit, you eat anything they want to throw out in their arsenal and most characters can easily do at least 25-30% for every attempt you make. You are never entirely safe, if you successfully block something and can punish it, you punish it just like the rest of the characters. However some moves that are only moderately punishable, Kitana can't even do anything about.

It really comes down to character. It does not take any skill to do a 50/50 mixup and be aggressive, whether you win with Kitana or not is based purely on the luck of your attacks, whether the defender defends right or not. Whereas if you played Reptile, even if the defender blocks your attacks, you have no fear at all.

So in conclusion, we have two characters once again. Reptile who can do everything Kitana can, but with better speed and perfect safety vs Kitana who is slow and will be punished for everything that is blocked.

If you give the same player two characters, one is better than the other, who would you think he/she would perform better with? =P
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YingYeung
08/25/2004 02:32 AM (UTC)
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I loved Kitana's fans. it's my fav style of the game.. and the Eagle Claw. although not really on the combo side... has powerful moves like her pop-up kick. IMO of course....
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FatalityFiend
08/25/2004 09:50 AM (UTC)
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I didn't have a problem with the Eagle Claw style, but I was dissapointed in the Snake Style i've seen way better moves and combos done in marital arts movies with this style. Shang Tsung's combos were weak and not very long in this technique. His Crane was better!!
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Omega1977
08/25/2004 02:23 PM (UTC)
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Give her Fu Jow Pai + power up + damage that Nitara inflicts while powered up :D

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